how to make money when everything is free
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How to make money when everything is free
Nicholas Lovell
Children’s Media Conference
July 6th, 2012
BUY IT ON
AMAZON RIGHT NOW!
Enough advert
What do these have in common?
They made a lot of money
• Top grossing games on iOS in 2011
• Estimated revenue >$30m each
How much do players spend?
• What is the average transaction value for an in-app purchase on a smartphone in the US?
$14
Seriously, how much?
• 51% of the revenue comes from transactions worth > $20
• 30% comes from transactions worth > $50
Price and value
So how do we make money?
What are we selling?
One-size-fits-all pricing is dead
PRICE
Demand
Revenue opportunity
Marketing opportunity
Some thoughts on kids
What changes when you work with kids?
• Targeting “whales” has questionable ethics
• Use free to start, become a “trusted brand”
• Cross-promotion becomes ever more important
• Aim to “own a shelf”
• You are not selling product any more. You are building a service and a relationship
• Over-deliver
Morph – a thought experiment
Make a free iPhone App
Incorporate ads for a limited edition, 1,000-only print of the original Morph, framed for your wall for $999
Conversion rate of 0.1% = same revenue (oh, no 30% to Apple)
Make an iPhone App
Offer a Free version and a 99¢ game
Business model 1
Business model 2
It’s all about the curve
PRICE
Demand
Revenue opportunity
Marketing opportunity
Thank you
nicholas@gamesbrief.com
Follow my blog www.gamesbrief.com
Buy Mind Games
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