elizabeth goins--rochester institute of technology-

Post on 14-Jan-2015

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“Designing History: A Multidisciplinary Approach” Walk through the design process of Pox and the City, a medical history game on early smallpox vaccines.

TRANSCRIPT

Making Museum Games

• National Center for Preservation Technology and Training

• National Endowment for the Humanities• Rochester Institute of Technology

A 19th century handball

Trust

Indirect vs direct narratives

Distribute content!

Player agency

Narrative (dramatic)

Game mechanics(formal)

Process

• Step 1: Pick your object• Step 2: What do you want the player to experience?

Educational goals– Affective or cognitive domains

• Step 3: Narrative, characters, supporting objects– Texts, objects, art work, maps, photos, etc

• Step 4: Game Mechanics and player activity• Step 5: Distribute narrative and educational goals

and objectives throughout narrative and game play elements.

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