game development in vr
Post on 16-Apr-2017
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● Q4 2015 / Q1 2016 is expected to be the “VR boom”
● Everybody is jumping onboard○ Oculus (Oculus Share, Rift, GearVR)○ Valve (Steam VR, HTC Vive support)○ Sony (PlaystationVR formerly Morpheus)○ Google (YouTube 360, Cardboard)○ Many other products/services…
● VR content demand is sky-high
● Almost every company who makes digital products, is moving to mobile.
○ HTML5 is becoming the new web standard○ AR products are booming○ Nintendo (!) is doing it
● Specialising on desktop can be risky
● Versatile
● Designed to reach multiple platforms since it was released
● The community is massive
● Real time Game Window is really powerful
The conceptCameraSystem
InputSystem
GAME REQUIREMENTS
VISUALISATION PLATFORM DESKTOP PLATFORM
MOBILE PLATFORM
Advice for VR Game Development
● Unity: Use a custom layout to debug
● Oculus SDK: Using extended mode (Oculus SDK < 0.7)
● Build your own (reusable) “VR tools”
● As VR is a young technology, be ready to tackle change. Be very patient
● Base your framework on your experience: Identify common patterns
● Abstraction and reusability:Think in advance of the most generic solution. Design is vital.
● Modular and event-based approach:Decouple responsibilities using managers and modules that talk to each other through events
● Automate:Create plugins and tools to support your development
● Iterate on your framework after every implementation:Keep it up to date on what has been learned
● Combining tools and agile frameworks is extremely powerful:○ Optimize your velocity○ Increase the quality of your product (by
learning)○ Reduce stress and confusion
● Recommended key tools
Google Trello GitHub SourceTree
DamnfieldsOculus VR Mobile Jam 2015 finalist
Download
WEARVR Oculus Store Oculus Share
Conclusion
● It’s a great time to be working in VR
● Share your knowledge
● Follow latest tech trends
● Be inspired, creative and think out of the box
● Consider multi-platform solutions
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