gpu digital lab english version
Post on 12-Apr-2017
172 Views
Preview:
TRANSCRIPT
GPUDigitalLab
Aim of The Project:
To provide access to parallel computations for scientists and lab workers at a reasonable cost.
GPUDigitalLab
Solution
We, the members of the Axioma Software team, would like to purpose a cluster solutionfor parallel computations on the GPU. This product will consist of a GPU oriented serverthat will contain NVIDIA Tesla Graphics Processor at its core. The software would be builtupon Microsoft DirectCompute engine. It will be built as a set of client applications thatuse the power of the GPU core for the computtations. Each application would be orientedto either a problem or a set of problems in modern science and computer graphics. Userstarts by logging into the server and download the relevant client application. After thatthe user fills in an input form and sends the data to the server through a securedchannel. This architecture allows users to use the power of modern gpu despite the factthey have relatively cheap hardware.
Россия, гор. Екатеринбург, ул. Мира, 32
• This project consists of a gpu processing core engine that has a set of connected client applications working in allocated domains
• This project has a scalable architecture that makes it easy to install new products.
• The aim of the project is to provide the scientific community with a powerful computational platform at a reasonable price.
• The website of the project includes a dedicated control panel for each user where he can see the current account balance as well as the list of the latest operations.
Project Overview
GPUDigitalLab
SOFTWARE ARCHITECTURE
Россия, гор. Екатеринбург, ул. Мира, 32
3D Graphics Core Engine
DirectCompute Core Engine
Video Rendering
Engine
Direct2D Graphics Engine
Core Engine
Fluid Mechanics Rendering
Engine
Data Visualization
engine
FPS Scene Rendering
Engine
Render Farm Engine
3-rd Person Simulations
Engine
Mathematical
Modelling
Engine
GPUDigitalLab
SOFTWARE CONCEPT
• At the core of the system there is module that can execute compute shaderprograms and analyze results
• There are 3 types of data that we frequently need for our purposes
• Structured Buffers(used to store numerical data)
• Shader Resources(used to store texture data
• Unordered Access View(used to send the collected data to the computational pipeline
• Compute Shader(a module that collects the data stored in buffers and performs computations based upon a certain algorithm
PROGRAM RUNTIME
• After Logging in the system creates a user session and sets it a unique id. Using the locking mechanism of compute shaders we create a set of writable buffers, shader resources and UAVs(unordered access views).
• The next step is to prepare our system utilities. Every single utility has a set of modules to control its correct operation.
• Every single utility of the system requires:
• Application Manager (launches the utility)
• Application Executor (controls the operation of the utility)
• Event Processor (collects errors and records them to .log files)
PROGRAM STARTUPInitialize the application
Initialize the graphics engine
Initialize compute shader management class
Initialize the system kernel
Create the user session controller
Create the application domain manger
Initialize the application executing modules
Create instances of the system utilities as child processes
Open a login window
DIRECT3D INITIALIZATION
Create the Rendering Device
Create a Render target
Create a back buffer
Create a depth stencil
Create a viewport
DIRECTCOMPUTE EXECUTION PROCESS
Compile Shader into Byte Code
Read the input data for the computation
Create Compute Shader Instance
Create constant buffers
Create Shader Resources
Create Unordered Access Views
Create Debug Buffer
Set the compute shader and its buffers and execute the shader on a
set of gpu threads
APPLICATION DOMAIN HAS
• An initialized 3D Rendering Loop
• An initialized DirectCompute processing loop
• A set of buffers for data storage
• A set of shader resources for texturing
• A set of compute shader instances
• An allocated DirectCompute manager class for operations such as data creation
• An allocated Data archiving module for compressing and decompressing data.
APPLICATION DOMAIN MANAGER
• Creates and destroys Domains
• Collects the data from event processors
• Keeps the diary of the operations.
• Controls the threads that are used by the domain
APPLICATION DOMAIN INSTANCE
• Holds the objects that are necessary for computations
• Has a collection of program objects such as buffers, resources and views.
• Provides a mechanism to edit the data stored in buffers.
• Provides a secure access to the data for client apps
APPLICATION DOMAIN INSTANCE
• An allocated memory pool for application execution
• Contains a set of predefined objects, buffers and resources.
• Allows to transfer data securely between different processes.
• Allows to load program utilities into its threads and control the operation
USER SESSION CONTROLLER
• Provides the user with a secure access to system resources
• Creates a session with a unique session id and stored its in a data archive
• Starts a thread that processes the actions of the user and sends the results to the system modules
APPLICATION MANAGER
• Has an id of a running software process
• Controls the data that is produces by the process
• Responsible for starting and terminating systemic widgets
• Responsible for transferring the data between widget.
APPLICATION EVENT PROCESSOR
• Controls the event produced by the application through a named pipe and an allocated reading thread
• Used the received data to determine the state of the executed applications.
• Sends the received info about an application to application state manager
APPLICATION STATE MANGER
• Responsible for collecting the data from application processors about the state of a module
• Responsible for informing the other participating modules about a state change for a given module.
• Responsible for sending the data about the application errors to the main processing loop.
PROGRAM TYPICAL EXECUTION THREAD
Login
• User logs into the system
Session
• User is allocated a session
Domains
• System creates a set of domains
Applications
Applications are loaded
into domains
Application Selection
User selects an
application from the
panel
Data
User enters the input
parameters into the
fields of the dialog and selects the
output format
Computation
Data is sent to a
computational engine through a secured
channel and processed
using a set of predefined algorithms
Output
User is presented
with an output that
can be saved to a
file
CLUSTER PRODUCTS OF GPUDIGITALLAB
GPUDigitalLab Core Engine
Industrial Simulations
EngineFluid Mechanics
Engine
Video Encoding and Analysis Engine
Physics and Chemistry processes Simulation
Engine
Crowd visualization
Engine
Image Processing
Engine
Render-Farm
Engine
Data-visualization
Engine
Россия, гор. Екатеринбург, ул. Мира, 32
GPUDigitalLab
7 STEPS TO USE GPUDIGITALLAB
Россия, гор. Екатеринбург, ул. Мира, 32
Go to www.omenart.ru/
gpu
Log into the system or register an
account
Select the necessary
software module from the control
panel
Input the relevant
parameters
Calculate or simulate a
temporary result
Pay for the transaction
Output and save the final result to
a file
GPUDigitalLab
UPCOMING PRODUCTS
Россия, гор. Екатеринбург, ул. Мира, 32
GPUDMOLSimulationEngine – software products for molecular configurations computation and
dispertion of the electron density.
GPUSmartCrowdEngine – software to visualize and classify crowds of people for
statistical analysis
GPUConstructionDemolitionEngine –building destruction simulation engine.
GPUFireExtinguishingPlanner – training tool for a fire brigade or the workers of a
factory
UPCOMING PRODUCTS
GPUCrudeOilFlowSimulationEngine – oil pipe traffic simulation engine
GPUFlueAndColdSimulationEngine – cold and flue dispersion simulator.
GPUCavitiesSimulationEngine – dental diseases simulation engine.
GPUChemicalReactionsSimulator – a learning game where students have to
construct a chemical reaction equation using an interactive periodic table.
GPUBloodSimulationEngine – blood circulation engine.
GPUMedicalDrugSimulation – software to simulate an effect of a chemical substance on
a human body
Essential Hardware
ServerModel: GPX XT10-2260-6GPUCPU: 2 x Six-Core Intel® Xeon® Processor E5-2630 v2 2.60GHz 15MB Cache (80W)RAM: 8 x 4GB PC3-14900 1866MHz DDR3 ECC Registered DIMMHDD: 250GB SATA 6.0Gb/s 7200RPM - 2.5" - Seagate Constellation.2™4 x 800GB Micron M500DC 2.5" SATA 6.0Gb/s Solid State Drive2 x 1.6TB Intel® DC S3500 Series 2.5" SATA 6.0Gb/s Solid State Drive2 x 800GB Intel® DC S3700 Series 2.5" SATA 6.0Gb/s Solid State DriveGPU: NVIDIA® Tesla™ K40M GPU Computing Accelerator - 12GB GDDR5 - 2880 CUDA CoresNetwork Card: Intel® 10-Gigabit Ethernet Converged Network Adapter X540-T1 (1x RJ-45)UPS: APC Smart-UPS 1000VA LCD 120V - 2U RackmountOperating System: Microsoft Windows Server 2012
Россия, гор. Екатеринбург, ул. Мира, 32
Лаборатория параллельных вычислений на GPU
Essential Hardware
Designer’s PC 5CPU Core i7-4790 (3.6GHz)
RAM 32 GB
HDD 3 TB
GPU NVIDIA GeForce GTX 760 (2GB)
Keyboard Genius GK 110001
Mouse Gigabyte GM-M6800
Operating System Windows 8.1
Programmer’s PC 2CPU Core i7-4790 (3.6GHz)
RAM 16 GB
HDD 2 TB
GPU NVIDIA GeForce GTX 760 (2GB)
Keyboard Genius GK 110001
Mouse Gigabyte GM-M6800
Operating System Windows 8.1
Название темы презентации
Essential Hardware
Oculus Rift (Augmented reality glasses) 1
Black Magic Cinema Camera 1
Россия, гор. Екатеринбург, ул. Мира, 32
top related