extracts from game design document

Post on 16-Dec-2014

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Some extractions from my game design document for an RPG.

TRANSCRIPT

Game Design Document Extracts

Original Gameplay Loop for an RPG project.

Original Map system which allows the player to create their own markings including town names.

Mapping of a controller in RPG project

Design for the combat system for RPG project – original way to use the controller as feedback in combat.

Follow on from the previous slide, showing the maths behind the combat system and how the original system will work.

Magic tree system for RPG project. Players can sample different types of magic or choose to become strong in one specific type.

Example Quest with a map and a key. Planned out where enemy ambushes will appear and the different routes to finish the quest.

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