games, simulations, and virtual worlds
Post on 18-Nov-2014
195 Views
Preview:
DESCRIPTION
TRANSCRIPT
Games, Simulations, and Virtual WorldsBy: Brian Oatway
Games and Learning Purpose: Using games and games
design to enhance teaching and learning Creates:
Engaged Learners Experiential Learning Interactive Learning Environment Construct understanding by interacting Interactivity
Evolution of Gaming Views Orthographic View/One Frame Side-Scrollers Isometric View: 2.5 D Third-Person Point-of-View First-Person Point-of-View
Moving the Learner into the Material Problem-based Learning Project-based Learning Just-in-time resources and tools Case-based Learning WebQuests Design Instructional Design
Cognitive Framework for Problem-solving Back story Cut Scenes The Quest Spatial
Scenario Unlocking the
Narrative Framework Linear
Educational Multi-user Virtual Environments (MUVES)
What is a MUVE? MUVEs designed for the educational
community embed tasks or problems within a virtual environment or context.
Users: Explore the environment Examine digital objects Communicate with others Support Inquiry based learning
Educational MUVEs River City Quest Atlantis Murder on Grimm Isle
Thank you!
top related