digital game users as a participatory part of new media marketing
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DIGITAL GAME USERS AS A PARTICIPATORY PART OF NEW MEDIA MARKETING
Zdeněk Záhora zdenek.zahora@gamestudies.czMU Game Studies, o.s. (NGO)Czech Republic
MU Game Studies, o.s.
Non Government Organization Academic conferences – CONference 2013 Consulting for students (diploma theses) First academic website about digital games
studies in the Czech Republicwww.gamestudies.cz
STORYLINE users, digital games and participation digital games marketing the player as an ideal videogame advocate types of references, how gamers sells their favorite games to
others what are the similarities of games which gamers „like to sell„ dramatic change in relationship of users, games and
developers The results of a presentation for gamer/academic/developer
AXIOM
THE BEST MARKETING TOOL IS USER REFERENCE
SIMPLY HAPPY CUSTOMER
DIGITAL GAMES
AAA x indie game promo
Tomb Raider x ARMA 3 (alpha) promo
Torchlight 2 x Hotline Miami position
Dwarf Fortress x FTL funding
DIGITAL GAME USER
Participatory Lawrence Lessig
Active Henry Jenkins Creative Nicolas
Bourriaud Subcultural Matt Hills
AXIOM
DIGITAL GAME USER IS AN IMPORTANT FORCE WHICH INFLUENCE MARKETING AND
SALE RESULTS OF A PARTICULAR GAME.
PERSONAL REFERENCE
Reference Performance Creativity
Digital Game User
• IN A PUB• ON FORUMS• VIDEO• REVIEW
• AAR• LP• ESPORT• STREAMING
• FAN ART• FICTION• MODS• SPEEDRUN
AAR, LP, STREAMING, SPEEDRUN
HOW TO STIMULATE PARTICIPATION?
ANY MEDIUM STRONG MOTIVE (symbol, story) TOOLS FOR USER (ways to create, collect information) PLATFORM FOR DISTRIBUTION (share, circulate, evaluate) ENDORSE FROM THE CREATOR (no restraints)
HOW TO STIMULATE PARTICIPATION?
DIGITAL GAMES MOTIVE => user story TOOLS => customization, editor, mods PLATFORM => subculture, social media,
community, hall of fame ENDORSEMENT => contests, official approval,
devs involvement
AXIOM
PARTICIPATORY COMMUNITY =
GREAT MARKETING POTENTIAL
PARTICIPATORY CULTURE
Creative Collective intelligence Viral Cheap
CREATIONS
Dota DayZ Skyrim Half-life Terraria
Dwarf fortress Stuns !? Minecraft GTA Legend of Grimrock
GAME DESIGN
open (non-linear) x closed (controlled) game experience
emergent story situation x linear story open platform x no modding game as a tool x game as an art piece
GAME MECHANICSPARTICIPATION
own gameplay rhythm (Dead Rising 2, Minecraft)
Customization, characterization (Saints Row The Third, Sims3)
unique walkthrough (Dwarf Fortress, Skyrim, Fallout 3)
emergence (UFO, Dwarf Fortress, Terraria, Arma)
Means of expression (Minecraft, Garry’s mode)
SIMILARITIES
flexible game walkthrough emergent stories game as a self expression tool open platform strong story motive, symbol
SUMUP
PARTICIPATIONMOTIVE
TOOLS
PLATFORM
APPROVAL
SUMUP
DIGITAL GAME CUSTOMERS
STIMULATEDMARKETING
BUYERS
PAIDMARKETING
DRAMATIC CHANGES
STREAMING VIDEO PRODUCTION CONSUMING DIGITAL DISTRIBUTION FUNDING
IS IT USEFUL - USER
• enhanced experience• more information• diversification of content• means of expression• global creative communities
IS IT USEFUL - ACADEMIC
• sociological themes, distinctive groups• usage of a new media• participatory marketing• text, paratext, design and game mechanics• digital game as a tool
IS IT USEFUL - DEVELOPER
• community management• participatory principles• a priori design choices• ad hoc community endorsements• participatory marketing
ALL IN ONE SENTENCE
Consumption of digital games is a liquid changing structure which can be used to
achieve artistic, community, business and educational goals through player
participation.
THANK YOU VERY MUCHDANKE VÁM VERY FLIESCHVALA SIE VERY MYIA
PREIS CIFFRE VERY HODNĚSHAME CIPHER VERY PLENTY
Zdeněk ZáhoraMU Game Studies, o.s.
www.gamestudies.cz
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