developing games for learning - mobile+

Post on 09-May-2015

1.172 Views

Category:

Technology

0 Downloads

Preview:

Click to see full reader

DESCRIPTION

Presented at #mlearningdevcon October 2011. Developing Games for Learning - Mobile+ Learn about what makes for a a good game and simulation for learning. What's needed, how to plan, produce and deliver the best experience.

TRANSCRIPT

GamificationTaking the next step in learning:

Nick@sealworks.comTwitter.com/NickFloro

Do you need a tool to help with project management? Checkout LaunchCycle.com

Gamification is the use of game design techniques and mechanics to solve problems and engage audiences.

Who is a gamer?

GamersBorn ≥ 1980

GamersBorn ≥ 1980

‣ 8-10 1+ hour/day

‣ teens 13+ hours week

GamersBorn ≥ 1980

‣ 43% females

‣ 5 hours a week

Gamers

Gamers • Anyone born after 1980Over 10,000 hours played...

A look back...

1980’s

Welcome to Adventure!! Would you like instructions?

Some e-learning is underachieving...

Next

NextNext

NextNext

NextNext

NextNext

NextNext

NextNext

Take the TestRead it

experiencesDesigning

How should we

Design?

Focus on the

Audience1

is the keyContent

2

Transparent

Interface3

What makes a game

Work?

Goal-oriented

storytelling

Challenging

Contextual

interactive

Engagement

Joe Avatar

If you have good content, they will come.

The most effective learning experience is an engaging one.

Casual Games • Designed to play over and over again, simple to learn, short playing time, relatively inexpensive to build

• Addictive

Games & Simulations

A look back...

Sims• Pick a Character• Roles• Time• Mission• Results• Fun

An Idea

Games

Select an Assistant

Overview

Patient File

Overview

Character Development

Mission

Text MessagingSMS Integration

Would you like to sell, hold or buy?

1. Sell

2. Buy

3. Hold

Defining the Game

What are the learning objectives?

Who is the audience?

What is the timetable?

Current technology or solution?

What is the budget?

Who is responsible for community building?

Selecting the Tools

Participation

Collaboration

Nick

Rich

John

MichaelEmily

A C

R

O

P Twww.seeknspell.com

C

R

O

P Twww.seeknspell.com

A

Gamification

Teach how to solve

Teach how to be creative

Resources

Resources • Designing for the social web• Joshua Porter

Screencasts 101 Mini-Session

www.jingproject.com

Games1. Play

2. Watch others play

3. Experiment

www.launchcycle.com

NickFloro.com

Thank You

Nick Floronick@sealworks.comtwitter.com/NickFloro

Download the Presentation at:http://www.slideshare.net/nickfloro

top related