history in our hands 11.15.11

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Minnesota Historical Society's History in Our Hands presentation by Jennifer Sly and Jesse Heinzen at Museum Computer Network 2011

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History in Our Hands

Jennifer SlyMuseum Education & Technology Specialist

Jesse HeinzenMultimedia Producer

Minnesota Historical Society

• Minnesota History Center

• 26 Historic Sites

• 340 FTEs

• $32 Million Annual Budget

• 44,000 Sq Feet Exhibit Space

Reinventing the Field Tripfor the 21st Century

Create a new model for field trips that:

• Uses mobile and web technologies to capitalize on the natural behaviors and learning styles of 21st Century Learners

• Promotes the development of 21st century skills

What?

Why?

21st Century Learner

Why?

The Virtuous Circle

Mobile ApplicationIn Gallery Engagement

Digital BackpackHarvest Items

Classroom ToolkitHelp Students Create

Developed in conjunction with the

Our Minnesota Exhibit

Developed in conjunction with the

Our Minnesota Exhibit

Developed in conjunction with the

Our Minnesota Exhibit

What we’ve doneTeacher Focus Groups

What we’ve doneParent / Student Focus Groups

What we’ve doneParent / Student Focus Groups

“Newsflash from the Resistance: the word GREAT has been revealed as a component of the intercepted text. I repeat, GREAT is a key word.”

Where we’re atCollaboration – Games, Learning & Society

arisgames.org

ARISStorytelling

ARISInventory

ARISAbility to Record

ARISLocation Based

ARISSimple Editor

ARISIdeal for Rapid Prototyping

Where we’re atLearning

Where we’re atDevelopment, Design, Prototyping

Where we’re atDevelopment, Design, Prototyping

Where we’re atDevelopment, Design, Prototyping

Where we’re atDevelopment, Design, Prototyping

Where we’re atDevelopment, Design, Prototyping

Where we’re atTesting

Where we’re atTesting

• Students are extremely comfortable and proficient with mobile devices

• One to one devices preferred

• Quickly adapt to character interaction

• Instant feedback

Where we’re atTesting

Next Steps

• Continue designing, prototyping, testing and refining

• Large school group testing

• Chaperone roles

• Player collaboration

• Develop classroom inventory interface

• Log analysis / Embedded assessment

• Scale and replayability

• Physical space interactions

Physical Interaction

History in Our Hands

Jennifer SlyMuseum Education & Technology Specialist

Jesse HeinzenMultimedia Producer

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