fearless: adopting brave experimentation (awdg november 2013)

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Why are we so afraid of failure? Have we mistakenly placed UX decisions outside of a normal, human decision-making process? Let's talk about how to view our assumptions for the users as well-structured experiments instead of final decisions. We'll discuss the components of an intelligent, personal decision-making process and see how we can apply those to UX—all while making sure we're not limiting our options with our own subconscious tendencies. Note: the authors I give major credit to verbally during my presentation aren't represented well in the slides. Major concepts from this presentation come from "Decisive: How to Make Better Choices in Life and Work" by Chip & Dan Heath and "Being Wrong: Adventures in the Margin of Error" by Kathryn Schulz. Get those books!

TRANSCRIPT

FEARLESSAdopting Brave

Experimentation

DEFINE YOURSUCCESS

WIDEN YOUROPTIONS

FEARLESSAdopting Brave

ExperimentationIn any moment of decision, the best thing you can do is the right thing, the next best thing is the wrong thing, and the worst thing you can do is nothing.

[THEODORE ROOSEVELT]

WIDEN YOUR OPTIONSReframe Possibilities

Find incremental options

Instead of this or that, try this and that

Talk to people who solved your problem

REALITYTEST YOUR

ASSUMPTIONS

To live a creative life, we must lose our

fear of being wrong.

[JOSEPH CHILTON PEARCE]

REALITY TEST YOUR ASSUMPTIONSAvoid Confirmation Bias

Seek out contradictory data

Try to disprove your own theories

Allow ideas to prove themselves

Conduct small, less invasive tests

ATTAINDISTANCE

ATTAIN DISTANCENeuter Your Emotions

“Sleep on it”

What would I say if...?

Pursue your core objectives

Argue

PREPARETO BE WRONG

[WordPress 3.8] will either be amazing or a huge mistake.

[MATT MULLENWEG]

PREPARE TO BE WRONGWe are Overconfident

Statistically, our instincts are usually wrong

Decisions should be commas, not periods

Know what to do when things go wrong or well

KNOW WHENYOU’RE WRONG

KNOW WHEN YOU’RE WRONGRun True Experiments

Have a hypothesis, a control, and variables

Tripwires (true deadlines)

Correlation != Causation

Use tools properly

GREAT SUCCESS

#FAIL

BEING WRONGIS AWESOME

HASTENTHE WRONG

The neurotic who learns to laugh at himself may be on the way to self-management, perhaps to cure.

[GORDON ALLPORT]

HASTEN THE WRONGAsk People Who Are Not You

User testing is fun and embarrassing

Actually talk to users

Test for show stoppers or tiny interactions, but do those separately

You don’t need many users

DATAINFORMSDESIGN

The crucial variable in the process of turning

knowledge into value is creativity.

[JOHN KAO]

DATA INFORMS DESIGNIllusion of Explanatory Depth

People will find ways to give negative feedback if you frame it that way

Data and feedback should inform design, not dictate it

Get users to their goal with minimal cognitive load

I could be wrong about this.

[CLIFF SEAL]

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