how to make money with free series 40 apps - herocraft

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Nokia Store, currently surpassing 15 million downloads per day, has achieved more than 5 billion downloads of mobile content since its launch. Of the most recent 1 billion downloads, 42 per cent were for Series 40 phones from Nokia. Join us for this webinar to find out how to tap into that development opportunity. The webinar will begin with an overview of Nokia Store, which is available in more than 190 countries. You’ll hear about the most successful developers, including games developer HeroCraft, which has achieved more than 50 million downloads. Then Alexey Sazonov will describe how HeroCraft makes money from the free games it creates. He’ll discuss how HeroCraft uses in-app purchasing and in-app advertising to monetise those games.

TRANSCRIPT

Make money with free Series 40 apps

Wai Seto <wai.seto@nokia.com>

Alexey Sazonov <sazonov@herocraft.com>

Oct 2012

1. The opportunity 2. How to do it: In-app purchasing 3. How to do it: In-app advertising 4. Case study: HeroCraft

Content

© Nokia 2012

Nokia Store

© Nokia 2011

To date, Nokia Store has driven

more than 6 billion

cumulative downloads

150 million registered

Nokia Store customers

17 million downloads per

day, with 50%+ coming from

Series 40 devices

© Nokia 2012

145 Operators, 52 markets with

operator billing

Nokia Store

© Nokia 2012

Downloads vs. revenue from paid apps

Driving revenue from free downloads will be essential

© Nokia 2012

New ways to increase app revenues

In-app purchasing Integrate payment events for try-then-buy up-sell, subscription business models, digital goods, and donations.

In-app advertising Monetize apps with ads. Use your favourite ad solution to reach the desired results

© Nokia 2012

In-app purchase

Available on many Nokia Asha range phones, most future Series 40 phones.

• Easy way to sell digital content from within your app

- virtual goods, subscriptions, add-ons, new levels

• Convert free applications to paid ones by embedding try and buy

© Nokia 2012

© Nokia 2012

http://www.developer.nokia.com/gen/videos_all.xhtml?id=41714b3f-3871-43dc-ab82-ae8d03729a9c/Series_40_Training_Purchase or http://youtu.be/E_lkrVxrXro

In-app advertising

“Top publisher are generating 30k€-50k€ a month in Nokia Store with inneractive in-app advertising solution”

--Roy Timor Rousso, VP Marketing, inneractive

0

5

10

2010

2015

€2

€8.5

Juniper Research

Monetize your app through ads – several solution providers available

© Nokia 2012

How does in-app advertising work The business model from developers’ perspective:

Ad exchange (ad mediator) Publisher (app developer)

Consumer

Get SDK and integrate it into your app

Publish your app (and promote it)

Get paid according to impressions and clicks

inneractive has capabilities for Java ME, Series 40 web apps, Qt, and QML, while vserv is able to partner with you for Java ME apps.

© Nokia 2012

© Nokia 2012

http://www.developer.nokia.com/gen/videos_all.xhtml?id=be28d77e-8666-48e3-9876-0d5ce6f6751b/Series_40_Training_Advertising or http://youtu.be/TyHC4JPjD9E

http://www.developer.nokia.com/Resources/Library/Series_40_web_apps_library/#!technical-library/adding-in-app-advertising.html

Cross Platform and Multi-screen

approach • We ensure seamless transition and playability between a range of

devices, from PC, to browser, to social networks, mobile and tablet

devices, whatever operating system and screen size.

• By offering a synergic experience across these platforms we create

multiple points of discovery, a more efficient and inclusive community of

players.

- First sale on Nokia OVI – 09.07.2009

- Paid apps 66. Lite, free (ad-funded) и TnB 59

- Almost 50 millions downloads

- Up to 1000 purchases every day

- Full support of Nokia’s devices: Java ME, Symbian,

MeeGo, Qt, Windows Phone 7

Cross Platform and Multi-screen

approach • We ensure seamless transition and playability between a range of

devices, from PC, to browser, to social networks, mobile and tablet

devices, whatever operating system and screen size.

• By offering a synergic experience across these platforms we create

multiple points of discovery, a more efficient and inclusive community of

players.

Cross Platform and Multi-screen

approach • We ensure seamless transition and playability between a range of

devices, from PC, to browser, to social networks, mobile and tablet

devices, whatever operating system and screen size.

• By offering a synergic experience across these platforms we create

multiple points of discovery, a more efficient and inclusive community of

players.

(B2C data *)

TnB (61%)

Full (28%)

IAP (8%)

Ads (3%)

* TnB: average conversion ratio ~4%

Cross Platform and Multi-screen

approach • We ensure seamless transition and playability between a range of

devices, from PC, to browser, to social networks, mobile and tablet

devices, whatever operating system and screen size.

• By offering a synergic experience across these platforms we create

multiple points of discovery, a more efficient and inclusive community of

players.

Cross Platform and Multi-screen

approach • We ensure seamless transition and playability between a range of

devices, from PC, to browser, to social networks, mobile and tablet

devices, whatever operating system and screen size.

• By offering a synergic experience across these platforms we create

multiple points of discovery, a more efficient and inclusive community of

players.

Cross Platform and Multi-screen

approach • We ensure seamless transition and playability between a range of

devices, from PC, to browser, to social networks, mobile and tablet

devices, whatever operating system and screen size.

• By offering a synergic experience across these platforms we create

multiple points of discovery, a more efficient and inclusive community of

players.

Cross Platform and Multi-screen

approach • We ensure seamless transition and playability between a range of

devices, from PC, to browser, to social networks, mobile and tablet

devices, whatever operating system and screen size.

• By offering a synergic experience across these platforms we create

multiple points of discovery, a more efficient and inclusive community of

players.

Premium:

Game starts (users) – 9,929

In apps (unique) 240 (172)

Conversion 1.73%

Freemium:

Game starts (users) – 267,138

In apps (unique) - 1,681 (1,229)

Conversion 0.46%

Cross Platform and Multi-screen

approach • We ensure seamless transition and playability between a range of

devices, from PC, to browser, to social networks, mobile and tablet

devices, whatever operating system and screen size.

• By offering a synergic experience across these platforms we create

multiple points of discovery, a more efficient and inclusive community of

players.

Cross Platform and Multi-screen

approach • We ensure seamless transition and playability between a range of

devices, from PC, to browser, to social networks, mobile and tablet

devices, whatever operating system and screen size.

• By offering a synergic experience across these platforms we create

multiple points of discovery, a more efficient and inclusive community of

players.

Cross Platform and Multi-screen

approach • We ensure seamless transition and playability between a range of

devices, from PC, to browser, to social networks, mobile and tablet

devices, whatever operating system and screen size.

• By offering a synergic experience across these platforms we create

multiple points of discovery, a more efficient and inclusive community of

players.

Cross Platform and Multi-screen

approach • We ensure seamless transition and playability between a range of

devices, from PC, to browser, to social networks, mobile and tablet

devices, whatever operating system and screen size.

• By offering a synergic experience across these platforms we create

multiple points of discovery, a more efficient and inclusive community of

players.

Cross Platform and Multi-screen

approach • We ensure seamless transition and playability between a range of

devices, from PC, to browser, to social networks, mobile and tablet

devices, whatever operating system and screen size.

• By offering a synergic experience across these platforms we create

multiple points of discovery, a more efficient and inclusive community of

players.

Cross Platform and Multi-screen

approach • We ensure seamless transition and playability between a range of

devices, from PC, to browser, to social networks, mobile and tablet

devices, whatever operating system and screen size.

• By offering a synergic experience across these platforms we create

multiple points of discovery, a more efficient and inclusive community of

players.

Cross Platform and Multi-screen

approach • We ensure seamless transition and playability between a range of

devices, from PC, to browser, to social networks, mobile and tablet

devices, whatever operating system and screen size.

• By offering a synergic experience across these platforms we create

multiple points of discovery, a more efficient and inclusive community of

players.

Thank you!

Wai Seto <wai.seto@nokia.com>

Alexey Sazonov <sazonov@herocraft.com>

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