hod gar working

Post on 05-Apr-2018

218 Views

Category:

Documents

0 Downloads

Preview:

Click to see full reader

TRANSCRIPT

 

character

race & la size

age alignment deity homeland & background occupation

languages:

ability score

armor class

saving throws

attacks

combat notes & modifiers

total

total

total

total

weight ammo & notesrange typecriticaldamageattack modifiers

armor

class base

base attack bonus

shield dex

enhance

ability

misc

size

armor checkpenalty

maximumdex

spellfailure

size dodge natural deflect

= 10 +

= 10 +

= 10 +

= 10 +

mod base enhance misc temp

SKILLS

gender height weight

trainedability

rankstotal

rankstotal

dex

dex

wis

dex

int

cha

cha

cha

int

cha

dex

wis

wis

dex

str

cha

cha

dex

wis

int

dex

int

int

int

int

int

int

int

wis

str

cha

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

Acrobatics w

Fly w

Perception

Sleight of Hand w

Appraise

Diplomacy

Handle Animal

Perform:

Spellcraft

Bluff

Disable Device w

Heal

Prof:

Stealth w

Climb w

Disguise

Intimidate

Ride w

Survival

Craft:

Escape Artist w

Linguistics

Kn:

Kn:

Kn:

Kn:

Kn:

Kn:

Sense Motive

Swim w

Use Magic Device

Original by Neceros. Modified by abellius@yahoo.com. Version 1.0.2012

player

STR

AC

FORT

MELEE

RANGED

CMB

CMD

REF

WILL

TOUCH

FLAT-FOOT

DEX

CON

INT

WIS

CHA

attack modifier

attack modifier

str &

dex

dodge &

deflect

ability score &

racial notes

conditions & miscellaneous tracking

mark aq to show a class skill. class skills with ranks gain a +3 trained bonus.

* skill can be used untrained w armor check penalty applies

ac bonus max dex penalty spell fail type weight

weapon name & description

armor name & description

original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.

ATTACKS & DEFENSE

FEATS & FEATURESclass features, racial traits, feats, and character features

base climbswimfly

HERO

DRSR

SPEED

experience /slowq medium q fastq

hp gained

total hpfavored

class totals

current hp

temporary

hp

class name levelshd fc hpsskill fort ref willCLASS RECORDERHITPOINTS

nonlethal

hp dam

bab

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

misc

q

q

hair skineyes

armor

shield

misc

temp

misc temp

bab

INIT

ARMOR & WEAPONS

RESISTANCES

misc

POOL POINTS

ability

= dex

mod + misc

mod

temp

RESET CHARACTER SHEET

   C   L   E   A   R

   C   H   A   R   A   C   T   E   R

   I   N   F   O Hodgar Pen

Chuj Human Medium Male 6'0" 165 Brown Brown Fair

32 Neutral Good Joora - Chuj Noble's Guard

Chujjan Common

CLEAR CHARACTER STATS

14 2 14

12 1 12

14 2 14

10 0 10

11 0 11

12 1 12

Rolled using 4d6, pick best 3

CLEAR CLASS & HP

3344 10 Fighter 6 10 0 5 2 2 6

44 Fighter 6 10 0 5 2 2 6

CLEAR ATTACK & DEFENSE

18 7 0 1

11 1

17 7 0 0

7 5 2

3 2 1

2 2 0

10 6 2 2

7 6 1

8 6 STR 2

19 6 0 3

-3

2

25%

CLEAR NOTES

Armor check penalty is actually -2.

Greatsword: 2d6+4

Can power attack : -2 atk for +6 dmg

Second attack is +1 BAB (or -5 to usual)

CLEAR SKILLS 15

1 2 1 1

0 0

3 1 2

4 1 2 3 1

0 0

2 1 1

0 1 1 1

4 1 1 2

-1 1 1

-1 1 1

1

0 0

5 1 1 3

0

0

0

0

0

0

0

5 3 0 2

2 1 1

0

3 1 1 3 1

2 0 2

1 1

0

0 1 1 1

4 1 0 3

4 1 2 3 1

1

STR

STR

STR

STR

STR

STR

 

CLEAR FEATS & FEATURES

Power Attack: -2 to melee attack roll for +4 (+6 with 2handed) damage

Toughness - +3 HP, +1 HP after level three at every level therafter

Deceitful - +2 to Bluff and Disguise checks

Cleave - Make additional attack if the first one hits to a second enemy. If I use it, -2 AC til next turn.

Alertness - +2 to Perception and Sense Motive

Greater Cleave - No limit to the # of enemies as long as I keep hitting

Improved Initiative - +4 to INI

Weapon Training - Heavy Blades. +1 ATK/DMG

Armor Training - reduce Armor Check Penalty by 1. Move normally

Bravery - +2 bonus on Fear Will Saves

Weapon Focus - Heavy Blades. +1 ATK

 C L E A R   S T A T  S 

13,200 15,000

30 30

5 1 4

CLEAR ARMOR

Breastplate 7 2 -2 25 M 30.0

CLEAR WEAPONS

Longbow 0 d8 x3 100 P 3.0 40 Arrows

Greatsword 0 2d6 x2, 19-20 S 8.0 +1.5 STR to damage (+3), +1 weapon training

 

original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.

EQUIPMENT & MAGIC ITEMS

WORN MAGIC ITEM EQUIPMENT

CURRENCY

equipment slots for magic items

belt:

body:

chest:

eyes:

feet:

hands:

head:

headband:

neck:

ring:

ring:

carried

gold

silver

copper

platinum

shoulders:

wrist:

 

NLOADS & LIFT

lightload

lift abovehead

mediumload

lift offground

heavyload

drag &push

BAGS & CONTAINERScontainer volume/weight limit/notesz weight

itemz weightwgt n/a

equipment

TREASURE CARRIEDtreasure weightcarried wgt n/a

CARRIED WEIGHTarmor &

weaponscurrency TOTALmisc

current load light q  medium q  heavy q

z

FEATS & SPECIAL ABILITIESname useduses/day

EQUIPMENT & MAGIC ITEMSqty / uses itemz weightwgt n/aqty / uses

 

FEATS & SPECIAL ABILITIESname useduses/day

stored

modifiedload

CLEAR FEATS & ABILITIES CLEAR FEATS & ABILITIES

CLEAR EQUIPMENT

Backpack 2.0 2.0

Bedroll 4.0 4.0

5 Chalk 0.5 0.5

Flint & Steel 0.2 0.2

50 ft. Rope 6.0 6.0

3 Torches 3.0 3.0

7 Wet Bread Loaves 5.0 5.0

CLEAR EQUIPMENT

CLEAR CLEAR CONTAINERS

CLEAR

40

CLEAR

CLEAR

41.0 0.8 20.7 62.5

CLEAR

58 116 174 174 348 870

0 0 0 0 0

top related