database design victor murygin: world representation robert host: character representation laura...

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Database DesignDatabase Design

Victor Murygin: World Representation

Robert Host: Character Representation

Laura Thurber: Knapsack/Book bag

Ivy Weinberg: Courses and Prerequisites

Faculty Information

Mat Laba: Challenge Information

Joe Sharkey: World Navigation

Chris Conway: Non-Playing Characters

World RepresentationWorld Representation

By: Victor Murygin

The Coordinate TableThe Coordinate Table

CoordinateIDX – number (size to be specified)Y – number (size to be specified)Z – number (size to be specified)

ExplanationExplanation

Idea from graphics design Original design (Room, Hallway, Hotspot) Current design (Hotspot) When a Hotspot needs to be accessed, get

coordinates from the program CoordinateID linked to Hotspot table Program receives whatever is at the Hotspot This design wouldn’t be possible with last year’s

game

Character RepresentationCharacter Representation

By: Robert Host

PurposePurpose

Character represents people in the gameEach character has his/her own attributes.

CharacterCharacter

CharacterUserID

PasswordStrengthSpeed

PersuasionIntelligence

GPAMoney

ChallengesAnsweredCourses Taken/

Courses In Progress

Character cont.Character cont.

UserID – A unique identification name specified by the user. Limited to maximum of 8 characters.

Password – A string of characters that must match the specified UserID to allow access to the correct player.

Character cont.Character cont.

Strength – Determines how much weight the character can carry.

Speed – Determines how fast a character moves throughout the Watson building

Persuasion – Determines how well the character can manipulate professors and TAs for help

Intelligence – Rises and falls based on answers to challenges, current GPA, and any other task requiring brain power.

Character cont.Character cont.

GPA – Grade Point Average. Calculated based on grades in courses taken.

Money – Used to buy materials including books and junk food.

ChallengeSuccess – The number of challenges the character has successfully completed.

Courses Taken/In Progress – There will be a field for each course in the computer science curriculum. Each field will contain an integer value that can be easily converted into a letter grade. – GradeCS140, GradeCS328, GradeCS422, etc.

KnapsackKnapsack&&

Object TableObject Table

By: Laura Thurber

KnapsackKnapsack

Purpose:– To provide students with a place to carry quest

items/personal belongings– i.e. School books, BUC$ card, tests/paper

challenges

KnapsackKnapsack

Properties:– No size limit (can hold theoretically infinite

number of Objects).– No weight limit– May have different appearances (i.e. Prada

bookbag, L.L Bean bookbag, Wimpy Art Student Portfolio, Laptop carrying bag, Moogle Slave, Freshman Slave, etc)

KnapsackKnapsack

Fields:– SizeLimit (Integer) [not implemented, but

included in case it is implemented in the future]– ItemName (Comma-separated list)– Image (String) [may not be implemented]– Style (String) [Description]

ObjectObject

Purpose: – To identify those objects which are contained in

a Knapsack.– i.e. BUC$ Card, book, instrument, laptop, pen,

notebook

ObjectObject

Properties:– Weight (it doesn't matter, but if a weight limit is

at any time implemented in Knapsack, this will be needed.)

– Physical Description– Name

ObjectObject

Fields:– Name (String)– Weight (Integer)– Description (String)

Courses and PrerequisitesCourses and Prerequisites&&

Faculty InformationFaculty Information

By: Ivy Weinberg

Course TableCourse Table

The Course Table has 6 fields:• CourseID (Primary Key- AutoNumber)• CourseNumber (Required- Text)• CourseName (Required- Text)• CoreCourse (Required -Yes/No)• HotSpotID (Linked field)• ChallengeID (Linked field)

Tables Linked to CourseTables Linked to Course

Prerequisite – linked by primary key CourseIDFaculty– linked by primary key CourseIDHotSpot – linked by HotSpotIDChallenge – linked by ChallengeID

Prerequisite TablePrerequisite Table

The Prerequisite Table has 5 fields:• PrerequisiteID (Primary Key- AutoNumber)• PrereqID (Required- Number)• PrerequisiteNumber (Required- Text)• PrerequisiteName (Required -Text)• CourseID (Linked field)

Faculty TableFaculty Table

The Faculty Table has 7 fields:• FacultyID (Primary Key- AutoNumber)• FacID (Required- Number)• FirstName (Required- Text)• LastName (Required -Text)• Phone (Not required - Text) • Email (Not required - Text) • CourseID (Linked Field)

Database RelationshipsDatabase Relationships

Challenge InformationChallenge Information

By: Mat Laba

Component Detail

Each series of challenges will consist of five questions / answers

Each series will address specific topics as they relate to coursework which is part of the core computer science curriculum at

SUNY Binghamton.

Component Detail cont.A series of challenges were collected for the

following courses: CS133 Introduction to C / C++ CS210 Logic Design CS220 Assembly Language Programming CS240 Data Structures in C++ CS328 Internet Programming CS333 Algorithms CS373 Finite Automata CS422 Enterprise Programming CS471 Programming Languages CS480B Network Security

Data DesignData Design

The access table which holds the challenge information will have the following form:

ChallengeID – the primary keyChallengeQuestion – a memo field which holds

the challengeChallengeAnswer – a text field which holds the

answerCourseID – the course idHotSpotID - the hotspot id

Expected UsageExpected Usage

The challenges information table contains challenge records.

Each record has a primary key (challenge_ID) which may be used to uniquely identify particular challenges and their associated characteristics.

A challenge object containing attributes as described in the challenges table

World NavigationWorld Navigation

By: Joseph Sharkey

World NavigationWorld Navigation

Where are all the players in the game?Where are all the NPC’s?Where are the objects that generate an event

upon collision?

HotSpotHotSpot

• HotSpotID- AutoNumber

•Name- 50 character name for the HotSpot

•Comment- 100 character comment

•CenterCoordinateID- link to Coordinate talbe; represents the center of the HotSpot

HotSpotHotSpot

• Length- Integer size of the hotspot in the X-direction

• Width- Integer size of the hotspot in the Z-direction

Non-Playing CharacterNon-Playing Character& &

Question TableQuestion Table

By: Christopher Conway

Non-Playing CharacterNon-Playing Character

NPCharacterID – this is the primary key, used to identify the character

QuestionID – this is the id used to link to the questions table, each NPCharacter will have a question to ask

FirstName – this is the first name for the character LastName – this is the last name for the character HotSpotID – this is the id used to link to the

HotSpot table, this will be used to tell where the character is in the game

Question TableQuestion Table

QuestionID - this is the primary key, used to identify the question

Question – this is the actual questionAnswer – this is the answer to the question,

if there is an answer

RelationshipsRelationships

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