im lab nccu 1 introduction of scorm: sharable content object reference model hao-chuan wang computer...
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IM LabNCCU
Introduction of SCORM:Sharable Content Object
Reference Model
Hao-Chuan Wang
Computer Science DepartmentNational Chengchi University
2003 May
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Outline
• Introduction
• SCORM Overview
• SCORM Content Aggregation Model
• Content Model
• Metadata
• Content Packaging
• Run-Time Environment
• Demo
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Introduction
• Computers in Education: developed over 30 years.– early years: CAI– with the impact of AI and cognitive science:
Intelligent Tutoring System (ITS)– Multimedia and internet: web-based learning
• A new term today: e-Learning
• What’s the next step of learning technology?
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Introduction
• Most web-based learning systems today:– Proprietary format– Contents are not exchangeable and sharable– Expensive costs for maintenance: ex. Updating and
extending
• Standard reference model is needed.– Many e-Learning specifications are proposed.– SCORM: unifying these specs.
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IM LabNCCUSCORM Overview
• Sharable Content Object Reference Model
• Defines a Web-based learning “ Content Aggregation Model “ and “ Run-Time Environment “ for learning objects.
• A model that references a set of interrelated technical specifications and guidelines designed to meet DoD’s requirements for Web-based learning content.
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IM LabNCCUReference Model
Criteria• Durable –no modification required as versions of
system software change.
• Interoperable –operate across a wide variety of hardware, operating systems and Web browsers.
• Accessible –can be indexed and found as needed.
• Reusable – can be modified and used by many different development tools.
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IM LabNCCUSCORM: A Collection of
Specs.
Metadata Dictionary(from IEEE)
Content Packaging(from IMS)
Meta-data XML Binding and bestPractice (from IMS)
Launch, Communication API (from AICC)
Data Model(from AICC)
Content Structure(derived from AICC)
BOOK 3: The SCORM Runtime Environment
BOOK 1: The SCORM Overview
BOOK 2: The SCORM Content Aggregation Model
From SCORM 1.2 Overview, http://www.adlnet.org
Others: Applications,Conformance…etc.
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Footnotes of overview
• Back to the viewpoint of practice:– SCORM separate contents from learning
platform.
– Contents are packaged following the spec. of Content Aggregation Model
– How contents communicate with Learning Management System (LMS) are specified in the spec. of Runtime Environment
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SCORMContent Aggregation Model
The Content Aggregation Model spec. consists of three components:
• Content Model : basic learning objects
• Meta-data : mechanism for describing instances
• Content Packaging : the structure and behavior
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Content Model• Defines how lower-level sharable, reusable learni
ng resources are aggregated to compose higher-level units of instruction.
• Learning resources are aggregated into:– Assets– Sharable Content Objects (SCO)– Content Aggregation
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Assets• Learning content in its most basic form is
composed of Assets. – Assets could be representation of types of media.
Ex. image, text, video clip.• Asset metadata
– allow for search and discovery within online repositories, thereby enhancing opportunities for reuse.
• The mechanism for binding Assets to Asset meta-data is the Content Package.
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Example of Assets
AssetXML Doc
AssetJavaScriptFunctions
AssetWhole
Web Page
AssetFlashObject
AssetJPEG
AssetWAV
AssetHTML
Fragment
AssetGIF
From SCORM 1.2 CAM, http://www.adlnet.org
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SCO
• A collection of one or more Assets that utilizes the SCORM Run-Time Environment to communicate with Learning Management System (LMS).
• A SCO represents the lowest level of granularity learning resources that can be tracked by an LMS.
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Example of SCO
AssetJPEG
AssetXML Doc
AssetWAV
AssetFlashObject
AssetJAVA ScriptFunctions
AssetGIF
AssetHTML
Fragment
From SCORM 1.2 CAM, http://www.adlnet.org
Communication with Runtime Env.
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Content Aggregation
• The Content Aggregation defines the content structure.
• A map (content structure) that can be used to aggregate learning resources into a unit of instruction.
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IM LabNCCUExample of Content
Aggregation
Aggregation
Learning Resource
Aggregation
Learning Resource
SCO
Asset
SCO
Learning Resource
Learning Resource
Learning Resource SCO
Asset
AssetAsset
Asset
Asset
Asset
Content Structure Content Aggregation
The SCORM Version 1.2 contains specialized instances of resources: Assets and SCOs.
Assets are learning content in its most basic form. Assets are electronic representations ofmedia, text, images, sound, web pages, chat session, assessment objects or other pieces of datathat can be delivered to a Web client.
SCOs represents a collection of one or more Assets and/or Sharable Resources that include aspecific launchable asset that utilizes the SCORM Run-time Environment to communicate withLMSs. A SCO represents the lowest level of granularity of content that is able to be tracked byan LMS using the SCORM Run-time Environment.
Content Aggregation is the process of aggregating resources (SCOs/Assets) into a definedstructure (content structure) to build a particular learning experience.
From SCORM 1.2 CAM, http://www.adlnet.org
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Meta-data
• The purpose of meta-data is to provide a common nomenclature enabling learning resources to described in a common way.
• Learning resources described with meta-data can be systematically searched and retrieved.
• Assets, SCO, Content Aggregation all use the same meta-data model.
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Elements• Nine main categories and totally about 80 tags.
1. General
2. Lifecycle
3. Meta-metadata
4. Technical
5. Educational
6. Rights
7. Relation
8. Annotation
9. Classification
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Symbol Table
Symbol Meaning
This symbol denotes that the element has one or more child elements.
This symbol denotes that the element contains data.
This text denotes the XML Schema Definition (XSD) type assigned to the element.
(no symbol)When no multiplicity symbol is present, this denotes that the element may exist one and only one time.
+The plus sign denotes that the element may occur one or more times within its parent element.
?The question mark denotes that the element may occur zero or one time within its parent element.
*The asterisk denotes that the element may occur zero to many times within its parent element.
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IM LabNCCUExample of Categories:
General• The General category groups the general information that d
escribes the resource as a whole.
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IM LabNCCUExample of Categories:
Technical• The Technical category groups the technical
requirements and characteristics of the resource.
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IM LabNCCUExample of Categories:
Educational• The Educational category groups the educational and pedagogic characteristics of the resource.
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Examples of Meta-data• around.jpg, 6 of 9 meta-data categories are used.
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Content Packaging
• A standardized way to exchange digital learning resources between different systems ( LMS ) or tools.
• Define the structure ( or organization ) and the intended behavior of a collection of learning resources.– A manifest file : list all of the resources or assets in
cluded in the package, the organization of the SCOs, the metadata for the package and the SCOs
– All the actual SCO files
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IM LabNCCUContent Packaging
(cont.)
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IM LabNCCUContent Packaging XML
Binding
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Example of Manifest File• Each learning object is packaged with “imsmanifest.xml”
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Run-Time Environment
• A common way to start learning resources, a common mechanism for learning resources to communicate with an LMS.
• The responsibility of the LMS : to determine which learning resource is to be launched.
• The responsibility of the SCO: to find the API Adapter.
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(cont.)
From SCORM 1.2 RTE, http://www.adlnet.org
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API for Communication• A set of predefined functions: allows the SCO to communic
ate with the LMS.
• All communication between the API Adapter and the SCO is initiated by the SCO.
• Threefold API Adapter objects :– Execution State : to handle execution state : LMSInitialize a
nd LMSFinish
– State Management : to handle errors :LMSGetLastError, LMSGetErrorString, and LMSGetDiagnostic
– Date Transfer : to transfer data to and from an LMS : LMSGetValue, LMSSetValue, and LMSCommit
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Transitions
From SCORM 1.2 RTE, http://www.adlnet.org
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DEMO• ADL’s Sample Run-Time Environment Version 1.
2.1– Run-time Environment Server Component: Imple
mented using Java Applications and Java Servlets. – Run-time Environment Client Component: Implem
ented using JSP, Java Applets, HTML, and JavaScript.
– Sample Course: Implemented using HTML and JavaScript.
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Conclusion
• Future of web-based learning: “Object-oriented” concepts. Learning objects.
• Easy to retrieve and find learning objects: Learning services around the web!
• More adaptive and effective learning experiences for learners.
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