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Design for Spatial User Interaction

Milica PavlovicInteraction&Experience Design Research Lab, Politecnico di MIlano

Robotic Building, TU Delft, 27/10/2017

Interaction design is

“…the design of subjective and qualitativeaspects of everything that is both digital andinteractive, creating designs that are useful,desirable and acceptable.”

Moggridge, Bill. 2007. Designing interactions. Cambridge, Mass: MIT Press.

Saffer, Dan. 2009. Designing for Interaction: Creating Innovative Applications and Devices. New Riders.

spatial design interaction design

Spatial User Interfaces (SUIs)

Natural User Interfaces (NUIs)

Tangible User Interfaces (TUIs)

Multimodal UIs

Mixed & Immersive Reality Interfaces

http://www.sui2017.org/http://tangible.media.mit.edu/Wigdor, Daniel & Wixon, Dennis. 2011. Brave NUI World: Designing Natural User Interfaces for Touch and Gesture. San Francisco: Morgan Kaufmann Publishers Inc.Sarter, Nadine, B. 2006. Multimodal information presentation: Design guidance and research challenges. International Journal of Industrial Ergonomics 36 , no. 5 (2006): 439--445.

Physical design

Digital design

Human and subjective Technical and objective

INDUSTRIAL DESIGN

GRAPHIC DESIGN

PHYSICAL ERGONOMICS

WEB DESIGN

INTERACTION DESIGN

H.C.I. HARDWARE ENGINEERING

SOFTWARE ENGINEERING

COMPUTER SCIENCES

MECHANICAL ENGINEERING

PRODUCTION ENGINEERING

PHYSICALSCIENCES

Moggridge, Bill. 2007. Designing interactions. Cambridge, Mass: MIT Press.

SYSTEMSOF SPATIAL USER INTERACTION

Physical design

Digital design

Human and subjective Technical and objective

HARDWARE ENGINEERING

SOFTWARE ENGINEERING

COMPUTER SCIENCES

MECHANICAL ENGINEERING

PRODUCTION ENGINEERING

PHYSICALSCIENCES

“Dualism is the anti-naturalist claim that the mind and the body are two separate and very different things. The two sorts are the non-physical and the physical.”

Westphal, Jonathan. 2016. The Mind-Body Problem. Cambridge, Mass: MIT Press Essential Knowledge.

apparent dualism

Merging the dualist parts through perception and experience

“There are as many spaces as there are distinct spatial experiences.”

Merleau-Ponty, Maurice. 1962. The Phenomenology of Perception. London and New York: Routledge.

update based on Dan Saffer's diagram, KickerStudio

Don Norman: The term "UX"

UX within systems

Digital technologies are employed to create new user experiences that enhance and extend the way people work, communicate and interact.

Giving visibility to experience in architecture

User experience can be observed within:

1-Diverse levels of reasoning about user requirements

2-Diverse action scaling perspectives

3-Diverse elements of the project

User experience can be observed within:

1-Diverse levels of reasoning about user requirements

2-Diverse action scaling perspectives

3-Diverse elements of the project

1-Diverse levels of reasoning about user requirements:

-Usability

-Values and meaningfulness

-Ethics

Usability

Floater by Manuel Kretzer and Mathias Bernhard

Values and meaningfulness

Agnelli Foundation headquarters by Carlo Ratti Associati

Ethics

picture taken from vanguardseattle.com

Ethics

Black Mirror science fiction series created by Charlie Brooker

User experience can be observed within:

1-Diverse levels of reasoning about user requirements

2-Diverse action scaling perspectives

3-Diverse elements of the project

Erwin, Kim. 2013. Communicating The New: Methods to Shape and Accelerate Innovation. John Wiley & Sons Inc.

User experience can be observed within:

1-Diverse levels of reasoning about user requirements

2-Diverse action scaling perspectives

3-Diverse elements of the project

Objectives

Scope

Structure

Skeleton

Surface

Elements of UX in Design for Systems of Spatial User Interaction

Based on Garrett, J. J. 2010. The Elements of User Experience: User-Centered Design for the Web and Beyond. New Riders.

Abstract

Concrete

Abstract

Concrete

Objectives

Scope

Structure

Skeleton

Surface

Elements of UX in Design for Systems of Spatial User Interaction

Analysis

Design

picture taken from vimeo.com/120581837

How do we start?

Schematic thinking through mapping of activities

Parameters for mapping:activities through time, space, social relations, information flows

Real Time Rome - MIT Senseable City Lab

Live Singapore – MIT Senseable City Lab

Whose experience are we mapping?

for this task- your own

Objectives

Task: Video of activitiesObjectives

“Storymapping is mapping out an intended experience ofuse just as you would a story- plot point by plot point.”

Task: Storymapping

Lichaw, D. 2016. The User’s Journey: Storymapping Products That People Love. Rosenfeld Media.

Scope

The Five Obstructions - directed by Lars von Trier and Jorgen Leth –variation 1

The Five Obstructions - directed by Lars von Trier and Jorgen Leth –variation 4

Task: Storymapping- edit the video material for 2 min while summarizing your impressionsScope

What is a journey?

A schematic way to represent in detail the elements of activities you want to design for.

Task: User JourneyStructure

Timeline

Sub-activities and considerations

Touchpoints

Phases

Enriched experience

Pain points

ImpressionsBaseline

Task: User JourneyStructure

v

v

Skeleton Task: Correspondent scheme of Zoning with Mapping of interactive elements

According to the points of interest defined within the timeline, you can define the elements you are going to influence in your design solution and set them within a spatial system scheme.

Identifying spatial parameters for mapping

Identifying phases of action and the correspondent zoning and spatial dimensions

Mapping active points and information flows

Skeleton Task: Correspondent scheme of Zoning with Mapping of interactive elements

Hyperbody MSc2 D2RP&O_DIA Group 2picture taken from ip.hyperbody.nl/index.php/Msc2G8:Group

Spatial ModelSurface

Layering and defining the form

Hyperbody MSc2 D2RP&O_DIA Group 2picture taken from ip.hyperbody.nl/index.php/Msc2G8:Group

Spatial ModelSurface

Definition of a physical shape

Definition of smart systems of sensors and actuators

Hyperbody MSc2 D2RP&O_DIA Group 2picture taken from ip.hyperbody.nl/index.php/Msc2G8:Group

Spatial ModelSurface

Hyperbody MSc2 D2RP&O_DIA Group 2picture taken from ip.hyperbody.nl/index.php/Msc2G8:Group

Systems of sensors and actuators

COMPUTER PROCESSING

ACTUATORS

SENSORS

Input/microcontroller board

Output/microcontroller board

Feedback loops

Sensors rely on chemical, mechanical and/or electrical properties to detect and measure changes in the physical environment. They convert information into digital or analog signals.

What might you want to sense in your project

Temperature

Position/LocationWind

Smoke

Water flow

Humidity

Pressure

Color

Smell

Vibration

Air quality

ENVIRONMENT

Sound/Noise

Motion

Light

Proximity/Presence

Biological data/heart rate, sleep quality, bacteria, sweat…

Deformation

Eye tracking

BODY

ENVIRONMENTBODY

Comfort, Safety, Assistance, Sustainability, Tracking, Social involvement, Provoking action… ?

What is the main objective

Choose your actuators according to which actions and senses you want to influence

An actuator is a type of a motor that is responsible for moving or controlling a mechanism or system. Actuators can be hydraulic, pneumatic, electrical, thermal or magnetic, and mechanical.

Structure components, devices and/or material properties

Actuating through

In the following some examples

Structure components

Hylozoic Ground by Philip Beesley Architect at Venice Architecture Biennale

Hylozoic Ground by Philip Beesley Architect at Venice Architecture Biennale

inFORM, Tangible Media Lab, MIT

Energy Floors - Piezoelectric-based energy harvesting

Nightclub is fitted with a ‘bouncing’ floor made of springs and a series of power generating blocks.

The blocks made from crystals produce small electrical current when squashed, a process known as piezoelectricity.

As dancers move up and down, the blocks are squeezed, current is fed into nearby batteries.

The batteries are constantly recharged by the movement of the floor, and used to power parts of the nightclub.

Devices

Peltier device- Thermoelectric coolers/heaters

Material properties

Hanabi, Nendo- Shape-memory alloy

Dye-sensitized solar cell

Summary of the tasks for an action-driven design approach

Objectives Video of activities

Scope

Structure

Skeleton

Surface

Storymapping

User Journey

Scheme of Zoning with Mapping of interactive elements

Spatial Model

what kind of experience we want to provoke, what kind of a problem we want to solve

is this something that the user has an interest in interacting with

what might be happening in the longer period

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