day 2

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North Carolina Teacher Academy Media Literacy Program Day 2

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Media LiteracyNorth Carolina Teachers Academy

Day 2: Focus on the Learner

Renee Hobbs, Ed.D.

Temple University

Philadelphia PA

ACCESSANALYZE/EVALUATE

COMMUNICATEACT

Literacy in Context: The Learning Spiral

Integrating ML Across the Curriculum

1. Teaching With Media & Technology2. Making Connections with Out-of-School Literacies3. Developing Information Access & Research Skills4. Strengthening Message Analysis Skills5. Composing Messages using Multimedia6. Exploring Media Issues in Society7. Sharing Ideas and Taking Action

The purpose of

media literacy education is to

help individuals of all ages

develop the habits of inquiry and

skills of expression that they need to be critical thinkers,

effective communicators and

active citizens in today’s world.

--Core Principles of Media Literacy Education, AMLA, St. Louis (2007)

Reading and Writing in Cultural Context

Cognitive: attention, memory, critical analytic ability, inferencing, visualization ability

Motivation: a purpose for reading and writing, aninterest in the content being read, self-efficacy as a reader and writer

Knowledge: vocabulary, topic knowledge, linguistic and discourse knowledge, knowledge of specific comprehension strategies

Approaches to Teaching

Method: Skills and techniques used in teaching & learning

Awareness: What the teacher knows about the learners

Knowledge: What the teacher knows about the subject

Ends: The purposes and goals of learning

Relationship: Connection between teacher & learner

SOURCE: Fenstermacher, G. & Soltis, J. (2004). Approaches to Teaching. Teachers College Press.

Approaches to Teaching

Method: Skills and techniques used in teaching & learning

Awareness: What the teacher knows about the learners

Knowledge: What the teacher knows about the subject

Ends: The purposes and goals of learning

Relationship: Connection between teacher & learner

SOURCE: Fenstermacher, G. & Soltis, J. (2004). Approaches to Teaching. Teachers College Press.

Middle School Students Spend8 hrs/day in Screen Activity

Middle School Students Spend8 hrs/day in Screen Activity

Middle School Students Spend8 hrs/day in Screen Activity

Most have a TV in their bedroomWatch 6 – 12 movies per weekListen to 15 hours of music weeklyList three or more favorite celebrities, athletes or musiciansUse social media websites for 40 minutes per dayMany create original content while online

Middle School Students Spend8 hrs/day in Screen Activity

Most have a TV in their bedroomWatch 6 – 12 movies per weekListen to 15 hours of music weeklyList three or more favorite celebrities, athletes or musiciansUse social media websites for 40 minutes per dayMany create original content while online4 of 5 teens say they rarely discuss media & technology issues with parents or other adults

Kaiser Family Foundation (2005). Generation M. Available: kff.org

Kaiser Family Foundation (2005). Generation M. Available: kff.org

What Kids do with Cell Phones

0

10

20

30

40

50

60

70

80

Play Games Text Message Listen to Music

Take Photos Download Music

Grade 4

Grade 5

Grade 6

RobbGrieco, M., Perez, A. Moore, D., Dainoff, B., Kiser, E. & Hobbs, R. (2008). It’s a Media World After All. Available: http://mediaeducationlab.com

1 out of every 3 middle-school boys and 1 in 10 girls play video or computer games every day.

Massachusetts General Hospital (2007, July 4). Most Middle-school Boys And Many Girls Play Violent Video Games. Science Daily.

Videogame Violence

Most 7th and 8th graders regularly play violent video games. Two-thirds of boys and more than one in four girls reported playing at least one M-rated game "a lot in the past six months.“

Many children are playing video games to manage their feelings, including anger and stress. Children who play violent games are more likely to play to get their anger out. They are also more likely to play games with strangers on the Internet.

"Contrary to the stereotype of the solitary gamer with no social skills, we found that children who play M-rated games are actually more likely to play in groups -- in the same room, or over the Internet," says Cheryl K. Olson, ScD, co-director of the Center for Mental Health and Media and lead author of the study. "Boys' friendships in particular often center around video games."

Parental Involvement in Children’s Media use

VIDEO CASE STUDIES:

Media in the Family

Television & Computer Begin to Merge

• 48% of internet users have been to video-sharing sites such as YouTube and the daily traffic to such sites on a typical day has doubled from 2006 to 2007.

• 2007 --15% of respondents said they had used a video-sharing site "yesterday"

• 2006 -- 8% had visited such a site "yesterday."

Pew Internet and American Life (December, 2007). Teens and Social Media. Available: http://www.pewinternet.org/pdfs/PIP_Teens_Social_Media_Final.pdf

Kaiser Family Foundation (2005). Generation M. Available: kff.org

Kaiser Family Foundation (2005). Generation M. Available: kff.org

Education: Preparing Young People for Life in Contemporary Culture

Renee HobbsFounder, Media Education LabProfessor, Department of Broadcasting, Telecommunications and Mass MediaSchool of Communications & Theater | College of EducationTemple UniversityPhiladelphia PA 19122Email: Renee.hobbs@temple.edu

http://mediaeducationab.comhttp://mediaeducationlab.com

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