first-person shooters

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GROUP 3 ICT

• Đỗ Thanh Minh

• Trần Quang Vũ

• Kiều Nguyễn Hoàng Giang

MC Iron Minh

His real full name is

Hansamu “Iron” Minh.

Too lazy but over smart.

Has a big dog, called

JARVIS.

Likes playing with

flowers.

Expert

Captain Vu

Is very powerful

Has a leader mind

Has a very big tray, usually be used to bring foods and drinks to Minh and Giang. Sometimes, he uses the tray to fight against the enemy such as DucYami.

Has Nordic accent.

Expert

Super Giang

Came from another planet in

a spaceship.

Has unbelievable power, but

does not know what to use

for.

Likes being with female

animals, especially men.

Hates being hug, believe

me, don’t hug him !

Director-Trailer Maker: Kieu Nguyen

Hoang Giang

Starrings: Tran Quang Vu

Le Quang Dung

Do Thanh Minh

Technical Assistance: Vu Hieu

FIRST PERSON SHOOTERS

PURPOSES

• We want to introduce a very long-lasting game series

• This is an important topic but not available in the studying programme

at University

• We want to give the brief overview of this game

CONTENT

• Definition and Development

• Game design

• Controls and gameplay mechanism

GAMES• Gaming is one of the biggest branches of ICT industry.

• There are a lot of game genres such as:

GAMES

ACTION GAMES

DEFINITION OF

FIRST PERSON SHOOTERS

• First-person shooters are a type of three-dimensional shooter

game, featuring a first-person point of view with which the

player sees the action through the eyes of the player character.

• They are unlike third-person shooters, in which the player can

see (usually from behind) the character they are controlling.

The primary design element is combat, mainly involving

firearms.

THE DEVELOPMENT OF FPS

Stage 1: From 1970s to 1992

Stage 2: From 1992 until now

1970S-1992

• The earliest two documented first-person shooter video

games are Maze War and Spasim

1970S-1992

1970S-1992

Catacomb 3-D (1991) also

introduced the display of the

protagonist's hand and

weapon (in this case, magical

spells) on the screen,

whereas previously aspects

of the player's avatar were not

visible

1970S-1992

The game “Ultima Underworld: The

Stygian Abyss” (1992) was

featured a first-person viewpoint

and an advanced graphics engine

1992-NOWThe game “Doom” (1993) was added improved textures,

variations in height (stairs the players character could

climb) and effects (flickering lights, patches of darkness),

creating a more believable 3D environment

1992-NOW

Star Wars: Dark Forces

(1995) had several new

features such as freelook,

dual-wielded and dual-

function weapons, versatile

multiplayer modes,

friendly NPCs, and a strong

emphasis on storytelling in

addition to the action

1992-NOW

The game, especially the

version Counter-Strike:

Source (2004) went on to

become by far the most

popular multiplayer first-

person shooter and

computer game

modification ever, with

over 90,000 players

competing online at any

one time during its peak.

1992-NOW

• Finally, Far Cry (2004) and Crysis (2007) as well as Ubisoft's Far Cry 2 (2008)

would break new ground in terms of graphics and large, open-ended level

design, whereas Call of Duty 4: Modern Warfare (2007), Resistance: Fall of

Man (2006) and its sequel Resistance 2 (2008) presented increasingly refined

linear levels and narratives, with the fast pace and linearity of the Call of Duty

games bearing a resemblance to rail shooters

• In 2006, GamaSutra reported the first-person shooter as one of the biggest

and fastest growing video game genres in terms of revenue for publishers

GAME DESIGN

• Combat system

• Levels design

• Enemies

• Interactions with in-game environments

• Game modes

COMBAT SYSTEM

Health bar

Basic aim sight

Character’s hand and gun

Aim down sight

Information about

ammunition

LEVEL DESIGN

Call of duty – Modern Warfare 2

1. Level by level

2. CONTINUOUS NARRATIVE

Half Life 2

3. OPEN-WORLD

Far cry 3

ENEMIES

Alien Terrorist Zoombie

INTERACTIONS WITH IN-GAME

ENVIRONMENT

Turn on radio

GAME MODE

Easy mode

HARD MODE

CONTROLS AND GAMEPLAY MECHANISM

HAND-TO-HAND WEAPONS

PISTON

GRENADE

RIFLES

CONTROL SETTINGS

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