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Healthcare and Usability in Senior-Centred Design

www.athernawaz.com!

Usability laboratory: A physical space, reserved for usability and user-centered design experiments

A typical configuration

Corridor

Control room

Corridor Staff room

The laboratory in use

Cameras and microphones in the ceiling

Laboratory area Control room

Equipment

Moveable cameras !in ceiling!

Wireless spy-camera!(for eyeglasses)!

Wireless microphone!

Fixed microphones! “Mirroring” of PCs and!handheld devices!

!

Storing system!

Fall detection model and service

Background

Aged > 60 by 2050 : Double (22%)! (UN World population ageing 2009) !

Fall related injuries:!35% > 65 : One or more fall a year !45% > 80 : One or more fall a year !

(Rosenberg et al., 2010, Jung et al., 2009) !

Aging and fall risk !

Background

Aging population: Aged 60 and older set to double (more than 22%) of overall population!

Exergame: Video games controlled by physical movements!

Outcome: Decrease depression, Increase physical function and balance !

! (Rosenberg et al., 2010, Jung et al., 2009, Schoene et al, 2013) !

Generally exergames are not designed for Seniors!

Background

User Experience (UX): “the extent to which the product can be used by the specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use” (ISO 9241)!

Young area of research: Exergames RCTs !

( Randomized Controlled Trial)!

Shema et. al., 2014 !

effect of exergames!

!

Decrease depression, Increase physical function and balance ! (Rosenberg et al., 2010, Jung et al.,

2009, Schoene et al, 2013) !

Background Exergames and training!

Seniors can benefit most from ‘exergames (Peng 2011) !

Assessing Seniors´ User Experience (UX) of Exergames for Balance Training

Ather Nawaz, Nina Skjæret, Kristine Ystmark, Jorunn, L. Helbostad, Beatrix Vereijken, Dag Svanæs

Norwegian University of Science and Technology (NTNU), Norway !

Nawaz, A., Skjæret, N., Ystmark, K, Helbostad., JL,, Vereijken, B, Svanæs, D (2014). Assessing Seniors’ User Experience (UX) of Exergames for Balance Training. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (pp. 578-587). ACM. (Helsinki, October, 26-30 !Download: http://goo.gl/4AC0wE !

Aim

Aassess seniors´ UX of balance training exergames and identify different factors that affect their intention to use exergames. !

Assessed Exergames

Dance Dance Revolution ( modified)!

SilverFit´s the Mole!YourShape LightRace!

Method Particpants

N = 14 (9 Females, 5 males) !

Age = (73 + 5.7) years Range (65 - 85) years !

No Severe health problem or Cognitive disability !

Method Procedure

Method

System Usability Scale (SUS)

Card- Ranking

Semi-structure interviews

Data collection

Results Exergames usability !!

ANOVA p = 0.007 !

Results Card - Ranking !!

p= 0.26 !

Results Important factors of user experience !! TAM Constructs Related Issues

Performance Expectancy + improve balance and keep in shape + cognitive challenge + music

Effort Expectancy + game narrative - perform correct movements

Social Influence + No social influence

Facilitating Conditions - Small space

Results Important factors of user experience !! Emergent Constructs Related Issues

Social Experience + Playing with grandchildren + Playing with seniors + Playing alone

Safety + Not concerned (Healthy seniors)

Setup - Support to setup exergame system

Progression + Progression through game difficulty

Localization - Language

Conclusion !!

Senior-centred exergame demonstrate better usability and acceptability !

Relating game narrative to real life !

Local language interface for seniors !

Need to provide feedback for correct movements !

Validity of Study !!

Participants relatively healthy; recruited from exercise classes for seniors!

Fairly high familiarity with technology !

Only 3 games were tested !

No explicit constructs to measure intrinsic motivations !

Designing Simplified Exergame for Muscle and Balance Training in Seniors: A Concept of ´Out in Nature´

Ather Nawaz, Mathilde Waerstad, Kine Omholt, Jorunn L. Helbostad, Beatrix Vereijken, Nina Skjaeret and Lill Kristiansen !

!!

Norwegian University of Science and Technology (NTNU), Norway ! !

Nawaz, A., Waerstad, M., Omholt, K., Helbostad, JL., Vereijken, B., Skjaeret, N., and Kristiansen, L (2014). Designing Simplified Exergame for Muscle and Balance Training in Seniors: A Concept of ́Out in Nature ́. Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare: 309-312. :ICST (Institute for Computer

Sciences, Social-Informatics and Telecommunications Engineering).(Oldenburg, Germany, May 20) !Download: http://goo.gl/6dKrl5!

Aim

Design a new and simplified exergame concept for senior citizens, which focuses on physical activity in general, and balance and muscle strength in particular.!

Method Workshop: Requirement gathering through existing exergames !

Requirement Analysis !

Design/prototype!

Evaluate Prototype !

User-centred Design

1!

2!

3!

4!

5!

(ISO 9241-210, 2010) !

Method User-centred Design

1!

2!

3!

4!

5!

Evaluation

•  Qualitative assessment of observations !

•  Coding of interviews and feedback!

•  Game flow model !

Workshop 1

•  7 participants !

•  Both multi-player and single-player !

•  Four commercial games: 1, 2) Kinect Sports Season Two: tennis and skiing, 3) Fruit Ninja, 4) Your Shape Fitness Evolved 2012: Aging with Grace!

•  Questionnaire, observation, and group discussion!

Workshop 1 - Results •  Information Display: Simple, very simple!

•  Clear Outcome: Why are we doing this!

•  Progress and Learning: Are we doing it right?!

•  Appropriate Music!

•  Suggestions: Real-life activities: wood chopping, picking apples, walk in nature, biathlon !

Implementation of Prototype

Game concept: Out in nature!

Prototype: Look and feel!

Type: High fidelity !

«Out in nature»

«Out in nature»

a) Jump from rock to rock b) walk over the log lying across the path !

c) duck under the branch d) get over the lake by rowing boat !

e) balance on the log to get over river f) walk on the rock laying on the path !

Workshop 2 •  Same participants!

•  Computer and Projector !

•  Paper prototypes!

Evaluation

+ve -ve

Familier environment

Quizzes/Cognitive challenge

Simple interface No wizard

Clear goals Alternative

expression of Muscle group

Conclusion

•  Focus on Senior-centred design!

•  Need to design with clear outcome (i.e., muscle group training)!

•  Display limited information !

•  Progress and learning!

User Experience (UX) of the Fall Risk Assessment Tool (FRAT-up)

Ather Nawaz, Jorunn, L. Helbostad, Lorenzo Chiari, Federico Chesani and Luca Cattelani!

Norwegian University of Science and Technology (NTNU), Norway !

University of Bologna, Bologna, Italy !

!Nawaz, A., Helbostad, J., Chiari, L., Chesani, F and Cattelani, L (2015). User Experience

(UX) of the Fall Risk Assessment Tool (FRAT-up). In the 28th IEEE International Symposium on Computer-Based Medical Systems (CBMS) Sao Carlos, June, 22-25).

[DOI] !

Aim Assess usability and User Experience (UX) of fall risk assessment tool (FRAT-up) for use in clinical practice!

Avilable online : www.Ffrat.farseeingresearch.eu!

Method Particpants

•  Physiotherapists and physicians !

•  N = 8 ( 7 Females, 1 male)!

•  Age: 42 years (SD + 10.1) !

•  Working experience with elderly: 13.5 years !

•  Addressing fall risk issue: 9.7 years!

!

Evaluation •  User Experience Questionnaire (UEQ) (Attractiveness, Efficiency,

Perspicuity, Dependability, Stimulation, Novelty )

•  Focus group, and Qualitative feedback !

Results UX of FRAT-up tool !!

Results UX of FRAT-up tool- Relative to Benchmarking !!

Benchmarking data: http://www.ueq-online.org/!

Results Qualitative themes !!

•  Usefulness of tool for nurses!

•  Integration with patient journal !

•  Localization and Scaling Simplification !

•  Training !

!

Conclusion !!

•  Novel approach!

•  Addional source of information ( and not primary source) !

•  Local healthcare vocbolary !

•  Merging with patient journal !

Thank you !!

Ather Nawaz , PhD!

www.athernawaz.com/publications !

Email: an.itm@cbs.dk; !

athernawaz@gmail.com!

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