digital commonwealth pres
Post on 15-Jul-2015
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Digital
Common
Wealth
Professor David McGillivray, Chair
in Event & Digital Cultures,
University of the West of Scotland
Jennifer Jones, Project coordinator
Digital Commonwealth
www.digitalcommonwealth.co.uk
@digCW2014@dgmcgillivray@jennifermjones
Digital
Common
Wealth
Creative response to the Commonwealth
(Games) from across Scotland, involving
diverse range of individuals/communities
Community media clusters-community media cafes and digital storytelling workshops
Schools programme - in-school digital storytelling workshops with primary and secondary learners in Scotland’s 32 local authorities
Creative voices- documentary film, creative writing and community songwriting around UWS campuses
Digital
Common
Wealth
Themes
Place - local, national, international, virtual
People- diversity, migration, participation
Culture- language, art, music, film, literature, sport
-Exchange- common-weal, values, learning
Schools Programme
• 57 schools, 23 out of 32 local authorities, 585 participated
• transition initiatives (primary & secondary working together)
• cascading skills (learners becoming digital leaders)
• 'creative citizenship' responding to the themes of project
‘Owned’ stories• Schools proposed how they would
respond to the project themes
• Focused on 'ownership' of stories and relation to curriculum activity
• Also enabling creative practitioners to plan their delivery
Open Resources
• Provided a ‘framework’ for expert practitioners to work w/ schools on:
– Blogging
– Audio
– Video
– Social media
What worked
• Collaborative blogs between trainers, teachers and learners
• Connections between participants across Scotland
What worked
• Wider reporting through learning communities
• Project working with external partners and inter-generationally
What worked
• International links were created and sustained
• Transition and cluster projects helped join schools
What worked
• Use of the #DigCW2014 to link and discuss on twitter
• Continued use of skills post-DigCW2014
Challenges
• Securing access to LAs to ‘champion’ the project
• Communicating benefits of the project when intended output unknown
• 'Initiative-overload’ in schools around Glasgow 2014 (sport emphasis)
• Continuity of attendees (e.g. not attending all workshops, or different attendees at subsequent workshops)
Challenges
• Lack of available equipment, software and functioning IT infrastructure
• Blocked sites for staff and pupils within and across authorities
• Different engagement and teaching styles
• Assessing ‘level’ of competence pre-delivery
Communicating Expectations
• “Digital” can mean many things to many people
• Clear about purpose of workshop, what you can and can’t do in the session
• 'Practice' rather than technology
Technology
• Pre-workshop tech audits essential
• Anticipate time to remove 'blocks' & gain access
• Use what groups have already, rather than purchase special equipment
Flexibility
• Expect the unexpected, especially when working with ICTs
• Universal skills such as interview, research and writing for a public audience
• Work & adapt between 4 sessions
Relationships
• Anticipate the amount of face to face time required
• Several layers of communications before identifying school/teacher to work with
• Reliant on connections for good content/stories
Empowerment
• Demystify risk through developing good practice
• Widening discussions relating to new media and education
• Building confidence in teachers & pupils to try new things
More information:
Project website: http://www.digitalcommonwealth.co.uk
Project twitter: @DigCW2014
Handbook of Digital Storytelling: http://www.bit.ly/digCW2014_HB
Email: david.mcgillivray@uws.ac.uk,jennifer.jones@uws.ac.uk
QUESTIONS?
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