fostering digital craftsmanship

Post on 23-Jun-2015

364 Views

Category:

Design

0 Downloads

Preview:

Click to see full reader

DESCRIPTION

We know intuitively whether something “sucks” or not, but how can we really define what a quality product is in the digital realm? Whether it’s writing code that’s maintainable, modular, and reusable, or designing for both high usability and delight, as product builders we now have to concern ourselves with areas beyond our particular discipline. How can we stretch ourselves—and our teams—to bring the same level of polish as our heroes in the physical product realm? How can you instill this mindset throughout your organization? How do you balance creativity and innovation with reality and pragmatism? In this talk Zachary Smith, Director of Technology and Innovation, will discuss how we can define what quality is and introduce a cross-disciplinary framework that can guide you and your teams to excellence in your work.

TRANSCRIPT

F E B R UA RY 1 0, 2 0 1 4

F O S T E R I N G D I G I TA L C R A F T S M A N S H I P

June 20, 2014

BEFORE WE GET STARTED…

THIS GUY…

THIS GUY…

RYAN HARASYN

I AM NOT THIS GUY!

RYAN HARASYN

INSTEAD YOU GET THIS GUY…

HI!

INSTEAD YOU GET THIS GUY…

HOPE THAT’S OK!

W E LO V E B U I L D I N G D I G I TA L P R O D U C T S

F O S T E R I N G D I G I TA L C R A F T S M A N S H I P

“THERE IS ROOM FOR BEAUTY

IN THE FUNCTIONAL”Melissa Scott

APOLOGIES TO:

DIETER, PAULA, ROB,

CHARLES, JON, RAE,

PAUL, L INDON, INGE &

MASSIMO

!

FOR MY HAPHAZARD

PRESENTATION OF THEIR

BEAUTIFUL WORK! !

APOLOGIES TO:

BILL , STEVE, SANDY, MATZ,

L INUS & GUIDO

!

FOR NOT BEING ABLE TO

F IND P ICTURES AS

ATTRACTIVE AS THE ONES

FOR DESIGNERS! !

WHAT’S NEW IS OLD

THE VALUES THAT DRIVE OUR VISION

OF QUALITY

PURPOSEFUL & FOCUSED

INSIGHTFUL

VALIDATED

ITERATIVE

APPROPRIATE

UNDERSTANDABLE

BALANCED

PRINCIPLED

PRINCIPLES OF…

FORWARD LOOKING

A FRAMEWORK

OBSERVE DIVERGE

DECIDE VALIDATE

Go deep. Look at what you have done.

Create clear goals. Identify and

prioritize users. Make Hypothesis. Look

at competitors.

OBSERVE

Look at design patterns. Create and

prioritize user flows. Sketch. A lot. Then

some more. Discuss, debate. Decide

DIVERGE

Turn ideas into storyboards. Review

your goals and user flows. Prioritize

functionality and decide on a concept.

DECIDE

Sketch, code, prototype. Recruit users

and test. Collect feedback. Prioritize

and repeat.

VALIDATE

GO MAKE AMAZING THINGS!

THANK YOU

ZACHARY SMITH

ZACH@SUBSTANTIAL.COM

@ZAX_MYTH / @SUBSTANTIAL

top related