designing frictionless experiences - ixda grand rapids

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Designing Frictionless Experiences

@merhl

Joe JohnstonVP, Experience Innovation

2015Year of the Customer“

Mobile First Strategy

Mobile First Strategy

Context First Strategy

2016Year of the Experience“

A Friction-Free Experience

The Goldilocks Principle

Just Right

Sati

sfac

tion

You make people happier not by giving them more options but by stripping away as many as you can.

The average smartphone user checks her phone 221 times a day.

EMARKETER.COM, OCT 2015

Time spent on mobile devices is at an average of 3hrs 15m day.

The Invisible Interface

My BMW remote app unlocks car doors, starts the AC , and more!

13

Avoiding a digital interface means you don’t waste time using a screen you don't need to be using anyway.

In March 2015, Alibaba CEO Jack Ma demonstrated technology that will allow users to pay ‘selfie style’ using smartphone face recognition.

Every new experience with technology tends to gently nudge our notions of what we’re comfortable with.

40% of adult smartphone owners use voice search to ask for directions, 39% to dictate a text message, 32% to make a phone call, 23% while they are cooking.

0

50

23%

32%

39%40%

GOOGLE MOBILE VOICE STUDY, OCTOBER 2014

This is particularly true of context-aware technology.

No matter how often we say we’re creeped out by technology, we tend to acclimate quickly if it delivers what we want before we want it.

Instant Gratification Economy

Taxi services like Uber, Amazon’s Prime One-Click Ordering, Instant delivery services like WunWun, DoorDash and Path Talk Messaging

Focus on Time to satisfaction

Take a look at Amazon’s Anticipatory shipping patent — a system of delivering products to customers before they place an order, basically

its smart purchasing. This type of complex predictive analytics is all targeted at time to satisfaction for the customer.

The Employee Experience

If you create a great Employee Experience then you will inherently have a great Customer Experience.

The MagicBands and MyMagicPlus allow employees to “move past transactions, into an interactive space, where they can personalize the experience”

Wearables

46% of Apple Watch users have used their nose as an

“input” device.

http://www.wristly.co

86% of Apple Watch owners wear it Daily.

http://www.wristly.co

60 to 80 Times a Day

http://www.wristly.co

3.8 seconds

http://www.wristly.co

Nano-Interactions

Josh Clark -

Simple, minimal, fast, and invisible.

Don't think micro-tasks, think nano-tasks.

Think immediacy not urgency

Reduced error rate by 12% — and increased speed at

stock picking by 15%.

Micro-Moments

82% of smartphone users turn to their phone to influence a purchase decision while in a store/location.

62% of smartphone users are more likely to take action right away toward solving an unexpected problem or new task because they have a smartphone.

90% of smartphone users have used their phone to make progress toward a long term goal or multi-step process while “out and about."

IoT & Beacons

“Golden State Warriors saw a 69% increase in seat upgrade revenue via the

app after installing their proximity marketing solution”

Anticipatory Design

The ability to capture large sets of realtime data and predictively start serving up the best intended experience.

Key Take Aways:

‣ We tend to acclimate quickly if the experience delivers what we

want before we want it.

‣ Focus on Time to Satisfaction for the Customer.

‣ A great Employee Experience means a great Customer

Experience.

‣ Predictively & Intelligently serve up the best intended experience

based on “Anticipatory” Design

A Friction-Free Experience

Thank you.@merhl

joe.johnston@universalmind.com

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