html5 episode 2

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#part2

HTML5 Game

Development

Thursday, September 29, 2011

Homework

• Colin

• Eric Meyer

• Joe

• Craig

• Dough

• Steven Degutis

Thursday, September 29, 2011

TestsThursday, September 29, 2011

Thursday, September 29, 2011

Thursday, September 29, 2011

NO GUI!

Thursday, September 29, 2011

NO GUI!

Thursday, September 29, 2011

+•JSDom•Node-JQuery•Underscore•Bullets suck

Thursday, September 29, 2011

HOW?

Thursday, September 29, 2011

Thursday, September 29, 2011

Context = function() { this.drawImage = function(image, x, y) { imageList.push({name: image, x: x, y: y}); };

this.fillRect = function(x, y, width, height) { this.filledRect = {x: x, y: y, width: width, height: height }; }; };

Thursday, September 29, 2011

context = new Context();

screen = new Eskimo.Screen(context);

Thursday, September 29, 2011

screen.render();

expect(context).toHaveScreenClearedTo("#aaaabb");

Thursday, September 29, 2011

Why?

screen.put(image);

screen.render();

Thursday, September 29, 2011

JSDom

• Simulates the DOM

• Doesn’t Support HTML5

• Bullets suck

Thursday, September 29, 2011

define("HTMLAudioElement", {

tagName: 'AUDIO',

attributes: [

'src'

]

Thursday, September 29, 2011

levelLoader.load("newLevel");

spiedJQuery.triggerEvent("canplaythrough");

jukebox = levelLoader.getJukebox();

var asset = jukebox.assets.get('soundOne').src;

expect(asset).toEqual('sound.mp3');

Thursday, September 29, 2011

Simulators are hard!

Thursday, September 29, 2011

Game Logic

Interaction

DOM

Thursday, September 29, 2011

SpiesspyOn(levels, "load"); TitleScreen.load(levels, screen);

expect(levels.load).toHaveBeenCalledWith('title', TitleScreen);

Thursday, September 29, 2011

Acceptance

Player 1 Player 2 Winner

Rock Paper Paper

Paper Scissors Scissors

Scissors Rock Rock

Thursday, September 29, 2011

ArchitectureThursday, September 29, 2011

Thursday, September 29, 2011

FeedTheQuinn.Assets = {

'title': {

'images': {

'background': {

'src': 'images/title_screen_background.jpg',

'location': {

'x': 0,

'y': 0

}

},

Thursday, September 29, 2011

Dead

Respawn

Alive

Thursday, September 29, 2011

Thursday, September 29, 2011

Thursday, September 29, 2011

Thursday, September 29, 2011

if (intersects(humanControlledBitmap.currentlyHeldKillableObject, otherGameObject.boundingBox) && otherGameObject.isCapableOfEndingGame?) { gameObjectList.remove(otherGameObject); numericValueRepresentingAPositiveReinforcementOfPlayerBehavior += 100241;}

Thursday, September 29, 2011

player.kill(zombie);

Thursday, September 29, 2011

player.decapitate(zombie);

Thursday, September 29, 2011

JavaScript

Thursday, September 29, 2011

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