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Games for learning: A Case Study

Sol Senrick

http://www.todaysmeet.com/Gamingwithsolli

Enduring understanding...

Gaming should be part of student learning through thoughtful planning and pedagogy

Teachers practicing 21st century skills will be more proficient, invested and comfortable in preparing students for them

Eq: How and why should teachers analyze and use digital games teach content and skills?

Eq: How does one integrate gaming effectively pedagogically?

What do games do?

Why games?

Increased Motivation

Complex Understanding--21st century skills, content, concepts

Reflective Learning: Immediate feedback/risk free failure

Personalized learning experience

Teachers(ISTE's NETS Standards)

Students

Inspire student learning and creativity

Develop digital age learning experiences

Model digital age work

Grow Professionaly Betrus, Anthony and Botturi, Luca. Principles of Playing Games for Learning. Playing

Games in School.

How games?

Anticipatory/hook

Skills and drills

Content/concepts/processes

Contextualize other learning

A whole unit!

E.U.E.U.E. Qs.E. Qs.

21CS21CSCollaborationCollaboration

Creative thinkingCreative thinkingInformation fluencyInformation fluency

Critical thinkingCritical thinkingComplexity managementComplexity management

ISTEISTENetsNets ContentContent

GAMESGAMES

Instructional Approach

Introduce/set context (start w/e.q., vocab, explanation, objective)

Students play (student sharing, table groups, guiding questions/reflection points, note taking)

Assessments

Online/face to face discussions (pairs/teams/class)

Quiz/test questions

Goal setting/attainment

Screen shots

Incorporated into a project

GBL Case Study--Civics unit

EUs, EQs, Standards: AERO stds

Summative Assessment: Design and share a kid-friendly resource

Instructional/assessment strategies: games, note taking charts, discussion posts, research groups, project rubric

People's Pie

People's pie: Content/skills

Knowledge: government departments, functions, allocation of resources, vocabulary

Skills: Evaluation, critical thinking, cause/effect, creativity, economic literacy, complexity management

People's pie: Instructional approach

Intro/vocab

Play!

Partner sharing

People's pie: Assessment

Ning post

Class discussion

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