game-informed? risk assessment
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Health Sciences and Practice &Medicine Dentistry and Veterinary MedicineHigher Education Academy Subject Centres
Mr Stewart Cromar MSc, BSc (Hons)Senior e-learning Developer, The University of Edinburgh
eLearning in Health 2011 conferencecollaboration, sharing and sustainability in the current environment
Game-Informed Risk Assessment?A Labyrinth based toolkit for managing a good practice risk assessment workflow and guidance for open educational resources
MEDEV good practice and risk assessment
toolkit
To help in gauging risk in sharing learning
and teaching resources as OERs
Michael Begg, Suzanne Hardy, James Outterside, Lindsay Wood,
Stewart Cromar, Megan Quentin-Baxter, David Dewhurst
Labyrinth @ EdinburghFAQ
Case sequencing tool, supporting
branching logic.
– Virtual patient authoring & delivery
system
– Developed in-house February 2005
– 1200+ Labyrinths created so far
– Examples include virtual patients,
quizzes, games and instructional
tutorials
– Currently used by Edinburgh University
staff & students, NHS staff, UK and
overseas collaborators
– Open-source version available
Gaming Elements
① Adaptive difficulty
② Replay value
③ Scoring mechanisms
④ Role-play
⑤ Save progress,
continue later
Exemplars
• eeSURG (Edinburgh Surgical Sciences
Qualification)
– 50+ Labyrinth cases
– CVS, GI, Locomotor and Specialties
– http://demo.essq.ed.ac.uk/
• Malawi: Scotland (Virtual Patient Development)
– 37 completed Surgical and Clinical virtual patients
– http://malawi.mvm.ed.ac.uk/
• STARS (Stroke Training and Awareness Resources)
– 100+ Labyrinth tutorials, virtual patients and exams
– http://www.stroketraining.org/
Typical Structure
Orientation
Take a history
Patient Story 1
Start treatment
Review her oxygen therapy
Increase O2 to 40%
…
Prescribe a nebuliser
Combivent
Salbutamol 5mg
Salbutamol 2.5mg
…
Toolkit @ Newcastle
Good Practice Risk Assessment Toolkit
Will guide you through the maze of
information available to help you judge the
risk involved in sharing your learning and
teaching resources openly as Open
Educational Resources (OERs).
CollaborationMEDEV Toolkit Creation EDI UNI Labyrinth
Integration
MEDEVFinal
Toolkit
OOERBasicToolkit
PORSCHEToolkit
Refinement ACTOR
ToolkitRefinemen
t
• The workflows associated with
each toolkit comprised common
start and endpoints.
• Between these points lay various
possibilities for navigating all
relevant decision points.
• Labyrinth was customised with a
suite of extensions to develop its
potential as a workflow
management and guidance
presentation tool.
Toolkit OverviewStep-by-step
1. Add resource
(accept disclaimer)
2. Guidance Sections
a) Copyright
b) Consent
c) Quality Assurance
3. Licence & Sign Off
Websites
1
• MEDEV
2
• Labyrinth
3
• MEDEV
Step 1) Add a resourceBasic Metadata
① Title
② Author
③ Subject
④ Description
⑤ Publisher
⑥ …
“URL Resource”
Step 2) Guidance SectionsExample Content
• Primary information
– Ownership checklist
– Accessibility guidance
• Key questions
– Is there any evidence of properly
informed written patient consent?
– Is there a single point of IPR?
• External resources
– GMC definitions
– Web2Rights OER IPR risk management
calculator
• Internal Wiki
– Patient consent, pedagogy, glossary…
“Typical Labyrinth Page”
Labyrinth ExtensionsNew OOER Functionality
• Bookmarks
• Public comments
• Personal annotations
• Workflow map -
visualizer
“Visualizer”
Cross-site CommunicationMEDEV
website
MEDEV user authentication
Token passed to
Edinburgh
User traverses Labyrinth from
Edinburgh website
User history data kept at Edinburgh
User exits Labyrinth
EDI data available to
NCL via API’s
Seamless User Experience
Functionality
• Stop and start
– Resume workflow on
Edinburgh Labyrinth
• Review history
– Visualizer instance
installed on MEDEV
“Workflow Progress”
Final StepsStep 3) CC Licence & Sign
Off① CC by
② CC by-sa
③ CC by-nd
④ CC by-nc
⑤ CC by-nc-sa
⑥ CC by-nc-nd
“I hereby declare that to the best of my
knowledge the resource(s) I have uploaded
for sharing online conform to best practice
guidelines as outlined in the MEDEV OER
risk assessment toolkit.”
Metadata Syndication
MEDEV
Jorum Open
Xpert
OtherRepositori
es
OtherReferatori
es
Further InformationWebsites
labyrinth.mvm.ed.ac.uk• stewart.cromar@ed.a
c.uk • @tweelearning
www.medev.ac.uk• enquiries@medev.ac.
uk
References
M. Begg, D. Dewhurst, et al
(2005). “Game Informed
Learning: Applying
computer game processes
to Higher Education.”
Innovate Vol 1 (6).
http://www.innovateonline.i
nfo
/
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