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Embodiment in Character-Based VideogamesPetri Lankoskipetri.lankoski@sh.se
www.iki.fi/petri.lankoski/
Rubber Hand Illusion
Embodiment
Study 1 & 2: Scale Development, EFA & CFA
FACTOR 1• I perceived the game
controller as a part of my body
• I perceived the game controller as an extension of my body
• I perceived the game controller as a substitute of my body
• It seemed like the game controller had disappeared
FACTOR 2• It seemed like I was in
the location where my character was
• I perceived the character I control as an extension of my body
• It seemed like the character I controlled was I
• I perceived the character I controlled as a part of my body
Con
trolle
r ow
ners
hip
Player-character embodiment
Study 3: Learning & Embodiment
Study 4: Presence, Embodiment & Camera
Study 4: Presence, Embodiment & Camera
Bild
● An instrument for measuring embodiment in videogames.● Evidence that embodiment (as measured by the instrument)
increase as players become more skilled.● Evidence that the embodiment and presence (as measured
using by PENS) are connected● A movable 1st person camera and 3rdperson camera provides
higher degree of embodiment than a static 3rd person camera.
Main Contributions
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