gaming as one of the approaches in natural history education re-using the digitized collections...

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Gaming as one of the approaches in Natural History education re-using the digitized collections material

Jiří Frank

National Museum, Prague

Czech Republic

Natural History Education pilot

Games and „Gamification“ in education

Iohannes Amos Comenius (1592 – 1670)

Didactica Opera1627 - 1657

„applying game like mechanics to existing content“

- Increase interactivity and rewards

- Increase awareness- Reward challenging tasks

Adventure Museum Game

• point and click, hidden objects adventure game• complex game architecture• strong story line – Alexander von Humboldt• various puzzles and riddles• various scenes and locations• content from different domain and CP• side quests with specimens collections• education aspects on various game levels

• story• puzzles• hints• objects and objects info• environment

• broad audience• primary 12+

Memory Card Game

• classic memory game with extensions• using Europeana API to reach the content• users can create their own sets• editorial option to create additional information• possibility to create quiz questions• single player, multiplayer on one device/

on more devices• sharing the created sets• achievement system• various usage

• family• school• out of school activities• museum lecture• museum exhibitions

Thank you for your attantionjiri_frank@nm.cz

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