excellence in the design of learning content
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EXCELLENCE IN THEDES IGN OF LEARNINGCONTENTLEWIS CARR@LEWISCARR
“ IN O R DER T O CR E ATE AN EN GAG IN G LEA R N IN G EXPER I EN CE , T HE R O LE OF IN ST R UCT OR I S OPT IO N AL , BU T T HE R O LE OF LEAR N ER I S ESS EN T I AL . ”
BERNARD BULL
“PEOPLE OFTEN TOUT INTERACTIV ITY AS THE GREAT BENEFIT OFFERED BY ELEARNING, YET MOST INTERACTIV ITY DOES NOTHING TO E ITHER ENGAGE OR INSTRUCT.”
ETHAN EDWARDS
“THE KEY TO SUCCESS IS TO APPREC IATE HOW PEOPLE LEARN, UNDERSTAND THE THOUGHT PROCESS THAT GOES INTO INSTRUCT IONAL DES IGN , WHAT WORKS WELL , AND A RANGE OF D IFFERENT WAYS OF ACH IEV ING GOALS .”
TIM BUFF
“WHEN IT COMES TO ELEARNING, CONTENT MEANS EVERYTHING. IF ELEARNING CONTENT IS NOT MASTERFULLY DESIGNED, ALL THE REST WILL JUST GO DOWN THE DRAIN.”
CHRISTOPHER PAPPAS
IN TH IS PRESENTAT ION
BASED ON A LEADING TECHNOLOGIES AWARD CRITERIA
CONSIDER 6 APPROACHES TO THE DESIGN OF LEARNING CONTENT
CON TEN T & PER F O R MA N CE
N EED AL IGN ME N T
CO N TEN TIN N OVAT ION
MED IA & LE AR N IN G
IN TERACT IV I T Y
CO N TEN TOPT IM IS AT I O N
LEAR N ER EN GAGEMEN T CON TR IB UT IO N M A DE
TO L EA R N IN G
V IEW S O F TH E LEA RNE R
IM PACT ON TH E ORGA NIS AT IO N
CONTENT PERFORMANCE & NEED AL IGNMENT
CONTENT PERFORMANCE & NEED AL IGNMENT
Courses structured into distinct modules and then broken down into smaller units.
Activities linked to learning outcomes(Outcomes clearly identified to the learner at the start of each unit).
Units kept purposefully short to strengthen the attention of the learner.
Conditional Release to deliver content.Let learners see the end goal!
CONTENT PERFORMANCE
TABLE OF CONTENTS COURSE PROGRESS CHECKLIST
CONTRIBUTION MADE TO LEARNING
VIEWS OF THE LEARNER
IMPACT ON THE ORGANISATION
CONTENT PERFORMANCE & NEED ALIGNMENT
Content released based on performance.
Stops learners racing ahead before they understand the key core concepts.
Promotes a linear progression as the complexity of the course increases.
Learners prefer to unlock content as they progress.
Learners need to track progress and see what activities are next.
Learners want to check grades at any time and see a % course completion.
Continual assessment helps to identify the performance needs of the learner.
Identify failing learners and see which concepts they are struggling with.
Results analysis allows for the tailoring of content.
CONTENT INNOVAT ION
CONTENT INNOVAT ION
High quality production of course content is essential.
Learners value quality & Innovation.
Adopt new technologies.(Gamified Learning, Interactive video)
Be ORIGINAL! Build your own content.
CONTENT INNOVAT ION
H5P MOODLE QUIZ
CONTENT INNOVAT ION
LEVELUP OPEN BADGES
CONTRIBUTION MADE TO LEARNING
VIEWS OF THE LEARNER
IMPACT ON THE ORGANISATION
CONTENT INNOVATION
Content displayed and created using different media engages learners.
Gamification in Moodle really does work!
Learners do care about your resources.(They do make judgements.).
Creating high quality learning materials is a resource heavy task.The more people involved in course production, the more everyone understands the course structure, resources and learning outcomes.
You then have more people supporting the entire learning process.
Poor quality courses negatively affects the learning process.
It’s 2017, learners EXPECT innovation.
Learners respond to points, prizes and a virtual pat on the back.
MEDIA & LEARNING
MEDIA & LEARN ING
Include a wide range of different learning materials.
Blend verbal and visual techniques.
Embrace social media.
Video is EVERYWHERE. Don’t shy away from it.
Don’t limit yourself to just Moodle.
MEDIA&LE ARN ING
VIDEO DEMONSTRATIONSTALKING HEADS
SOCIAL
RSS
INTERACTIVE VIDEO
CONTRIBUTION MADE TO LEARNING
VIEWS OF THE LEARNER
IMPACT ON THE ORGANISATION
MEDIA & LEARNING
Visual materials can enable learners to progress quicker than traditional “text heavy” materials.
Strong visuals can help improve and reinforce understanding.
Learners see an increase in recollection and comprehension of new material.
Higher engagement in courses means higher retention rates.
Learners are particularly complimentary about visuals in courses.
Learners find videos help them to retain knowledge.
Higher community engagement from social media.
Understanding of core concepts is made more accessible.
Social media helps extend Moodle (breaks down walls).
INTERACT IV ITY
“PEOPLE OFTEN TOUT INTERACTIV ITY AS THE GREAT BENEFIT OFFERED BY ELEARNING, YET MOST INTERACTIV ITY DOES NOTHING TO E ITHER ENGAGE OR INSTRUCT.”
ETHAN EDWARDS
INTERACT IV ITY
Live chats and webinars allows you to engage directly with learners.
Interactions increase focus.
Chose the right tool for the job.
Creates a less passive learning experience.
INTERACT IV ITY
INTERACTIVE (CLICKABLE CONTENT)
WEBINARS OR MOODLE CHAT SESSIONS OR BOTH SOCIAL EXTENDSTHE VIRTUAL LEARNING PLATFORM
CONTRIBUTION MADE TO LEARNING
VIEWS OF THE LEARNER
IMPACT ON THE ORGANISATION
INTERACTIVITY
Interaction engages learners and increases focus.
Gamified elements (quizzes, memory games, flash cards) all reinforce learning.
Learners respond better to interactivity.
As a direct result of Gamification, learners spend more time in courses.
Interactive assessment (question types) provides greater enjoyment for the learner.
LevelUp! really does encourage learners to do more.
It increases their voluntary learning.
Open Badges (if done correctly) motivate learners.
Social Media (Instagram, Facebook) allows providers to utilise new technologies and blend it with their teaching.
CONTENT OPT IM IS AT ION
CONTENT OPT IM IS AT ION
Design for accessibility and inclusion.
Mobile, mobile, mobile!
Video is accessible and often preferred by learners, but variety is key.
Keep it simple.
Don’t be afraid to go “old school”.There is nothing wrong with course notes.
CONTENT OPT IM IS AT ION
MOBILE, MOBILE, MOBILE!NOT JUST HOW IT FITS, BUT HOW IT WORKS
CONTENT OPT IM IS AT ION
WORKSHEETS SHOULD BE MULTI-FUNCTIONAL- PRINTED- COMPLETED DIGITALLY- SCANNED AND UPLOADED
(THINK ABOUT INCLUSION)
“OLD SCHOOL” COURSE NOTES SUPPORT LEARNING
CONTRIBUTION MADE TO LEARNING
VIEWS OF THE LEARNER
IMPACT ON THE ORGANISATION
CONTENT OPTIMISATION
Creates a fully rounded learning experience.
Learners gain further skills in digital literacy.
Higher pass rates and assessment scores.
Listen to feedback and tweak resources.Improve quality assurance.
Learners like us to act upon their feedback (ask, deploy, test) .
Reach more learners with multi device support.
Learners want choice.
Continual improvement (your course gets better each year).
LEARNER ENGAGEMENT & FEEDBACK
LEARNER ENGAGEMENT & FEEDBACK
Course surveys.
Social Media.
Reviews - put yourself out there.
Speak to learners about their experience.
Keep learners engaged, before, during and after the course.
LEARNER ENGAGEMENT
ENGAGEMENT TOOLS IN MOODLE
LEARNER FEEDBACK
QUESTIONNAIRE
CONTRIBUTION MADE TO LEARNING
VIEWS OF THE LEARNER
IMPACT ON THE ORGANISATION
LEARNER ENGAGEMENT
Learners value feedback above ALL other forms of assessment/communication.
Students directly influence their learning.
Student help design your courses and content (student centred).
Public reviews generate more business (Trust Pilot).
Discussion-led learning encourages new ways of thinking.
Social Media extends learning beyond the classroom.
Learners like to “belong”.
Learners can learn from others.
Webinars deepens understanding if the user interacts with them.
Organisations get to understand their learners better.
CON TEN T & PER F O R MA N CE
N EED AL IGN ME N T
CO N TEN TIN N OVAT ION
MED IA & LE AR N IN G
IN TERACT IV I T Y
CO N TEN TOPT IM IS AT I O N
LEAR N ER EN GAGEMEN T CON TR IB UT IO N M A DE
TO L EA R N IN G
V IEW S O F TH E LEA RNE R
IM PACT ON TH E ORGA NIS AT IO N
EXCELLENCE IN THEDES IGN OF LEARNINGCONTENTLEWIS CARR@LEWISCARR
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