henrikriis gosupermodel

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Gosupermodel, early days

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Presentation:

By: Henrik Riis

CEO watAgame

Who Am I?

33 years Formerly R&D Engineer with 7 years experience Now CEO of watAgame ApS for 3,5 years Burning for the combination of games and communities

watAgame in short?

Gamunities producer Specialised in cross media mobile/web Established in 2003 Based in Copenhagen, Denmark 11 employees 9 products in more than 10 languages

What are Indie games?

Indie games are video games that are created independently of the financial backing of a large publishing company. These games generally have a small or non-existent budget and are often primarily available online or through friend-to-friend sharing [Wikipedia.com 28.10-2006]

Why Indie games?

It can be financially viable to be independent: Easy distribution - Worldwide distribution via internet Cheap production - Games relying on great game play

rather than 3d graphics and actor voice overs can be very cheap to produce

Easy sales - Direct sales to end-user via mobile, paypal etc.

Examples of profitable indies

Neopets.com Habbo.com Puzzlepirates.com Runescape.com

Why Indie games?

It is easier to get started: Low start up costs Few people needed No expensive tool kits needed (Nintendo, Playstation) No high level partnerships needed

Why Indie games?

It is the most creative approach: Working with large corporations limits creative freedom

They have a lot to loose! Published games are locked in a few financially

proven genres Virality is paramount

Games that re-invent Games that challenge Games that surprise

Creativity must make up for all money can buy

A mobile RPG multiplayer universe

Era of Eidolon A multiplayer RPG series for mobile phones Seven games in the series so far Launched in seven major languages 96.000 heroes from 55 countries Published through mobile content aggregators

A mobile RPG multiplayer universe

Girls cross media universe

What is goSupermodel?

A virtual space for girls to meet! A community game centered on fashion A world full of fabulous clothes, fantastic haircuts and

cool accessories Cross media – mobile/web Boys are not allowed!

Reaching the girls

Supplying them with means for: Social relations Communication Being creative Playing simple games

Game features

Dolling Multiplayer games Community elements Fashion content A safe environment Tutorial and help

Dolling

20+ billion possible combinations!• Girls love styling and want to be unique!• Clothes, hair and accessories can be customized• Product placement of Branded clothing

Multiplayer photo shoots

Four player multiplayer game• Style/fashion element• Communication is key• A place to meet

Community elements

• Friend lists• In-game mail • Forum• Blogs with pictures• Picture upload• Competitions with real prizes• Chat (web only)

Stickiness through relations

• Being on friend lists• Best friends • Virtual hugs• Gifts• Player rating each others content• High scores

Game system to encourage behaviour

Goal: Create friendly communityHigh quality user contributed content

Solution: • Popularity parameter

Game system to encourage behaviour

Goal: Encourage socialisation

Solution: • Communicative multiplayer game• Popularity parameter

Somewhere safe!

• A combination of admins and moderators supervise community

• All pictures are screened• Email- and phone number filter• Offensive word filter• Auto recognition system: Bad users, predators &

hackers

Cross media

• Critical mass gained fast through web media• Excellent billing solution through mobile• Cross media users have:

– Longer average lifetime– Increased session time per day– Higher expenditure on virtual items

Business model

• Free access:– Reaching an elusive target group– Generating rapid viral spread

• Earnings from:– In-game sales of virtual goods

• Weekly Player Spending limit– Advertising sales

Virtual goods

Game credits lets users buy:• Clothing• Haircuts• Accessories• Messages to all• Photographer pictures

• Picture upload

• Gifts

Advertising sales

• Banner impressions• Sponsored competitions• Customized campaigns

Our outset for development

Create a concept that puts us in the drivers seat: Uses our existing development platform has a good business potential is independent of middle men does not require “deals” with slow organizations is born viral has global appeal uses a public brand

Our creative process

Step 1:Find out whats cooking: ”The harder I work the luckier I seem to be getting” Get an international games related network Plug in!

Talk to investors Talk to industry colleguages Talk to universities Look at other succes products Browse the web Read blogs Watch TV Read studies Play games

Our creative process

Step 2:Create our own recipe: Define who we are cooking for Ask customer what they want – then give them

something else Review other peoples recipes for target group Find out what flavour we want Brainstorm - Create an all new dish

Add own special ingredient Present recipe to target group Review and refine recipe

Our creative process

Step 3:Get cooking Build an alpha – as early as possible Create a focus group:

Get their opinions Watch them play - just watch

Build the beta version Test, balance and refine Never be afraid to pull the plug

Our creative process

Step 4:Serve it Set it live Use guerilla marketing Measure on everything!

Keep refining! Spice it up – add more flavours Create side dishes

?Henrik Riis

CEO – watAgame

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