forming and using objects of collaboration within game structure

Post on 16-Jul-2015

400 Views

Category:

Science

2 Downloads

Preview:

Click to see full reader

TRANSCRIPT

Forming and using objects of collaboration within game structure

Otso Hannula1, Päivi Pöyry-Lassila2, Anna Salmi1, Miia Jaatinen1

1 Aalto University School of Science2 Laurea University of Applied Sciences

24th Annual RESER Conference

12.9.2014

What makes a game?

1. Goal-oriented

2. Rule-defined means of pursuing the goal

3. Constraints on reaching the goal

4. Voluntary participation

A definition of a game

Suits, B., 1978. Grasshopper: Games, Life and Utopia. Toronto, ON: University of Toronto Press.

1. Goal-oriented

2. Rule-defined means of pursuing the goal

3. Constraints on reaching the goal

4. Voluntary participation

5. Used to reach an outcome beyond the game itself

A definition of a serious game

Games for service co-creation

The ATLAS game:service co-creation project planning

The ATLAS game

Roll

CardDiscussion

Answer

Map

Objects of collaboration

Nicolini et al. (2012)

Carlile (2002, 2004)

Paavola et al. (2004)

Material infrastructure

Tertiary objects Transferring Monological learning

Boundary objects Secondary objects Translating Dialogical learning

Trialogical objects, Epistemic objects, Activity objects

Primary objects Transforming Trialogical learning

Theoretical conceptualization

Game structure

1. Objects of collaboration

2. Game rules which define relationships between the objects of

collaboration

3. Interaction between the players mediated by the objects of

collaboration

“A system of shared objects of collaboration that

enables game-like interaction between players”

Predesigned Emergent

Tangible • Game board• Cards• Co-creation methods• Game rules

• Character figures• Participants• Answer notes• Backpack sheet

Intangible • Case description • Project plan• Service concept• Expanded case description• Personal experiences

Initial results

Predesigned Emergent

Tangible 1. Structure for moving

forward in the process

Tertiary objects: Material

infrastructure

2. Tangible points for communicating

abstract ideas

Secondary objects: Boundary objects,

Trialogical objects

Intangible 3. A common goal

Primary objects: Epistemic

objects

4. Form and develop ideas, introduce

personal experiences

Primary objects: Activity objects

Secondary objects: Boundary objects,

Trialogical objects

Final results and discussion

• Service co-creation and other knowledge co-creation

activities can be enhanced by providing opportunities to

form and use objects of collaboration

• Trialogical objects play a key role in knowledge co-

creation

• Game structure has potential in supporting knowledge co-

creation and other problem-solving

Conclusions

Malaby, T.M., 2007. Beyond Play A New Approach to Games. Games and Culture 2, 95–113. doi:10.1177/1555412007299434

Co-create and game on!

Contact:

otso.hannula@aalto.fi

@otsohannula

The ATLAS game available for free at: http://atlas-research.fi/

The ATLAS game

Participants Methods & tools Project definition

top related