enhancing remote live sports experiences through an eyes- free interaction pedro centieiro1, teresa...
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Enhancing Remote Live Sports Experiences through an Eyes-
free InteractionPedro Centieiro1, Teresa Romão1, Eduardo Dias
1CITI, Faculdade de Ciências e Tecnologia,Universidade Nova de Lisboa2829-516 Caparica, Portugal
pcentieiro@gmail.com, tir@fct.unl.pt
A. Eduardo Dias1, 2
2bViva International, B. V.Romanovhof 9, 3329 BD, Dordrecht,
Netherlandsedias@bviva.com
MOBILE HCI 2013-SPECIFIC APPLICATION AREAS
Outline
• Introduction• WEBET• Evaluation• Conclusions and Future Work
2
Introduction
• Whether fans go to sport in stadiums ,or whether they watch games on TV, individuals usually have a combination of motivations ,not a single one
• Seek to develop mobile solutions that will bring the venue atmosphere to remote users
3
Introduction
• Introduced an eyes-free interaction with the mobile screen
• A mobile game that prompts users to bet if a goal is about to happen during a football game match
4
WEBET
• An app that allows users to perform a specific action without having to look at the device
• To provide an immersive social experience
5
WEBET
• Interaction Walkthrough- The game report screen - A quick upwards swipe gesture makes the special
bet interface- An upward sound is played and the phone starts
vibrating repeatedly- There is a goal those 10s,a cheerful sound is
played- The screen changes to show how many points the
user won6
WEBET
7
Evaluation
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• User study–Participants: 11 male and 5 female–Ages:12~43(avg.=28.5)– The majority of the participants (56%)
watch sport events on TV on a weekly basis
Evaluation
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Evaluation• Using a five-point Likert-type scale– Like to use WEBET
Mean = 4.87, SD = 0.41
– Easy to use Mean = 4.68, SD = 0.59
– Vibration and sound helped to understand Mean = 4.56, SD = 0.63 Mean = 4.43, SD = 0.74
– WEBET would make them become more engaged in the match Mean = 4.27, SD = 0.78
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Evaluation
• Participants to get exalted when they bet a goal was about to happen
• 60% of words considered positive and 40% considered negative– Enthusiastic(75%)– Fun(69%)– Pleasant(56%)
• Some users(31%) showed difficulties performing the swipe gesture without looking at the phone
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Conclusions and Future Work
• The use of eyes-free interaction enhanced with vibration and sound feedback
• Users had an enthusiastic and fun experience with WEBET
• Aim:– Other kinds of interaction gestures to perform the
betting action – To add social interaction between users who are
watching the live match
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