how peak games captured turkey, middle east and north africa in 14 months? -april 2012
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How peak games captured Turkey, Middle East and North Africa in 14 months
CRACKING THE EMERGING MARKETS CODE:
AGENDA
Who is Peak Games?Our Playground
What have we done?How?
PEAK GAMES ISTHE LEADING ONLINE GAMING COMPANY OF
TURKEY AND MENA*
*Middle East & North Africa
V
Peak Games is the leading online gaming company in Turkey & MENA regions.
We are a network that provides a portfolio of online & mobile games to a monthly user-base of 30 Million people
We create games, publish games, service games and manage a network of gamers that are connected via different mediums.
SO WHAT DO WE DO?
Culturally Relevant Synchronous Games
SO WHAT DO WE DO?
Social Casual Games
SO WHAT DO WE DO?
Mobil Games
SO WHAT DO WE DO?
Browser-Based MMOs
PEAK GAMES IS THE LEADING ONLINE GAMING NETWORK OF
TURKEY AND MENA*
*Middle East & North Africa
CLIENT GAMES
AGENDA
Who is Peak Games?Our Playground
What have we done?How?
TURKEY & MENA REGIONS ARE EXPECTED TO SHOW STRONG GROWTH OF INTERNET
AND MOBILE PENETRATION
TURKEY
ALGERIA
TUNISIA
LIBYA EGYPT
SAUDI ARABIA
YEMEN
OMAN
QATAR
IRAQ
LEBANON
UAE
KUWAITKUWAIT
SYRIASYRIA
JORDAN JORDAN
MOROCCO
15.54.3
3.9
0.9 21.5
2.4
35
1.3
4.6
1.6
0.9
10.5
1.2
3.9
1.9
2.5
Total of 113M internet users in 2011, expected to reach 300M by 201515M smartphone users in 2011, expected to reach 100M by 2015
Note: Excluding IsraelSource: Analyst Reports
Number of internet users
THIS REGION HAS HUGE ECONOMIC POTENTIAL; COMBINED THEY HAVE…
1,360 mn 1,280 mn 487 mn 312 mn
THE 3RD LARGEST POPULATION IN THE WORLD
$14.5 T $5.8 T $5.5 T
$4.1 T $3.2 T
THE 4TH LARGEST ECONOMY IN THE WORLD
40 37 2644
ONE OF THE YOUNGEST DEMOGRAPHICS IN THE WORLD
THE REGION IS ALSO VERY ATTRACTIVE FROM A TECHNOLOGY PERSPECTIVE
115 MILLION INTERNET USERS…
TURKEY MENA
PENETRATION PENETRATION…WITH AMPLE ROOM TO GROW FURTHER
38 mn
39%
77 mn
27%
LARGE GROWTH IN WIRELESS REACH
*Source: Analysysmason
(# OF 3G SUBS*)20112010
252 %
20162010
32 %
30 %
2015
70 MILLIONFACEBOOK USERS
31 mn users (90% of online pop.)
• 6th largest country on Facebook• 8th largest on Twitter• 5th most engaged (by minutes spent online)
(6 mo) (6 mo)
TECH USERS IN THE REGIONARE EXTREMELY ENGAGED
*Source: Analysysmason
201067
257.1
363
250
70
GROWTH GROWTH
USERS
TURKEY IS THE: # of FB users(Turkey + MENA)
USERS31 mn
17%
38 mn
30%
AGENDA
Who is Peak Games?Our Playground
What have we done?How?
PEAK GAMES HAS BECOME THE 5TH LARGEST SOCIAL GAMING COMPANY
GLOBALLY IN LESS THAN A YEAR AND A HALF…
NAMERANK
59 mn Global1DAU FOCUS
11.6 mn Global29.8 mn Global38.9 mn48.6 mn
Global
5 Regional
Global Social Game Ranking
Peak Games had done this despite being the only company thathas a regional focus, competing against globally focused companies
* Daily Active Users (unique)Source: www.appdata.com (April 2012)
Peak Games’ DAU* growth
1.0
2.0
3.0 3.0 3.1 3.0 3.5
4.5 4.4 4.4 4.8
5.6 5.3
7.0
8.4 8.5 8.6
0.0
1.0
2.0
3.0
4.0
5.0
6.0
7.0
8.0
9.0
10.0
Dec-
10
Jan-
11
Feb-
11
Mar-1
1
Apr-1
1
May-
11
Jun-
11
Jul-1
1
Aug-
11
Sep-
11
Oct-1
1
Nov-
11
Dec-
11
Jan-
12
Feb-
12
Mar-1
2
Apr-1
2
…MAKING PEAK’S PHENOMENAL GROWTHCOMPARABLE TO SOME OF THE
HOME RUNS OF THE TECH WORLD
Peak has already beaten some of thehousehold names in social gaming
Peak has more active users thanFoursquare and Pinterest
PEAK GAMES DAU COUNTVS. COMPETITION
2,6 x
8,6 x
7,8 x
12,3 x
NUMBER OF USERS
27 mn MAU
15 mn RU
12 mn RU
Peak has reached 10 mn users much faster than Twitter and Facebook
*User in both cases is defined as MAU for Peak Games, RU is «registered user», and UU is «unique user »Source: www.appdata.com
TIME TO 10 M USERS
~270 days
780 days
850 days
OUR CURRENT SITUATION…
150 people
6 Offices (Istanbul, Ankara, Amman, Damman, Berlin, Barcelona)
5 rounds of investments in first 7 months, raised 20M USD
Facebook, Browser, Client & Mobile games. 9M DAU & 30M MAU on Facebook
3M users on core games – www.peakplus.com
5 acquisitions & acqui-hires up to date:
• Kammelna acquisition– largest gaming company in Saudi Arabia region
• Umaykut & Erlikhan studio acquisitions – creating teams behind popular mid-core games in Turkey
• Game Turk acquisition– the leading MMO publisher in Turkey
• Okey studio acqusition– largest multiplayer synchronous game in Turkey and the team behind it
AGENDA
Who is Peak Games?Our Playground
What have we done?How?
LOCAL PRESENCE & KNOW-HOW
An AMAZING local team with both invaluable experience in internet & gaming businesses
FIRST OF...
ISTANBUL
ANKARABERLIN
DAMMAMAMMAN
BARCELONA
LOVE FOR WHAT WE DOPassion for games
A SPECIFIC TARGET…
We’re not here to conquer the world:
A vision & target to serve deserving & underpenetrated markets
• Find the right content
• Focus to service it right
We are not a game studio- even though we make games. We are a distribution platform.
Our focus is to provide whatever the user wants, irrelevant of game genre or network
some specifics...
Product CREATIONFocus on Relevant Titles
Create culturally relevant games
• Okey is a traditional Turkish game played in the offline world for ages
• 1 of every 2 people in Turkey on Facebook has installed Okey
Product CREATIONFocus on Relevant Titles
Kammelna is a traditional card game- named Baloot- targeting Gulf region, played with 4 people
Focus on games that are inherently social & viral
Product CREATIONFocus on Relevant Titles
• People creating chat rooms / game rooms to find people from their region, with their interests, speaking the same language
• Sending each other virtual items found in physical Turkish & Arabic coffee houses
Create a community within a community
games as a service
GAMES AS A SERVICE BUSINESS
Our game Happy Farm celebrates Ramadan over Christmas & Eid over Easter
Heavy localization & culturalization of the game
Focus on the culture, the geography
GAMES AS A SERVICE BUSINESS
Every customer ticket received by our team is answered in native language & local lingo on avg. under 1.5 hours
Impeccable Customer Support
GAMES AS A SERVICE BUSINESS
• Make sure to create relevant, shareable content for users
• Provide useful information about the game (news on upgrades, promotion/discount summary, new features etc
Community Outreach
data speaks
CULTURE OF EXPERIMENTATION
We use data to understand the behavior of the player
Experimentation & A/B testing are critical tools we use for game design
Main approach is monitoring data continuously and try to approach it in different ways
network effect
SINCE INCEPTION, PEAK HAS ENJOYED OVER 95M INSTALLS
PEAKFACEBOOK
9M DAU27M MAU
MOBILETOP GROSSING
GAMES INTURKEY
CAFÉ NETWORK20K CAFES IN
NETWORK, PARTNER TO
PEAK
PEAKPAY & PEAKKARTPAYMENT PLATFORM
Core game userbase of xm people
peakplus.com gameturk.com
WE LISTEN TO OUR PEOPLE
WE INVEST TIME INTO UNDERSTANDING THEM
WE DELIVER WHAT THEY WANT
Rina Onurwww.peakgames.net www.peakplus.com
thank you
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