educational gaming
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Gaming for education
Blog www.digitalplay.info/blog Twitter @eltdigitalplay
Email graham.stanley@britishcouncil.es
23rd September 2011Social media week: Moscow, Russia
http://www.britishcouncil.org/russia-english-social-media-week-bc-2.htm
http://www.deltapublishing.co.uk/titles/methodology/digital-play
Digital Play
Computer games and language aims
Give examples of things you have learnt with technology that are not related to school work
http://milesberry.net/?p=476#more-476
http://www.digitalplay.info/blog
Digital Play
Relevance
There are 1 million gamers in UK
Average young person in UK will spend 10,000 hours gaming by the age of 21*
*Jane McGonigal - Reality is broken
Why?
http://www.digitalplay.info/blog
Digital Play
Engaging
Games make learning fun
Games capture learners' attention
Why?
http://www.digitalplay.info/blog
Digital Play
Communication
Games encourage language production
Learners love talking about games
Why?
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Digital Play
Teaching
Games can be easily adapted for teaching
Games can be used to practise all language skills
Why?
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Digital Play
No Computers in your classroom?
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Digital Play
How to approach task design?
http://www.braid-game.com
http://www.digitalplay.info/blog
Digital Play
http://en.wikipedia.org/wiki/Limbo_(video_game)
Support for preparation of materials
http://www.digitalplay.info/blog
Digital Play
http://playspent.org
One Computer?
http://www.ugo.com/games/superhero-generator-heromachine-2-5
http://www.digitalplay.info/blog
Digital Play
www.bubblebox.com/play/adventure/1747.htm
Multiple Computers?
http://www.digitalplay.info/blog
Digital Play
www.bubblebox.com/play/adventure/1747.htm
http://www.digitalplay.info/blog
Digital Play
http://www.gamershood.com/flashgames/266
http://www.digitalplay.info/blog
Digital Play
http://www.digitalplay.info/blog
Digital Play
www.bubblebox.com/play/adventure/1747.htm
http://jayisgames.com/archives/2010/04/hetherdale.php#walkthrough
Finding and using a walkthrough
http://www.digitalplay.info/blog
Digital Play
Procedure and practicalities
learner grouping – pairs or groups use handouts – clear instructions / task teacher uses game guide (walkthrough) encourage use of English during computer use learners explore, examine and pick up objects pause game and reflect on puzzles together those who solve puzzle tell whole class discuss where they been and what seen authentic information gap activity
http://www.digitalplay.info/blog
Digital Play
Classroom management
http://www.digitalplay.info/blog
Digital Play
Gamify your classroom
http://www.chorewars.com
http://www.digitalplay.info/blog
Digital Play
Chore wars
http://www.chorewars.com
http://www.digitalplay.info/blog
Digital Play
http://www.chorewars.com
Chore wars
http://www.digitalplay.info/blog
Digital Play
Epic win
http://www.rexbox.co.uk/epicwin
http://www.digitalplay.info/blog
Digital Play
http://plusoneme.com
Plus One Me
http://www.digitalplay.info/blog
Digital Play
Recommended reading
http://janemcgonigal.com/
http://www.digitalplay.info/blog
Digital Play
Recommended reading
http://tomchatfield.net/
http://www.digitalplay.info/blog
Digital Play
Recommended reading
http://epistemicgames.org
http://www.digitalplay.info/blog
Digital Play
http://www.jamespaulgee.com
Recommended reading
Digital Play
Thank you! Any questions?
www.digitalplay.info/blog @eltdigitalplay
@grahamstanley graham.stanley@gmail.com
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