designing motion
Post on 05-Jul-2015
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Designing Motion
EVENTS!MAKING THINGS!DESIGN!
Designing Motion
DetailsDetails
Details
with great
POWERcomes
GREATresponsibility
{...}
Animation for UI
OPEN, CLOSE!BUTTONS, LINKS!BASED ON USER INPUT
FADES
Animation for Experience
BREAK IT DOWN
{...}
So So Many Options!How do we decide?
What are you imitating?
Metaphor
Light as a feather
Stiff as a board
Weight & Physics
The idea that various aspects of the character’s attributes come together to just feel “right”.
Appeal
“... it’s easy to forget that when you’re building a game you’re not just building a set of rules or a pile of content. You’re crafting and experience...
Animation happens to be my weapon of choice to achieve this”
[Mika Mobile blog post]
The internet is not a cartoon.
(usually)
Yeah,I changed my mind…
We kinda care about our code…
Hi, I’m a link!
Hi, I’m a link!
Hi, I’m a link!
YAY! New Things!
BOO! New Things!
Transference
Time Signatures
and with that…
THANKS!Files & Slides:
valhead.com/WDD2011
Let’s Chat:
val@valhead.com • @vlh
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