first-person shooters
Post on 14-Jul-2015
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GROUP 3 ICT
• Đỗ Thanh Minh
• Trần Quang Vũ
• Kiều Nguyễn Hoàng Giang
MC Iron Minh
His real full name is
Hansamu “Iron” Minh.
Too lazy but over smart.
Has a big dog, called
JARVIS.
Likes playing with
flowers.
Expert
Captain Vu
Is very powerful
Has a leader mind
Has a very big tray, usually be used to bring foods and drinks to Minh and Giang. Sometimes, he uses the tray to fight against the enemy such as DucYami.
Has Nordic accent.
Expert
Super Giang
Came from another planet in
a spaceship.
Has unbelievable power, but
does not know what to use
for.
Likes being with female
animals, especially men.
Hates being hug, believe
me, don’t hug him !
Director-Trailer Maker: Kieu Nguyen
Hoang Giang
Starrings: Tran Quang Vu
Le Quang Dung
Do Thanh Minh
Technical Assistance: Vu Hieu
FIRST PERSON SHOOTERS
PURPOSES
• We want to introduce a very long-lasting game series
• This is an important topic but not available in the studying programme
at University
• We want to give the brief overview of this game
CONTENT
• Definition and Development
• Game design
• Controls and gameplay mechanism
GAMES• Gaming is one of the biggest branches of ICT industry.
• There are a lot of game genres such as:
GAMES
ACTION GAMES
DEFINITION OF
FIRST PERSON SHOOTERS
• First-person shooters are a type of three-dimensional shooter
game, featuring a first-person point of view with which the
player sees the action through the eyes of the player character.
• They are unlike third-person shooters, in which the player can
see (usually from behind) the character they are controlling.
The primary design element is combat, mainly involving
firearms.
THE DEVELOPMENT OF FPS
Stage 1: From 1970s to 1992
Stage 2: From 1992 until now
1970S-1992
• The earliest two documented first-person shooter video
games are Maze War and Spasim
1970S-1992
1970S-1992
Catacomb 3-D (1991) also
introduced the display of the
protagonist's hand and
weapon (in this case, magical
spells) on the screen,
whereas previously aspects
of the player's avatar were not
visible
1970S-1992
The game “Ultima Underworld: The
Stygian Abyss” (1992) was
featured a first-person viewpoint
and an advanced graphics engine
1992-NOWThe game “Doom” (1993) was added improved textures,
variations in height (stairs the players character could
climb) and effects (flickering lights, patches of darkness),
creating a more believable 3D environment
1992-NOW
Star Wars: Dark Forces
(1995) had several new
features such as freelook,
dual-wielded and dual-
function weapons, versatile
multiplayer modes,
friendly NPCs, and a strong
emphasis on storytelling in
addition to the action
1992-NOW
The game, especially the
version Counter-Strike:
Source (2004) went on to
become by far the most
popular multiplayer first-
person shooter and
computer game
modification ever, with
over 90,000 players
competing online at any
one time during its peak.
1992-NOW
• Finally, Far Cry (2004) and Crysis (2007) as well as Ubisoft's Far Cry 2 (2008)
would break new ground in terms of graphics and large, open-ended level
design, whereas Call of Duty 4: Modern Warfare (2007), Resistance: Fall of
Man (2006) and its sequel Resistance 2 (2008) presented increasingly refined
linear levels and narratives, with the fast pace and linearity of the Call of Duty
games bearing a resemblance to rail shooters
• In 2006, GamaSutra reported the first-person shooter as one of the biggest
and fastest growing video game genres in terms of revenue for publishers
GAME DESIGN
• Combat system
• Levels design
• Enemies
• Interactions with in-game environments
• Game modes
COMBAT SYSTEM
Health bar
Basic aim sight
Character’s hand and gun
Aim down sight
Information about
ammunition
LEVEL DESIGN
Call of duty – Modern Warfare 2
1. Level by level
2. CONTINUOUS NARRATIVE
Half Life 2
3. OPEN-WORLD
Far cry 3
ENEMIES
Alien Terrorist Zoombie
INTERACTIONS WITH IN-GAME
ENVIRONMENT
Turn on radio
GAME MODE
Easy mode
HARD MODE
CONTROLS AND GAMEPLAY MECHANISM
HAND-TO-HAND WEAPONS
PISTON
GRENADE
RIFLES
CONTROL SETTINGS
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