developing a digital badging system for metaliteracy
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D E V E L O P I N G A D I G I TA L
B A D G I N G S Y S T E M F O R
M E TA L I T E R A C YTRUDI JACOBSON, HEAD,
INFORMATION LITERACY DEPARTMENTKELSEY O’BRIEN, ASSISTANT LIBRARIAN
LILAC 2015NEWCASTLE UNIVERSITY
APRIL 8, 2015
WHAT IS A DIGITAL BADGE?
WHAT IS A D IG ITAL BADGE?
Image Source: Girl Guides of Canada, CC-BY
o Record of an accomplishment
o Corresponds to knowledge shown or abilities proven
o A component in the competency-based education movement
o Methods of gauging accomplishment varies
o For metaliteracy badges, reading by humans important, given nature of the learning
WHAT IS METALITERACY?
Metaliteracy is envisioned as a comprehensive model for information literacy to advance critical thinking and reflection in social media, open learning settings, and online communities.Jacobson and Mackey, Proposing a Metaliteracy Model to Redefine Information Literacy, Communications in Information Literacy 7(2), 2013.
METALITERACY LEARNING OBJECTIVESGoal 1: Evaluate content critically, including dynamic, online content that
changes and evolves, such as article preprints, blogs, and wikis
Goal 2: Understand personal privacy, information ethics, and intellectual
property issues in changing technology environments
Goal 3: Share information and collaborate in a variety of participatory
environments
Goal 4: Demonstrate ability to connect learning and research strategies
with lifelong learning processes and personal, academic, and professional
goals
http://metaliteracy.org/learning-objectives/
DESIGN
DESIGN
CURRICULUM MAPPING
SCAFFOLDING
GAMIFICATION
FLEXIBILITY
PLATFORM
•Wordpress
• BadgeOS
• Credly
CONTENT
WRITING QUESTS
•Different contributions, viewpoints, perspectives
•Multimedia, interactive, gamification
• Building from introductory ideas to more complex concepts
• Relevance to wide audience
UNIVERSAL DESIGN
Open resource
Built for different audiences
Integration of campus-specific information literacy learning objectives
Each objective is linked to appropriate quests and challenges
http://metaliteracy.learningtimes.net/learning-objectives/
IMPLEMENTATION & COLLABORATIONS• 4 engaged institutions – 2 year, 4 year,
distance learning, research university
• 9 courses, 21 sections
• 682 registered students, 415 active this semester
• In the works:
– Disciplinary badges (Criminal Justice, Forensics, Informatics)
– Mulitisites – unique installations for participating institutions
– International Student Orientation
DISCIPLINARY INTEGRATION• APSY: Childhood Behavioral Disorders
• ECPY 204: Principals of Career and Life Planning
• ECPY 421: Intro to Counseling Psychology
• ESPY 120: The Psychology of Academic and Personal Effectiveness
• INF 200: Research Methods for Informatics
• RCRJ 490 Honors: Theory and Research
• UFSP 102: The World of Technology
• UFSP 102: World of Law and Justice
• UNI 110: Writing and Critical Inquiry
MOOC: EMPOWERING YOURSELF AS A DIGITAL CITIZEN
https://www.canvas.net/browse/opensuny/courses/empowering-yourself-digital-citizen
THE METALITERACY BADGING SYSTEM
• Metaliteracy.learningtimes.net tour
• Explore and earn a badge!
– How It WorksBadges 101
• Share with the group
Activity Code: lilacbadges727
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