evil elf process book
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The evil elfA Character Design process book by
Kaly Davis
Tuesday, April 3, 2012
The Archetype
As soon as I drew the slip labeled “Evil Elf” from our class randomizer, I knew, without question, that I wanted to steer
clear of the standard “pretty” mold which has become so popular in various fantasy genres. Taking a surreal approach to the
design instead, I tried to not only embrace the standard trait of elven
elongation, but push it to an unattractive and almost feral extreme. With this in
mind, my initial sketch work produced a wiry looking creature verging on
emaciated: hairless, partially digitigrade, and uncomfortably stretched.
Tuesday, April 3, 2012
The companion
Given the nature of the character, I wanted his companion animal (in this
case, a mount) to have a ferocious presence of its own, far removed from anything passive like a horse or deer.
The design structure wound up rooted somewhere between a primitive canine
(keeping breeds like the bulldog in mind for solid chest structure/”pigeoned” stance) and a rhinoceros, with scaly
reptilian plating and insectoid compound eyes. Not terribly huggable.
Tuesday, April 3, 2012
Environment
With my general direction established, I went on to create five
different versions of the same “character” idea with environment in
mind to see which one I most preferred. The first would be a
nomadic plains dweller, while the second is conditioned to marsh or swampland. The third would be at home in a volcanic wasteland, the
fourth in a temperate beach area, and the last is adapted for cold-- probably
high altitude.
Tuesday, April 3, 2012
Tuesday, April 3, 2012
Final choices
After a little debate and peer polling, I decided to pursue the volcanic wasteland
design, as it presented the highest potential visual interest and technical
challenge. I wanted to try and emulate the appearance of glowing magma across
the evil elf’s skin to make him appear more sinister. For the piece itself, I
planned to use a predominantly cool, deep blue color base to compliment
those hot visual focal pops of orange-- much like some of the reference material
that inspired me.
Tuesday, April 3, 2012
Rendering the piece
After I hashed out the basic design specs and intended color scheme, the only thing left to do was start rendering my
final piece. I chose a vertical composition to complement the bipedal
(albeit slouched) stance of the elf himself, and placed him on his mount,
weapon drawn and teeth bared, to emphasize how unwelcoming and
dangerous he was. Clothing remained minimal due to his roaming survivalist tendencies, which primed the stage for
some interesting flesh effects!
Tuesday, April 3, 2012
Tuesday, April 3, 2012
Tuesday, April 3, 2012
The final
With some final adjusting and highlights, I completed the piece. Overall, I felt very satisfied with the results, and by
including the elf’s mount in my image, I already hashed out the color design of
my next piece featuring it.
Tuesday, April 3, 2012
The beast
I threw together a batch of roughly value-blocked thumbnails to test various
compositions for the beast, but ultimately settled for the horizontal composition
that is topmost and right, shown here, as I felt it was most flattering to show both
the form and attitude I wanted to convey.
Tuesday, April 3, 2012
Tuesday, April 3, 2012
Tuesday, April 3, 2012
The final
I was very satisfied with my final as a whole, which (as far as I can tell) managed to convey both the
aggressive nature of the beast and the environment he and his rider live in. The dramatic lava lighting was very useful to help
ultimately define his form.
Tuesday, April 3, 2012
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