diploma in hospitality management · web viewdiploma in hospitality management subject master...

Post on 20-Aug-2020

0 Views

Category:

Documents

0 Downloads

Preview:

Click to see full reader

TRANSCRIPT

Game Physics and Game Configuration

03Game Physics and Game

Configuration

Show: (Display Slide 1.)

Guidelines: Encourage active student participation and facilitate an interactive learning atmosphere.

Game Physics and Game Configuration

Show: (Display Slide 2.)

Guidelines: Begin the session by giving a basic introduction to the session.

Conclude this screen by listing down the objectives of the session.

Quick Tips:Before commencing the session, students may express their knowledge about previous session.

© Aptech Limited Page 1

Game Physics and Game Configuration

Show: (Display Slide 3.)

Guidelines: Explain how physics works in Unity. Explain the need of physics components with example. Explain the 2D and 3D physics engines with their differences and applications. Explain how to add and remove a physics component.

© Aptech Limited Page 2

Game Physics and Game Configuration

Show: (Display Slide 4.)

Guidelines: Explain and demonstrate the Rigidbody Component. Show the different options on the component and how they effect the

GameObject.

© Aptech Limited Page 3

Game Physics and Game Configuration

Show: (Display Slide 5.)

Guidelines: Explain the need for collision detection in Unity. List different Collider Components and use them on an sample object. Explain how to create compound collider using multiple colliders.

© Aptech Limited Page 4

Game Physics and Game Configuration

Show: (Display Slide 6.)

Guidelines: Explain Physics materials.

Demonstrate how to apply physics materials to colliders.

\

© Aptech Limited Page 5

Game Physics and Game Configuration

Show: (Display Slide 7.)

Guidelines: Explain and demonstrate the function and use of triggers. Explain different collision and trigger functions.

© Aptech Limited Page 6

Game Physics and Game Configuration

Show: (Display Slide 8.)

Guidelines: Explain different types of input devices supported in Unity. List different options in the Input Manager. Demonstrate how to change the settings in the Input Manager.

© Aptech Limited Page 7

Game Physics and Game Configuration

Show: (Display Slide 9.)

Guidelines: Explain to students what features or modules of the game they will be

developing in this session. Explain what features and functionalities of Unity will be used for the game

development. Explain the process to Configure Club and Ball Basic Physics.

© Aptech Limited Page 8

Game Physics and Game Configuration

Show: (Display Slide 10.)

Guidelines: Explain the process to add code to hit the ball.

© Aptech Limited Page 9

Game Physics and Game Configuration

Show: (Display Slide 11.)

Guidelines: Explain the process to Rotate the Club Around Pivot.

© Aptech Limited Page 10

Game Physics and Game Configuration

Show: (Display Slide 12.)

Guidelines: Explain the process to Configure the Hole. Change different properties of the collider and explain their effects to the

students.

© Aptech Limited Page 11

Game Physics and Game Configuration

Show: (Display Slide 13.)

Guidelines: Explain the need to re-initiate the components such as Club, Ball, and score

board. Explain the circumstances where re-initiation is required. Explain the process to Re-initiate the Components.

© Aptech Limited Page 12

Game Physics and Game Configuration

Show: (Display Slide 14.)

Guidelines: Explain where and when to re-spawn the Club. Also mention students to update and track the score board for maximum

number of tries. Explain the process to Re-spawn the Club to New Location.

© Aptech Limited Page 13

Game Physics and Game Configuration

Show: (Display Slide 15.)

Guidelines: Try out different values - initial and incremental values. Explain the process to Add Variable Force to the Club. Also, change the keys for increasing and decreasing the force values.

© Aptech Limited Page 14

Game Physics and Game Configuration

Show: (Display Slide 16.)

Guidelines: Summarize the session. Highlight the key points covered in the session and provide an introduction of

the next session. Facilitate a group discussion; ask open-ended questions in relation to the

session that was conducted. Invite responses from the participants.

© Aptech Limited Page 15

Game Physics and Game Configuration

Show: (Display Slide 17.)

~~~ End of Session ~~~

© Aptech Limited Page 16

top related