curriculum created and edited for the ihsa by don cobb, jay lyons, bill olsen, & brad stearns...

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Curriculum created and edited for the IHSA byDon Cobb, Jay Lyons, Bill Olsen, & Brad Stearns

Revised and edited byKevin Mallehan, Bill Olsen, Bob Rowatt, & Brad

Stearns

PowerPoint presentation created byBrad Stearns

Revision 6, 1/10/10

PurposePurpose

• The Level I curriculum will cover general topics The Level I curriculum will cover general topics such as Professionalism, Sportsmanship, Conflict such as Professionalism, Sportsmanship, Conflict Resolution, and IHSA Policies.Resolution, and IHSA Policies.

• Topics specific to baseball will include the pre-Topics specific to baseball will include the pre-game conference, signals and communication, game conference, signals and communication, plate mechanics, balks, and a heavy emphasis on plate mechanics, balks, and a heavy emphasis on 2-person mechanics, with very little, if any, 2-person mechanics, with very little, if any, coverage of 3-person mechanics.coverage of 3-person mechanics.

• Having satisfactorily completed a Level I clinic will satisfy the IHSA requirement that all officials must attend at least one clinic every three years.

• Completing this clinic will also earn each official two (2) points added to his Officials Power Rating. The official will earn five (5) additional Power Points for attending any baseball clinic in consecutive years.

IHSA Policies

• Current License

• Uniform

• Patches

• Rules meetings and Clinics

• Special report forms

• Part 1 test

• Promotion

• State playoff availability

Signals and Signals and CommunicatioCommunicatio

nsns

Signals and Communications

The use of signals and the communications between umpires in extremely important in the flow of any game.

Signals and Communications

The use of signals and the communications between umpires in extremely important in the flow of any game.

The use of signals is a method by which both umpires can communicate with each other to let one another know of a particular play situation that could happen.

Signals and Communications

• Infield FlyRight hand to the bill of your cap.

Signals and Communications

• Infield FlyRight hand to the bill of your cap.

• Infield Fly Wipe-offBrush left arm with right hand.

Signals and Communications

• Infield FlyRight hand to the bill of your cap.

• Infield Fly Wipe-offBrush left arm with right hand.

• Two out time playTwo fingers from right hand to top of left wrist.

Signals and Communications

• Movement By Umpires on Hit Ball

Rotating right hand to indicate movement by plate umpire on a hit ball.

Signals and Communications

• Movement By Umpires on Hit Ball

Rotating right hand to indicate movement by plate umpire on a hit ball.

Pointing to the ground at home plate to indicate that he is not leaving the home plate area.

Signals and Communications

• Infield Fly• Infield Fly Wipe-off• Two Out Time Play• Movement By Umpires on Hit Ball

All of these signals from one umpire should be acknowledge by the other umpire.

Signals and Communications

• Infield Fly• Infield Fly Wipe-off• Two Out Time Play• Movement By Umpires on Hit Ball

All of these signals from one umpire must be acknowledge by the other umpire.

Even though two veteran umpires may be working together, it is still important to use and acknowledge these signals.

Pre-game Pre-game ChecklistChecklist

Pre-game Check List

• Darkness: Plate umpire’s (UIC) call

Pre-game Check List

• Darkness: Plate umpire’s call

• Rain Delays: Plate umpire’s call Use common sense If not a washout, wait at least 15 min. If lightning in the area, clear the field immediately.

• The 30 Minute Rule should be strictly enforced.

Pre-game Check List

• Line-up card: Kept by plate umpire

Pre-game Check List

• Line-up card: Kept by plate umpire

• Time plays: Return signal

Pre-game Check List

• Line-up card: Kept by plate umpire

• Time plays: Return signal

• Fair/foul call: Down 1st base line if base umpire is on line.

Pre-game Check List

• Double play: Plate umpire has interference call on front end.

Pre-game Check List

• Double play: Plate umpire has interference call on front end.

• Fly ball coverage: Base umpire on the line Base umpire in the middle (use the “V”)

Pre-game Check List

• Double play: Plate umpire has interference call on front end.

• Fly ball coverage:

Base umpire on the line Base umpire in the middle (use the “V”)

• Low line drives: Infield and outfield

Pre-game Check List

• Ground ball coverage: Bases empty, runners on base

Pre-game Check List

• Ground ball coverage: Bases empty, runners on base

• Base hit coverage: Singles, extra base hits Bases empty, runners on base

Pre-game Check List

• Bunt coverage: Bases empty Runners on base Plate umpire has running lane violation

Pre-game Check List

• Bunt coverage: Bases empty Runners on base Plate umpire has running lane violation

• Tag-ups/Touches: Who has what?

Pre-game Check List

• Dead ball/Live ball: After a dead ball, ball becomes live only after pitcher

is on the rubber and batter is ready in the box. Important: Plate ump, put ball in play after every

dead ball.

Pre-game Check List

• Getting help:Rule interpretationCheck swing: only when called a ball and asked for by plate

umpire. Make an honest call.Swipe tag at first, if asked by partner.Pulled foot at first, if asked by partner.Ball dropped on blind side, if asked.Hit batsman, if asked.Two umpires, opposite calls.Dropped foul tip, U2 call immediately.Batted ball off of batter in box, U2 call immediately.

Pre-game Check List

• Signals: Infield fly (bill of cap) Infield fly wipe-off (brush arm with hand) Time play (point to wrist) Lost count (finger roll or show counter) Situation communications (U1 rotating or staying

home; how many outs)

Two-Person Two-Person MechanicsMechanics

Designations:

• The Plate umpire is designated as U1.

Two-Person MechanicsTwo-Person Mechanics

U1

Designations:

• The Plate umpire is designated as U1.

• The field umpire is designated as U2.

Two-Person MechanicsTwo-Person Mechanics

U1

U2

Position A

• On the 1st base foul line, with both feet in foul territory at approximately the edge of the outfield grass, and always at least a foot or two behind the 1st baseman.

Field PositionsField Positions

A

Position B

• In the middle of the infield on the 1st base side.

Field PositionsField Positions

B

Position C

• In the middle of the infield on the 3rd base side.

Field PositionsField Positions

C

Field PositionsField Positions

All of these positions may be modified depending where the runners are during the various game situations.

C B

A

Diagram 1

No one on base

U2 in the standard A position.

U1

U2

U1

U2 U3

Diagram 2

No one on base

U1 has the fair/foul call all the way down the 3rd base line.

Ground ball hit tothe left side (from the 2nd baseman to the 3rd base foul line).

U1

U2

U1

U2 U3

Diagram 2

No one on base

Ground ball hit tothe left side (from the 2nd baseman to the 3rd base foul line).

U1

U2

U1 move up the 1st base line. Be prepared to assist U2, if asked, on a swipe tag orpulled foot.

U1

U2 U3

Diagram 2

No one on base

Ground ball hit tothe left side (from the 2nd baseman to the 3rd base foul line).

U1

U2

U2 make the two step move to 1st base or move into the infield to get the 90o angleon the throw, depending where the ball is hit.

••

U1

U2 U3

Diagram 2

No one on base

Ground ball hit tothe left side (from the 2nd baseman to the 3rd base foul line).

U1

U2••

U2 be prepared to take the play into 2nd and 3rd, if necessary, on an error.

U1

U2 U3

Diagram 3

No one on base

Ground ball hit tothe right side (fromthe 2nd baseman to the 1st base foul line).

U1

U2 U3

U1 move up the 1st baseline; be prepared to judge possible running lane violation.Be prepared to assist U2, if asked, on a swipe tag.

U1

U2

U1

U2 U3

Diagram 3

No one on base

Ground ball hit tothe right side (fromthe 2nd baseman to the 1st base foul line).

U1

U2 U3

U1

U2

U2 move up the line in foul territory to get the best angle. This is especially importantwhen the pitcher takes the throw at 1st. This will usually be the same coverage on bunts.

U1

U2 U3

Diagram 3

No one on base

Ground ball hit tothe right side (fromthe 2nd baseman to the 1st base foul line).

U1

U2 U3

U1

U2

U2 must be prepared to take the play into 2nd, and 3rd, if necessary, on an error.

U1

U2 U3

Diagram 4

No one on base

Fly ball hit downthe RF line, or possible trap play in short RF or rightCF.

U1

U2 U3

U1

U2

U2 go out down the line on ball down the line and rule on catch/no-catch, fair/foul. On the possible trap play, move out at an angle not in a direct line to the ball to get the best look, and rule on catch/no-catch. Do not come back in to make a call at any base, other than to possibly help on a run-down between bases.

U1

U2 U3

Diagram 4

No one on base

U1 move out into the infield; watch BR touch 1st. On a no-catch, be prepared to take the BR back into 1st, or into 2nd, 3rd, or the plate, if necessary.

Fly ball hit downthe RF line, or possible trap play in short RF or rightCF.

U1

U2 U3

U1

U2

U1

U2 U3

Diagram 5

No one on base

U1 move out into the infield, taking fly ball coverage and the fair/foul call down the 3rd base line.

Fly ball hit to any-where outfield ex-cept down the RFline or possibletrap in short RF orright CF.

U1

U2 U3

U1

U2

U1

U2 U3

Diagram 5

No one on base

Fly ball hit to any-where outfield ex-cept down the RFline or possibletrap in short RF orright CF.

U1

U2 U3

U1

U2

U2 come into the infield, and make the pivot. Watch batter-runner touch 1st base. Beprepared to take batter-runner into 2nd and 3rd, if necessary. U1 will have plate coverage if necessary.

Diagram 6

No one on base

U1 move out into the infield to observe all action.

Routine groundball or line drivehit to outfield withno chance of acatch.This includesobvious extra basehits into the gaps.

U1

U2

Diagram 6

No one on base

Routine groundball or line drivehit to outfield withno chance of acatch.This includesobvious extra basehits into the gaps.

U1

U2

U2 come into the infield, and make the pivot. Watch batter-runner touch 1st base. Beprepared to take batter-runner into 2nd and 3rd, if necessary. U1 will have platecoverage if necessary.

Diagram 7

Runner on 1st

U2 move to the middle of the infield in the B position. Position yourself approximate-ly 1/2 to 2/3 the way between the mound and 2nd base in a line between the plate and the left edge of the mound. Be prepared for the pick-off at 1st and the steal at 2nd.

Basic Positions

U1

U2

Diagram 7

Runner on 1st

U1

U2

U1 make all fair/foul calls down the lines. Move into the infield watching for the illegal slide into 2nd. Then move up the 3rd base line and be prepared to take R1 into 3rd base. Calls at 3rd base should be made standing in fair territory.

Ground ball in theinfield.

Diagram 7

Runner on 1st

U1

U2

U2 tuck back towards the mound and take R1 into 2nd base; then turn toward 1st to watch for the back end of the double play attempt. Or if no play is made at 2nd, drift toward 1st to take the play on the BR.

Ground ball in theinfield.

U1Diagram 8

Runner on 1st

U1 move down the appropriate line and take the fly ball coverage, indicating catch/no-catch, and fair/foul. On a no-catch, be prepared to take R1 into 3rd. Advise U2 that you have the ball.

Fly balls outsidethe “V” (from RFto the RF line orfrom LF to the LFLine).(Note: Key off ofinitial movementof RF or LF. If hemoves toward theline, apply thiscoverage.)

U1

U2

RFLF

U1Diagram 8

Runner on 1st

Fly balls outsidethe “V” (from RFto the RF line orfrom LF to the LFLine).(Note: Key off ofinitial movementof RF or LF. If hemoves toward theline, apply thiscoverage.)

U1

U2

RFLF

U2 watch R1 tag 1st on the catch before advancing. Also, on the long fly ball that iscaught, if R1 advances past 2nd base, make sure he re-tags 2nd before returning to 1st.On a no-catch, watch the BR touch 1st and that he does not pass R1. Watch R1 around 2nd, and take BR into 2nd.

U1Diagram 9

Runner on 1st

U1 step out into the infield to observe all action. Be prepared to take R1 into 3rd ifnecessary.

Fly ball to theoutfield in the “V”(from LF to RF).(Note: Key off ofinitial movementof LF or RF. If hemoves straight inor toward CF, ap-ply this coverage.)

U1

U2

U1

U2

U3

U1

U2

RFLF

U1Diagram 9

Runner on 1st

Fly ball to theoutfield in the “V”(from LF to RF).(Note: Key off ofinitial movementof LF or RF. If hemoves straight inor toward CF, ap-ply this coverage.)

U1

U2

U1

U2

U3

U1

RFLF

U2 take the fly ball. Do not move out of the infield; on the long fly ball that iscaught, if R1 advances past 2nd base, make sure he re-tags 2nd before returning to 1st.

U2

U1Diagram 10

Runner on 1st

U1 move down 3rd base line. Be prepared to take R1 into 3rd if necessary.

Any base hit to theoutfield

U1

U2

U1

U2

U1Diagram 10

Runner on 1st

Any base hit to theoutfield

U1

U2

U1

U2

U2 watch R1 touch 2nd base. Be prepared for a throw-back on R1 at 2nd or the BR at1st. If R1 goes to 3rd, be prepared to take BR into 2nd.

U1Diagram 10

Runner on 1st

Any base hit to theoutfield

U1

U2

U1

U2

If there is chance that R1 could score, U1 must quickly retreat home for a possible play at the plate on R1. Let your partner know you are going home.U2 take the BR around 2nd and into 3rd, if necessary.

U1Diagram 11

Runner on 2nd

U2 move to the middle of the infield in the C position. Position yourself approximate-ly 1/2 to 2/3 the way between the mound and 2nd base in a line between the plate and the right edge of the mound. Be prepared for the pick-off at 2nd or the steal of 3rd.

Basic positions

U1

U2

U1

U2

U1Diagram 11

Runner on 2nd

U2, with 2 outs and a 3-2 count on the batter, there is no reason why you couldn’t move to the B position to get a better angle on the BR on the ground ball and subsequent play at 1st.

NOTE: This mechanic is not mandatory but offered as a suggestion.

Basic positions(Optional)

U1

U2

U1

U2

U2

U1Diagram 11

Runner on 2ndU1

U2

U1

U2

U1 step into the infield in front of the plate and observe all action. With less than 2 outs, be prepared to take R1 into 3rd after the throw on the BR at 1st. With 2 outs watch the BR down the first base line. Be prepared to give U2 help (only if he asks for it) on a possible swipe tag on BR or 1B pulling his foot off the bag.

Ground ball inthe infield.

Change inMechanic

Previously

U1Diagram 11

Runner on 2ndU1

U2

U1

U2

U1 step into the infield in front of the plate and observe all action. watch the BR down the first base line. Be prepared to give U2 help (only if he asks for it) on a possible swipe tag on BR or 1B pulling his foot off the bag.

Ground ball inthe infield.

Change inMechanic

New Mechanic

U1Diagram 11

Runner on 2ndU1

U2

U1

U2

•Ground ball inthe infield.

U2 move swiftly toward the mound. Watch the infielder field the ball, adjusting your position accordingly as to not interfere with a throw to 1st. With your back to the plate, observe a possible initial throw to 2nd, or to 3rd, or make the call on the BR at 1st as well as a possible throw-back to 2nd or 3rd on the 2nd play.

Change inMechanic

New Mechanic

U1Diagram 12

Runner on 2nd

U1 move down line and take the fly ball coverage; rule on fair or foul, catch orno-catch. Watch BR touch 1st. Advise U2 that you have the ball.

Fly balls outsidethe “V” (from RFto the RF line orfrom LF to the LFLine).(Note: Key off ofinitial movementof RF or LF. If hemoves toward theline, apply thiscoverage.)

U1

U2

U1

RFLF

U2

U1Diagram 12

Runner on 2nd

Fly balls outsidethe “V” (from RFto the RF line orfrom LF to the LFLine).(Note: Key off ofinitial movementof RF or LF. If hemoves toward theline, apply thiscoverage.)

U1

U2

U1

RFLF

U2

U2 move back toward the mound to get the best possible angle between the ball and R1. Watch R1’s tag-up at 2nd, and take him into 3rd or on a throw-back to 2nd. On a no-catch take responsibilities on all 3 bases for R1 and BR.

U1Diagram 13

Runner on 2nd

U1 step into the infield in front of the plate and observe all action. Watch BR touch1st.

Fly ball to theoutfield in the“V” (from LF tothe RF)(Note: Key off ofinitial movementof LF or RF. Ifhe moves straightin or toward CF,apply thiscoverage.)

U1

U2

U1

RFLF

U2

U1Diagram 13

Runner on 2nd

Fly ball to theoutfield in the“V” (from LF tothe RF)(Note: Key off ofinitial movementof LF or RF. Ifhe moves straightin or toward CF,apply thiscoverage.)

U1

U2

U1

RFLF

U2

U2 take the fly ball coverage, moving back toward the mound to get the best possibleangle between the ball and R1. Watch R1’s tag-up at 2nd, and take him into 3rd or on athrow-back to 2nd. On a no-catch take responsibilities on all 3 bases for R1 and BR.

U1Diagram 14

Runner on 2nd

U1 step into the infield in front of the plate and observe all action. Watch R1 touch3rd. Be prepared for a play at the plate.

Any base hit tothe outfield.

U1

U2

U1

U2

U1Diagram 14

Runner on 2nd

Any base hit tothe outfield.

U1

U2

U1

U2

U2 move up towards the mound, and watch BR touch 1st. Be prepared to take theBR into 2nd, or a throw-back at 1st. Also be prepared to take R1 into 3rd, or a throw-back at 2nd.

Diagram 15

Runners on 1st

and 2nd

U2 start in the standard C position. Be prepared for the pick-off at 1st or 2nd and thesteal of 2nd and/or 3rd.

Basic Positions

U1

U2

Diagram 15

Runners on 1st

and 2nd

U1 take the fair/foul call down both lines; then move up the 1st base line and be prepared to judge possible interference on a running lane violation. Watch for theillegal slide at 2nd or 3rd on the front end of the double play. Watch R1 touch 3rd if he is not played on, and be prepared for a play at the plate.

Ground ball in theInfield.

U1

U2

Diagram 15

Runners on 1st

and 2nd

Ground ball in theInfield.

U1

U2

U2 move in toward the mound and be prepared to call the both ends of a double playattempt either at 3rd or 2nd or the play on the BR at 1st. On any error, be prepared for aplay at any base.

Runners on 1st

and 2nd

U2 may change to the B position.

The runners will always be moving; therefore R1 stealing 3rd is not relevant.

Basic Positions…

Optional Coverage

With 2 outs and a3-2 count on the batter…

U1

U2U2

Diagram 15

U1Diagram 16

U1, if down the LF line, move up line and take the fly ball coverage; rule on fair or foul, catch or no-catch. Move on down the line and prepared to take the play on R1 into 3rd after the catch. Advise U2 that you have the ball.

Fly balls outsidethe “V” (from RFto the RF line orfrom LF to the LFLine).(Note: Key off ofinitial movementof RF or LF. If hemoves toward theline, apply thiscoverage.)

U1

U2

Runners on 1st

and 2nd

U1

RFLF

U2

U1Diagram 16

Fly balls outsidethe “V” (from RFto the RF line orfrom LF to the LFLine).(Note: Key off ofinitial movementof RF or LF. If hemoves toward theline, apply thiscoverage.)

U1

U2

Runners on 1st

and 2nd

U1

RFLF

U2

U1, if down the RF line, move up line and take the fly ball coverage; rule on fair or foul, catch or no-catch. Immediately move toward 3rd and be prepared to take the play on R1 into 3rd after the catch. Advise U2 that you have the ball.

U1Diagram 16

Fly balls outsidethe “V” (from RFto the RF line orfrom LF to the LFLine).(Note: Key off ofinitial movementof RF or LF. If hemoves toward theline, apply thiscoverage.)

U1

U2

Runners on 1st

and 2nd

U1

RFLF

U2

U2 move back toward the mound to get the best possible angle between the ball and R1. Watch R1’s tag-up at 2nd, and R2’s tag-up at 1st. Be prepared to take R2 into 2nd after the catch. On a no-catch take responsibilities on all 3 bases for R1, R2 and BR, especially if U1 gives directions he is returning to cover the plate.

U1Diagram 17

Runners on 1st

and 2nd

U1 step into the infield in front of the plate and observe all action. Watch BR touch1st. Immediately move toward 3rd and be prepared to take the play on R1 into 3rd afterthe catch.

Fly ball to theoutfield inside the“V” (from LF tothe RF)(Note: Key off ofinitial movementof LF or RF. Ifhe moves straightin or toward CF,apply thiscoverage.)

U1

U2

U1

RFLF

U2

U1Diagram 17

Runners on 1st

and 2nd

Fly ball to theoutfield inside the“V” (from LF tothe RF)(Note: Key off ofinitial movementof LF or RF. Ifhe moves straightin or toward CF,apply thiscoverage.)

U1

U2

U1

RFLF

U2

U2 take the fly ball coverage, moving back toward the mound to get the best possibleangle between the ball and R1. Watch R1’s tag-up at 2nd and R2’s tag-up at 1st. Beprepared for plays on 1st and/or 2nd after the catch. On a no-catch take responsibilities on all 3 bases for R1, R2, and BR.

Diagram 18

Runners on 1st

and 2nd

U1 move out in front of the plate and observe all action. Watch R1 and R2 (all lead-ing runners) touch 3rd, and be prepared for a play at the plate.

Base hit to theoutfield.

U1

U2

Diagram 18

Runners on 1st

and 2nd

Base hit to theoutfield.

U1

U2

U2 watch R2 touch 2nd and BR touch 1st. Be prepared to take them into 3rd and 2nd,respectively. Also be prepared for a throw-back on BR at 1st and R2 at 2rd.

Diagram 19

Runners on 1st

and 3rd

U2 move to the middle of the infield in the standard B position. Be prepared for thepick-off at 1st and 3rd, and the steal at 2nd.

Basic positions.

U1

U2

Diagram 19

Runners on 1st

and 3rd

1. On 2nd base steal, you are taking throw and runner into 2nd base like you normallywould with runner at 1st only.

Advantages forusing Position B with runners on1st and 3rd

(as opposed toPosition C).

U1

U2

Diagram 19

Runners on 1st

and 3rd

2. On 2nd base steal with a snap throw to 3rd, you are already facing 3rd base. If inPosition C, you may very well have your back to the play at 3rd.

Advantages forusing Position B with runners on1st and 3rd

(as opposed toPosition C).

U1

U2

Diagram 19

Runners on 1st

and 3rd

3. In a better position to cover the intentional run-down play between 1st and 2nd.

Advantages forusing Position B with runners on1st and 3rd

(as opposed toPosition C).

U1

U2

Diagram 19

Runners on 1st

and 3rd

4. In better position for the pickoff play at 1st.

Advantages forusing Position B with runners on1st and 3rd

(as opposed toPosition C).

U1

U2

Diagram 19

Runners on 1st

and 3rd

5. On a ground ball to the infield, the vast majority of the plays will be on R2 at 2nd,and/or the BR at 1st, or R1 at the plate, but not on R1 at 3rd. You need to be in alocation on the field nearest to the play which is most likely to occur—that location is Position B, not Position C.

Advantages forusing Position B with runners on1st and 3rd

(as opposed toPosition C).

U1

U2

Diagram 19

Runners on 1st

and 3rd

1. Further away from 3rd on a pickoff attempt by the pitcher or snap throw by thecatcher.

Disadvantages forusing Position B with runners on1st and 3rd

(as opposed toPosition C).

U1

U2

U1Diagram 19

Runners on 1st

and 3rd

There are 5 advantages for using Position B with runners at 1st and 3rd.There is only 1 disadvantage for using Position B with runners at 1st and 3rd.

Disadvantages andAdvantages forusing Position B with runners on1st and 3rd

(as opposed toPosition C).

Summary:

U1

U2

Diagram 19

Runners on 1st

and 3rd

There are 5 advantages for using Position B with runners at 1st and 3rd.There is only 1 disadvantage for using Position B with runners at 1st and 3rd.

Conclusion: Always go to Position B with runners at 1st and 3rd.

Disadvantages andAdvantages forusing Position B with runners on1st and 3rd

(as opposed toPosition C).

Summary:

U1

U2

Summary on when to be in the B position and when to

be in the C position

With runners on base

• Use the C position only when 3rd base is in imminent danger of being stolen (ie. runners at 2nd, or 1st and 2nd).

• In all other situations (with runners on base), use the B position.

Diagram 19

Runners on 1st

and 3rd

U1 stay at home for a possible play at the plate. If R1 scores uncontested or if R1stays at 3rd, move out in front of the plate and observe all action. Watch for the illegalslide by R2 on the force out at 2nd.

Ground ball in theinfield.

U1

U2

Diagram 19

Runners on 1st

and 3rd

Ground ball in theinfield.

U1

U2

U1 stay at home for a possible play at the plate. If R1 scores uncontested or if R1stays at 3rd, move out in front of the plate and observe all action. Watch for the illegalslide by R2 on the force out at 2nd. If no play is made initially on R2 at 2nd and he tries to go to 3rd on the throw to 1st, move down to 3rd to make that call.

Diagram 19

Runners on 1st

and 3rd

Ground ball in theinfield.

U1

U2

U2 take R2 into 2nd, then turn to take BR at 1st on the back end of the double play.

Diagram 19

Runners on 1st

and 3rd

Ground ball in theinfield.

U1

U2

U2 take R2 into 2nd, then turn to take BR at 1st on the back end of the double play.

If R1 stays at 3rd, watch for a possible throwback on him at 3rd.

U1Diagram 20

U1, if down the LF line, move up line and take the fly ball coverage; rule on fair or foul, catch or no-catch. Watch the tag-up of R1 at 3rd, and be prepared for a play at the plate. Advise U2 that you have the ball.

Fly balls outsidethe “V” (from RFto the RF line orfrom LF to the LFLine).(Note: Key off ofinitial movementof RF or LF. If hemoves toward theline, apply thiscoverage.)

U1

U2

Runners on 1st

and 3rd

RFLF

••

U1

U2

U1Diagram 20

Fly balls outsidethe “V” (from RFto the RF line orfrom LF to the LFLine).(Note: Key off ofinitial movementof RF or LF. If hemoves toward theline, apply thiscoverage.)

U1

U2

Runners on 1st

and 3rd

RFLF

••

U1

U2

U1, if down the RF line, move back to get the best possible line on the fly ball and and still observe R1 at 3rd; rule on fair or foul, catch or no-catch. Watch the tag-up of R1 at 3rd, and be prepared for a play at the plate. Advise U2 that you have the ball.

U1Diagram 20

Fly balls outsidethe “V” (from RFto the RF line orfrom LF to the LFLine).(Note: Key off ofinitial movementof RF or LF. If hemoves toward theline, apply thiscoverage.)

U1

U2

Runners on 1st

and 3rd

RFLF

••

U1

U2

U2, look to see that R2 tags-up at 1st after the catch. Be prepared to take R2 into 2nd if he advances after the catch. If R1 does not advance from 3rd, watch for a possible throwback to 3rd.

Diagram 21

Runners on 1st

and 3rd

U1 drift back toward the 3rd base dugout in order to get as good as possible line on thefly ball and R1 at 3rd. Watch the tag-up of R1 at 3rd. As soon as the fielder touchesthe ball, immediately return to the plate for a possible play on R1.

Fly ball to the out-field in the “V”(from LF to RF).(Note: Key off ofinitial movementof LF or RF. If hemoves straight in ortoward CF, applythis coverage.) U1

U2

RFLF

Diagram 21

Runners on 1st

and 3rd

Fly ball to the out-field in the “V”(from LF to RF).(Note: Key off ofinitial movementof LF or RF. If hemoves straight in ortoward CF, applythis coverage.) U1

U2

RFLF

U2 move to a position to take the fly ball coverage. Do not move out of the infield.If R1 does not advance home, be prepared for a throw back to 3rd. Look to see thatR2 tags-up at 1st after the catch. If R2 tags at first and advances, be prepared to take that play into 2nd.

Diagram 22

Runners on 1st

and 3rd

U1 move down the 3rd base line, watching over your shoulder that R1 touches theplate. Be prepared to take R2 into 3rd if necessary. On an extra base hit, be preparedto retreat to the plate (while verbalizing that to U2) for a possible play on R2.

Base hit to theoutfield.

U1

U2

Diagram 22

Runners on 1st

and 3rd

Base hit to theoutfield.

U1

U2

U2 watch R2 touch 2nd base and BR touch 1st. Be prepared for a throw-back on R2at 2nd or BR at 1st. If R2 goes to 3rd, be prepared to take BR into 2nd. On the extrabase hit, be prepared to take the BR into 3rd if U1 indicates he’s going back to the plate.

Diagram 23

Runner on 3rd

U2 move to the middle of the infield in the B position. Position yourself approximate-ly 1/2 to 2/3 the way between the mound and 2nd base in a line between the plate and the left edge of the mound. Be prepared for the pick-off of R1 at 3rd.

Basic positions

U1

U2

Summary on when to be in the B position and when to

be in the C position

With runners on base

• Use the C position only when 3rd base is in imminent danger of being stolen (ie. runners at 2nd, or 1st and 2nd).

• In all other situations (with runners on base), use the B position.

Diagram 23

Runner on 3rd

U1 observe R1 at 3rd for a possible play at the plate. Also watch BR down the line.

Ground ball inthe infield.

U1

U2

Diagram 23

Runner on 3rd

Ground ball inthe infield.

U1

U2

U2 move swiftly toward the mound. Watch the infielder field the ball, adjusting yourposition accordingly as to not interfere with a throw to 1st. With your back to theplate, observe a possible throw-back to 3rd on R1. Make the call on the BR at 1st.

U1Diagram 24

Runner on 3rd

U1, if down the LF line, move up line and take the fly ball coverage; rule on fair or foul, catch or no-catch. Observe R1’s tag-up at 3rd, and be prepared for a play at the plate on R1 after the tag-up. Advise U2 that you have the ball.

Fly balls outsidethe “V” (from RFto the RF line orfrom LF to the LFLine).(Note: Key off ofinitial movementof RF or LF. If hemoves toward theline, apply thiscoverage.)

U1

U2

RFLF

U1

U2

U1Diagram 24

Runner on 3rd

U1, if down the RF line, position yourself looking down the RF line and take the fly ball coverage; rule on fair or foul, catch or no-catch. Move back as far as practical to observe R1’s tag-up at 3rd, and be prepared for a play at the plate on R1 after the tag-up. Advise U2 that you have the ball.

Fly balls outsidethe “V” (from RFto the RF line orfrom LF to the LFLine).(Note: Key off ofinitial movementof RF or LF. If hemoves toward theline, apply thiscoverage.)

U1

U2

RFLF

U1

U2

U1Diagram 24

Runner on 3rd

Fly balls outsidethe “V” (from RFto the RF line orfrom LF to the LFLine).(Note: Key off ofinitial movementof RF or LF. If hemoves toward theline, apply thiscoverage.)

U1

U2

RFLF

U1

U2

U2 if R1 does not advance after the catch, watch for a possible throw-back at 3rd. Watch BR touch 1st. On a no-catch take responsibilities on all 3 bases for action on BR.

U1Diagram 25

Runner on 3rd

U1 drift back toward the 3rd base dugout in order to get as good as possible line onthe fly ball and R1 at 3rd. Watch the tag-up of R1 at 3rd. As soon as the fieldertouches the ball, immediately return to the plate for a possible play on R1. If possible, try to observe BR touch 1st.

Fly ball to theoutfield in the“V” (from LF tothe RF)(Note: Key off ofinitial movementof LF or RF. Ifhe moves straightin or toward CF,apply thiscoverage.)

U1

U2

U1

U2

RFLF

U1Diagram 25

Runner on 3rd

U2 take the fly ball coverage, getting the best possible angle between the ball and thefielder. If possible, try to observe BR touch 1st. On a no-catch take responsibilities atall 3 bases on BR.

Fly ball to theoutfield in the“V” (from LF tothe RF)(Note: Key off ofinitial movementof LF or RF. Ifhe moves straightin or toward CF,apply thiscoverage.)

U1

U2

U1

U2

RFLF

Diagram 26

Runner on 3rd

U1 move up the 3rd base line to observe all action. Watch R1 touch home.

Any base hit tothe outfield.

U1

U2

Diagram 26

Runner on 3rd

Any base hit tothe outfield.

U1

U2

U2 move up towards the mound, and watch BR touch 1st. Be prepared to take the BRinto 2nd or 3rd, or a throw-back at 1st.

Diagram 27

Runners on 2nd

and 3rd

U2 move to the middle of the infield in the B position. Position yourself approximate-ly 1/2 to 2/3 the way between the mound and 2nd base in a line between the plate and the right edge of the mound. Be prepared for the pick-off of R1 at 3rd or R2 at 3rd.

Basic positions

U1

U2

Summary on when to be in the B position and when to

be in the C position

With runners on base

• Use the C position only when 3rd base is in imminent danger of being stolen (ie. runners at 2nd, or 1st and 2nd).

• In all other situations (with runners on base), use the B position.

Diagram 27

Runners on 2nd

and 3rd

Ground ball in theinfield.

U1 be prepared for a play at the plate on R1. Watch the BR down the first base line.Be prepared to give U2 help (only if he asks for it) on a possible swipe tag on BR or1B pulling his foot off the bag. On a bunt watch for a possible running lane violation by BR on a play at first.

U1

U2

Diagram 27

Runners on 2nd

and 3rd

Ground ball in theinfield.

U1

U2

U2 move swiftly toward the mound. Watch the infielder field the ball, adjusting yourposition accordingly as to not interfere with a throw to 1st or the plate. With yourback to the plate, observe a possible throw-back to 2nd on R2 or 3rd on R1. Make the call on the BR at 1st.

U1Diagram 28

U1, if down the LF line, move up line and take the fly ball coverage; rule on fair or foul, catch or no-catch. Watch the tag-up of R1 at 3rd, and be prepared for a play at the plate. Advise U2 that you have the ball.

Fly balls outsidethe “V” (from RFto the RF line orfrom LF to the LFLine).(Note: Key off ofinitial movementof RF or LF. If hemoves toward theline, apply thiscoverage.)

U1

U2

Runners on 2nd

and 3rd

RFLF

U1

U2

U1Diagram 28

Fly balls outsidethe “V” (from RFto the RF line orfrom LF to the LFLine).(Note: Key off ofinitial movementof RF or LF. If hemoves toward theline, apply thiscoverage.)

U1

U2

Runners on 2nd

and 3rd

RFLF

U1

U2

U1, if down the RF line, move back to get the best possible line on the fly ball and and still observe R1 at 3rd; rule on fair or foul, catch or no-catch. Watch the tag-up of R1 at 3rd, and be prepared for a play at the plate. Advise U2 that you have the ball.

U1Diagram 28

U2, look to see that R2 tags-up at 2nd after the catch. Be prepared to take R2 into 3rd if he advances after the catch. If R1 does not advance from 3rd, watch for a possible throwback to 3rd and/or 2nd.

Fly balls outsidethe “V” (from RFto the RF line orfrom LF to the LFLine).(Note: Key off ofinitial movementof RF or LF. If hemoves toward theline, apply thiscoverage.)

U1

U2

Runners on 2nd

and 3rd

RFLF

U1

U2

Diagram 29

Runners on 2nd

and 3rd

U1 drift back toward the 3rd base dugout in order to get as good as possible line on thefly ball and R1 at 3rd. Watch the tag-up of R1 at 3rd. As soon as the fielder touchesthe ball, immediately return to the plate for a possible play on R1.

Fly ball to the out-field in the “V”(from LF to RF).(Note: Key off ofinitial movementof LF or RF. If hemoves straight in ortoward CF, applythis coverage.) U1

U2

RFLF

Diagram 29

Runners on 2nd

and 3rd

Fly ball to the out-field in the “V”(from LF to RF).(Note: Key off ofinitial movementof LF or RF. If hemoves straight in ortoward CF, applythis coverage.) U1

U2

RFLF

U2 move back toward the mound to get the best possible angle between the ball andR2. Watch R2’s tag-up at 2nd, and take him into 3rd or on a throw-back to 2nd. On ano-catch take responsibilities on all 3 bases for R2 and BR.

Diagram 30

Runners on 2nd

and 3rd

Base hit to theoutfield.

U1 watch R1 touch the plate. Watch R2 touch 3rd, and be prepared for a play on himat the plate.

U1

U2

Diagram 30

Runners on 2nd

and 3rd

Base hit to theoutfield.

U1

U2

U2 move in towards the mound, and watch BR touch 1st. Be prepared to take himinto 2nd or a throwback into 1st. Watch R2 for a possible play at 3rd or a throwback at2nd.

Diagram 31

U2 move to the middle of the infield in the B position. Position yourself approximate-ly 1/2 to 2/3 the way between the mound and 2nd base in a line between the plate and the right edge of the mound. Be prepared for the pick-off attempt on all 3 runners.

Basic positions

Bases loaded

U1

U2

Summary on when to be in the B position and when to

be in the C position

With runners on base

• Use the C position only when 3rd base is in imminent danger of being stolen (ie. runners at 2nd, or 1st and 2nd).

• In all other situations (with runners on base), use the B position.

Diagram 31

Basic positions

Bases loaded

U1

U2

U1 be prepared for a play at the plate on R1. Watch the BR down the first base line.Be prepared to give U2 help (only if he asks for it) on a possible swipe tag on BR or1B pulling his foot off the bag. On a bunt watch for a possible running lane violation by BR on a play at first. Watch for illegal slide at all bases on the force-out.

Diagram 31

Basic positions

Bases loaded

U1

U2

U2 move swiftly toward the mound. Watch the infielder field the ball, adjusting yourposition accordingly as to not interfere with a throw to 1st or the plate. With yourback to the plate, observe the throw to any of the bases, and take the back end of the double play attempt at 1st. Watch the throw-back at any base on any runner.

U1Diagram 32

U1, if down the LF line, move up line and take the fly ball coverage; rule on fair or foul, catch or no-catch. Watch the tag-up of R1 at 3rd, and be prepared for a play at the plate. Advise U2 that you have the ball.

Fly balls outsidethe “V” (from RFto the RF line orfrom LF to the LFLine).(Note: Key off ofinitial movementof RF or LF. If hemoves toward theline, apply thiscoverage.)

U1

U2

Bases loaded

RFLF

U1

U2

U1Diagram 32

Fly balls outsidethe “V” (from RFto the RF line orfrom LF to the LFLine).(Note: Key off ofinitial movementof RF or LF. If hemoves toward theline, apply thiscoverage.)

U1

U2

Bases loaded

RFLF

U1

U2

U1, if down the RF line, move back to get the best possible line on the fly ball and and still observe R1 at 3rd; rule on fair or foul, catch or no-catch. Watch the tag-up of R1 at 3rd, and be prepared for a play at the plate. Advise U2 that you have the ball.

U1Diagram 32

Fly balls outsidethe “V” (from RFto the RF line orfrom LF to the LFLine).(Note: Key off ofinitial movementof RF or LF. If hemoves toward theline, apply thiscoverage.)

U1

U2

Bases loaded

RFLF

U1

U2

U2, look to see that R2 tags-up at 2nd and R3 at 1st after the catch. Be prepared to take R2 into 3rd and R3 into 2nd if they advances after the catch. If R1 does not advance from 3rd, watch for a possible throwback to 1st, 2nd, and/or 3rd.

Diagram 33

U1 drift back toward the 3rd base dugout in order to get as good as possible line on thefly ball and R1 at 3rd. Watch the tag-up of R1 at 3rd. As soon as the fielder touchesthe ball, immediately return to the plate for a possible play on R1.

Fly ball to the out-field in the “V”(from LF to RF).(Note: Key off ofinitial movementof LF or RF. If hemoves straight in ortoward CF, applythis coverage.)

Bases loaded

U1

U2

RFLF

Diagram 33

Fly ball to the out-field in the “V”(from LF to RF).(Note: Key off ofinitial movementof LF or RF. If hemoves straight in ortoward CF, applythis coverage.)

Bases loaded

U1

U2

RFLF

U2 move back toward the mound to get the best possible angle between the ball andR2. Watch R2’s tag-up at 2nd, and take him into 3rd or on a throw-back to 2nd. Also,as much as possible, watch the same on R3 at 1st. On a no-catch take responsibilities on all 3 bases for R2, R3, and BR.

Diagram 34

Base hit to theoutfield.

U1 watch R1 touch the plate and, as much as possible, the BR touch 1st. Watch allleading runners touch 3rd, and be prepared for a play on them at the plate.

Bases loaded

U1

U2

Diagram 34

Base hit to theoutfield.

Bases loaded

U1

U2

U2 move in towards the mound, and watch R3 touch 2nd and BR touch 1st. Beprepared to take BR into 2nd or a throwback into 1st. Watch R2 for a possible play at3rd or a throwback at 2nd.

Miscellaneous CoveragesRun-downs

Let the play dictate the coverage. However the plate umpire needs toget out and help cover unless a play at the plate is imminent.

Miscellaneouscoverages

U1 come down and cover the back end of the rundown with U2 covering the frontend.

Rundowns

Example 1:Between 1st and 2nd

Diagram 36

U1

•U2

U1

Miscellaneouscoverages

U1 come down and cover the front end of the rundown with U2 covering the backend.

Rundowns

Example 2:Between 2nd and 3rd

Diagram 37

U1

•U2

U1

Miscellaneouscoverages

U1 and U2 cover each between 3rd and the plate.

Rundowns

Example 3:Between 3rd & home

Diagram 38

U2

U1

Miscellaneouscoverages

This is the classic deliberate rundown to try and steal a run at 3rd.U2 has the rundown all by himself. With 2 outs, U2 must signal an out made on R2immediately in case R1 tries to score from 3rd. This is a time play!

Rundowns

Example 4:Between 1st and 2nd

with runner at 3rd

Diagram 39

U1

•U2

Miscellaneouscoverages

This is the classic deliberate rundown to try and steal a run at 3rd.U1 must come down the 3rd base line to cover a possible throw back on R1 at 3rd. U1 must also be prepared for a play at the plate on R1.

Rundowns

Example 4:Between 1st and 2nd

with runner at 3rd

Diagram 39

U1

•U2

Miscellaneouscoverages

This is the classic deliberate rundown to try and steal a run at 3rd.Should R1 get caught in a rundown between 3rd and the home, U2 must temporarily abandon R2, and take the back end of the rundown on R1.

Rundowns

Example 4:Between 1st and 2nd

with runner at 3rd

Diagram 39

U2

U1

U2•

Miscellaneouscoverages

This is the classic deliberate rundown to try and steal a run at 3rd.Note: Remember if 2 runners occupy the same base after a rundown, the followingrunner will always be out when tagged.

Rundowns

Example 4:Between 1st and 2nd

with runner at 3rd

Diagram 39

U2

U1

••

Miscellaneous CoveragesFoul pop-ups

Miscellaneouscoverages

U1, don’t be a spectator! Get back or down the line to make the call!If U2 is on the line, help U1 cover foul pop-ups in the 1st base dugout area. Foul pop-ups back to the screen or in the 3rd base dugout area are covered by U1 only.

Foul pop-ups(U2 on the line)

Diagram 40

U1

U2

• •

Miscellaneouscoverages

Diagram 40

U1

U2

• •

U1, don’t be a spectator! Get back or down the line to make the call!If U2 is in the middle, U1 has all foul pop-ups. Remember, the ball is live. U2 has all calls on throw-backs at any base. Watch for tag-ups. U1 has the play at the plate on a tag-up at 3rd trying to advance to the plate.

Foul pop-ups(U2 in the middle)

Miscellaneous CoveragesCalling Fair or Foul

• Always call and signal a foul ball.• Calling “Foul” or “Foul ball” stops the play.• Signaling foul with both hands in the air stops the play.

Miscellaneous CoveragesCalling Fair or Foul

• Always call and signal a foul ball.

• Always point a fair ball.• Players must always assume if they hear no call, the ball is in play (fair).• Calling “Fair” or “Fair ball” sounds too much like “foul” or “foul ball.”

Miscellaneous CoveragesCalling Fair or Foul

• Always call and signal a foul ball.

• Always point a fair ball.

• Plate and base umpire responsibilities on balls hit down the lines.• If U2 is in the middle, U1 has all fair/foul responsibilities for balls hit down the line.

Miscellaneous CoveragesCalling Fair or Foul

• Always call and signal a foul ball.

• Always point a fair ball.

• Plate and base umpire responsibilities on balls hit down the lines.• If U2 is in the middle, U1 has all fair/foul responsibilities for balls hit down the lines.• If U2 is on the line,

• U1 has the call down the 1st base line up to the bag.• U2 has the call from the bag and beyond.

Miscellaneous CoveragesCalling Safe or Out

Let the closeness of the play dictate how you make the call.

Miscellaneous CoveragesObstruction and Interference

• Know when to call a delayed dead ball and when to stop play immediately.

Miscellaneous CoveragesObstruction and Interference

• Know when to call a delayed dead ball and when to stop play immediately.

• Use the delayed dead ball signal when appropriate.

Miscellaneous CoveragesObstruction and Interference

• Know when to call a delayed dead ball and when to stop play immediately.

• Use the delayed dead ball signal when appropriate.

• Do not throw your hands in the air when the situation calls for a delayed dead ball. Hands in the air is the signal for immediate stoppage of play.

Miscellaneous CoveragesIllegal slide on a force play

U1 must always quickly step out in front of the plate and rule on the illegal slide on the force play at 2nd and/or 3rd on the double play attempt.

Miscellaneous CoveragesIllegal slide on a force play

U1 must always quickly step out in front of the plate and rule on the illegal slide on the force play at 2nd and/or 3rd on the double play attempt.

If the illegal slide occurs, U1 must immediately call time, calling the runner out on the interference as well as an awarded double play on the BR. Any other runners must be returned to their previously occupied bases.

Miscellaneous CoveragesIllegal slide on a force play

U1 must always quickly step out in front of the plate and rule on the illegal slide on the force play at 2nd and/or 3rd on the double play attempt.

If the illegal slide occurs, U1 must immediately call time, calling the runner out on the interference as well as an awarded double play on the BR. Any other runners must be returned to their previously occupied bases.

Remember, with the bases loaded, it is possible also to have an illegal slide at the plate, resulting in an awarded double play.

Plate Plate MechanicsMechanics

Plate MechanicsIn the field

Unless pre-determined otherwise prior to the game, the Plate Umpire is always the designated Umpire-In-Chief.

Plate MechanicsIn the field

Unless pre-determined otherwise prior to the game, the Plate Umpire is always the designated Umpire-In-Chief.

Once the starting lineups are presented, the plate umpire makes all decisions regarding the administration of the game. These include, but are not necessarily limited to the following:

Plate MechanicsIn the field

Unless pre-determined otherwise prior to the game, the Plate Umpire is always the designated Umpire-In-Chief.

Once the starting lineups are presented, the plate umpire makes all decisions regarding the administration of the game. These include, but are not necessarily limited to the following:

• Decisions to suspend or resume a game due to inclement weather, darkness, or other unforeseen conditions.

Plate MechanicsIn the field

Unless pre-determined otherwise prior to the game, the Plate Umpire is always the designated Umpire-In-Chief.

Once the starting lineups are presented, the plate umpire makes all decisions regarding the administration of the game. These include, but are not necessarily limited to the following:

• Decisions to permanently stop a game due to inclement weather, darkness, or other unforeseen conditions.

Plate MechanicsIn the field

Unless pre-determined otherwise prior to the game, the Plate Umpire is always the designated Umpire-In-Chief.

Once the starting lineups are presented, the plate umpire makes all decisions regarding the administration of the game. These include, but are not necessarily limited to the following:

• Make a final ruling on any discrepancies on balls and strikes, outs, etc.

Plate MechanicsIn the field

Unless pre-determined otherwise prior to the game, the Plate Umpire is always the designated Umpire-In-Chief.

Once the starting lineups are presented, the plate umpire makes all decisions regarding the administration of the game. These include, but are not necessarily limited to the following:

• Correct a scoring discrepancy if one exists.

Plate MechanicsIn the field

Unless pre-determined otherwise prior to the game, the Plate Umpire is always the designated Umpire-In-Chief.

Once the starting lineups are presented, the plate umpire makes all decisions regarding the administration of the game. These include, but are not necessarily limited to the following:

• Correct a scoring discrepancy if one exists.

Note: If the UIC cannot reconcile the discrepancy, and there is an official scorer at the game, the official scorer will be determine the correct score. If there is no official scorer, then the home team’s scorebook will determine the correct score.

Plate MechanicsIn the field

The plate umpire will always keep custody of the lineup cards after they are turned in by the Coach or Captains at the pre-game meeting at the plate.

1. The plate umpire shall record all substitutions on the lineup card.

Plate MechanicsIn the field

The plate umpire will always keep custody of the lineup cards after they are turned in by the Coach or Captains at the pre-game meeting at the plate.

1. The plate umpire shall record all substitutions on the lineup card.

2. The plate umpire shall record all other events which occur during a game.a) Offensive and defensive conferences

Plate MechanicsIn the field

The plate umpire will always keep custody of the lineup cards after they are turned in by the Coach or Captains at the pre-game meeting at the plate.

1. The plate umpire shall record all substitutions on the lineup card.

2. The plate umpire shall record all other events which occur during a game.a) Offensive and defensive conferencesb) Official team warnings

Plate MechanicsIn the field

The plate umpire will always keep custody of the lineup cards after they are turned in by the Coach or Captains at the pre-game meeting at the plate.

1. The plate umpire shall record all substitutions on the lineup card.

2. The plate umpire shall record all other events which occur during a game.a) Offensive and defensive conferencesb) Official team warningsc) Ejections

Plate MechanicsIn the field

The plate umpire will always keep custody of the lineup cards after they are turned in by the Coach or Captains at the pre-game meeting at the plate.

1. The plate umpire shall record all substitutions on the lineup card.

2. The plate umpire shall record all other events which occur during a game.a) Offensive and defensive conferencesb) Official team warningsc) Ejectionsd) Courtesy runners

Plate MechanicsIn the field

The plate umpire will always keep custody of the lineup cards after they are turned in by the Coach or Captains at the pre-game meeting at the plate.

1. The plate umpire shall record all substitutions on the lineup card.

2. The plate umpire shall record all other events which occur during a game.a) Offensive and defensive conferencesb) Official team warningsc) Ejectionsd) Courtesy runners

3. The plate umpire shall rule on all batting out of order occurrences and illegal substitutions, and apply the appropriate penalty.

Plate MechanicsIn the field

In all matters concerning game administration, the plate umpire can always solicit the help and advice of his partner. But in the final analysis, the plate umpire must make the final decisions.

Plate MechanicsIn the field

Crowd control

If crowd control becomes an issue, solicit the help a school administrator (A.D., Principal, etc.). If one is not available, ask the home team coach to help.

Plate MechanicsIn the field

Crowd control

If crowd control becomes an issue, solicit the help a school administrator (A.D., Principal, etc.). If one is not available, ask the home team coach to help.

As UIC, you have the the authority to halt a game in progress until an unruly crowed can be put under control.

Plate MechanicsIn the field

Reminder

Just because you are designated as the plate umpire, does not mean that you should spend the entire game behind the plate.

Plate MechanicsIn the field

Reminder

Just because you are designated as the plate umpire, does not mean that you should spend the entire game behind the plate.

As described in the previous slides on 2-man field mechanics, it is essential that you get out from behind the plate and help your partner on the bases.

Plate MechanicsIn the field

Reminder

Just because you are designated as the plate umpire, does not mean that you should spend the entire game behind the plate.

As described in the previous slides on 2-man field mechanics, it is essential that you get out from behind the plate and help your partner on the bases.

Even though as plate umpire you may physically work a little harder calling balls and strikes, your partner out on the bases has a much more difficult job, trying to cover three different bases with sometimes as many as three different runners.

Plate MechanicsIn the field

Reminder

Just because you are designated as the plate umpire, does not mean that you should spend the entire game behind the plate.

As described in the previous slides on 2-man field mechanics, it is essential that you get out from behind the plate and help your partner on the bases.

Even though as plate umpire you may physically work a little harder calling balls and strikes, your partner out on the bases has a much more difficult job, trying to cover three different bases with sometimes as many as three different runners.

Give him some help!

Plate MechanicsUsing your equipment

1. Indicator• Hold it in your left hand.

Plate MechanicsUsing your equipment

1. Indicator• Hold it in your left hand.• Get use to dialing up the numbers without looking at the indicator.

Plate MechanicsUsing your equipment

1. Indicator• Hold it in your left hand.• Get use to dialing up the numbers without looking at the indicator.• Look at it only when necessary; be discrete.

Plate MechanicsUsing your equipment

1. Indicator• Hold it in your left hand.• Get use to dialing up the numbers without looking at the indicator.• Look at it only when necessary; be discrete.• Use an indicator that you are comfortable with, but consider getting the

type of indicator with BALLS on top and STRIKES in the middle. This kind of indicator also records just 3 balls, 2 strikes, and 2 outs--one less click for each when you reset it.

Plate MechanicsUsing your equipment

1. Indicator• Hold it in your left hand.• Get use to dialing up the numbers without looking at the indicator.• Look at it only when necessary; be discrete.• Use an indicator that you are comfortable with, but consider getting the

type of indicator with BALLS on top and STRIKES in the middle. This kind of indicator also records just 3 balls, 2 strikes, and 2 outs--one less click for each when you reset it.

• Make sure you record all outs as they happen.

Plate MechanicsUsing your equipment

1. Indicator• Hold it in your left hand.• Get use to dialing up the numbers without looking at the indicator.• Look at it only when necessary; be discrete.• Use an indicator that you are comfortable with, but consider getting the

type of indicator with BALLS on top and STRIKES in the middle. This kind of indicator also records just 3 balls, 2 strikes, and 2 outs--one less click for each when you reset it.

• Make sure you record all outs as they happen.• Make sure you reset BALLS and STRIKES after each at-bat.

Plate MechanicsUsing your equipment

1. Indicator• Hold it in your left hand.• Get use to dialing up the numbers without looking at the indicator.• Look at it only when necessary; be discrete.• Use an indicator that you are comfortable with, but consider getting the

type of indicator with BALLS on top and STRIKES in the middle. This kind of indicator also records just 3 balls, 2 strikes, and 2 outs--one less click for each when you reset it.

• Make sure you record all outs as they happen.• Make sure you reset BALLS and STRIKES after each at-bat.• Make sure you don’t reset BALLS and STRIKES on a time-out in the

middle of an at-bat. This error is quite prone to happening on a pitching change in the middle of an at-bat.

Plate MechanicsUsing your equipment

1. Indicator• Hold it in your left hand.• Get use to dialing up the numbers without looking at the indicator.• Look at it only when necessary; be discrete.• Use an indicator that you are comfortable with, but consider getting the

type of indicator with BALLS on top and STRIKES in the middle. This kind of indicator also records just 3 balls, 2 strikes, and 2 outs--one less click for each when you reset it.

• Make sure you record all outs as they happen.• Make sure you reset BALLS and STRIKES after each at-bat.• Make sure you don’t reset BALLS and STRIKES on a time-out in the

middle of an at-bat. This error is quite prone to happening on a pitching change in the middle of an at-bat.

• Make sure you do reset the entire indicator after the 3rd out of an inning.

Plate MechanicsUsing your equipment

1. Indicator2. Mask

a) Removing your mask

Plate MechanicsUsing your equipment

1. Indicator2. Mask

a) Removing your mask• Never use your right hand (you might need to call an out with the

mask in your hand).

Plate MechanicsUsing your equipment

1. Indicator2. Mask

a) Removing your mask• Never use your right hand (you might need to call an out with your

mask in your hand).• Always use your LEFT hand.

Plate MechanicsUsing your equipment

1. Indicator2. Mask

a) Removing your mask• Never use your right hand (you might need to call an out with your

mask in your hand).• Always use your LEFT hand.• Pull out, then up (to avoid pulling your cap off at the same time).

Plate MechanicsUsing your equipment

1. Indicator2. Mask

a) Removing your mask• Never use your right hand (you might need to call an out with your

mask in your hand).• Always use your LEFT hand.• Pull out, then up (to avoid pulling your cap off at the same time).• Practice at home in front of the mirror (it really helps).

Plate MechanicsUsing your equipment

1. Indicator2. Mask

a) Removing your mask• Never use your right hand (you might need to call an out with your

mask in your hand).• Always use your LEFT hand.• Pull out, then up (to avoid pulling your cap off at the same time).• Practice at home in front of the mirror (it really helps).

b) Don’t duck (when you see that wild pitch coming in). Hang in there!

Plate MechanicsUsing your equipment

1. Indicator2. Mask

a) Removing your mask• Never use your right hand (you might need to call an out with your

mask in your hand).• Always use your LEFT hand.• Pull out, then up (to avoid pulling your cap off at the same time).• Practice at home in front of the mirror (it really helps).

b) Don’t duck (when you see that wild pitch coming in). Hang in there!• You may have paid as much as $100 or more for that mask.

Get your money’s worth!!

Plate MechanicsUsing your equipment

1. Indicator2. Mask

a) Removing your mask• Never use your right hand (you might need to call an out with your

mask in your hand).• Always use your LEFT hand.• Pull out, then up (to avoid pulling your cap off at the same time).• Practice at home in front of the mirror (it really helps).

b) Don’t duck (when you see that wild pitch coming in). Hang in there!• You may have paid as much as $100 or more for that mask.

Get your money’s worth!!• There is no protection on the side of your head, or the top of your

head. You only have protection in front!!

Plate MechanicsKnow your catcher

When the pitcher takes his warm-up pitches in the first inning…

Take a look!

Plate MechanicsKnow your catcher

When the pitcher takes his warm-up pitches in the first inning…

Take a look!

Try to establish a rapport with your catcher…

Plate MechanicsKnow your catcher

When the pitcher takes his warm-up pitches in the first inning…

Take a look!

Try to establish a rapport with your catcher…

He can be your best friend…or

Plate MechanicsKnow your catcher

When the pitcher takes his warm-up pitches in the first inning…

Take a look!

Try to establish a rapport with your catcher…

He can be your best friend…or

He can be your worst enemy.

Plate MechanicsCalling Balls and Strikes

Develop your own style.

Plate MechanicsCalling Balls and Strikes

Develop your own style.

There is not necessarily a right way or a wrong way to call pitches.

Plate MechanicsCalling Balls and Strikes

Develop your own style.

There is not necessarily a right way or a wrong way to call pitches.

However, there are a lot of bad habits you can get yourself into.

Plate MechanicsCalling Balls and Strikes

Develop your own style.

There is not necessarily a right way or a wrong way to call pitches.

However, there are a lot of bad habits you can get yourself into.

The following slides will offer some suggestions to try and keep you from following into those bad habits:

Plate MechanicsCalling Balls and Strikes

1. POSITIONS

Plate MechanicsCalling Balls and Strikes

1. POSITIONSa) Crouch or box

Plate MechanicsCalling Balls and Strikes

1. POSITIONSa) Crouch or boxb) Scissors

Plate MechanicsCalling Balls and Strikes

1. POSITIONSa) Crouch or boxb) Scissorsc) Knee

• Not a good habit to get yourself into.

Plate MechanicsCalling Balls and Strikes

1. POSITIONSa) Crouch or boxb) Scissorsc) Knee

• Not a good habit to get yourself into.

2. Keep your head high enough so that your eye is no lower than at the top of the Strike Zone…but

Plate MechanicsCalling Balls and Strikes

1. POSITIONSa) Crouchb) Scissorsc) Knee

• Not a good habit to get yourself into.

2. Keep your head high enough so that your eye is no lower than at the top of the Strike Zone…buta) Never have your chin lower than the top of the catcher’s

helmet.

Plate MechanicsCalling Balls and Strikes

1. POSITIONSa) Crouchb) Scissorsc) Knee

• Not a good habit to get yourself into.

2. Keep your head high enough so that your eye is no lower than at the top of the Strike Zone…buta) Never have your chin lower than the top of the catcher’s

helmet.b) Always work the slot.

Plate MechanicsCalling Balls and Strikes

1. POSITIONSa) Crouchb) Scissorsc) Knee

• Not a good habit to get yourself into.

2. Keep your head high enough so that your eye is no lower than at the top of the Strike Zone…buta) Never have your chin lower than the top of the catcher’s

helmet.b) Always work the slot.c) Problems…

• The catcher who always works high.

Plate MechanicsCalling Balls and Strikes

1. POSITIONSa) Crouchb) Scissorsc) Knee

• Not a good habit to get yourself into.

2. Keep your head high enough so that your eye is no lower than at the top of the Strike Zone…buta) Never have your chin lower than the top of the catcher’s

helmet.b) Always work the slot.c) Problems…

• The catcher who always works high.• The catcher who works way inside.

Plate MechanicsCalling Balls and Strikes

3. Try and develop and stay in a rhythm.

Plate MechanicsCalling Balls and Strikes

3. Try and develop and stay in a rhythm.a) Don’t get into a hurry. Take your time.

Plate MechanicsCalling Balls and Strikes

3. Try and develop and stay in a rhythm.a) Don’t get into a hurry. Take your time.b) You will get yourself in trouble trying to call a pitch too fast.

Plate MechanicsCalling Balls and Strikes

3. Try and develop and stay in a rhythm.a) Don’t get into a hurry. Take your time.b) You will get yourself in trouble trying to call a pitch too fast.

4. Call every pitch!

Plate MechanicsCalling Balls and Strikes

3. Try and develop and stay in a rhythm.a) Don’t get into a hurry. Take your time.b) You will get yourself in trouble trying to call a pitch too fast.

4. Call every pitch!a) If the ball doesn’t hit the bat, it is either a “Ball” or a “Strike”.

Call it!

Plate MechanicsCalling Balls and Strikes

3. Try and develop and stay in a rhythm.a) Don’t get into a hurry. Take your time.b) You will get yourself in trouble trying to call a pitch too fast.

4. Call every pitch!a) If the ball doesn’t hit the bat, it is either a “Ball” or a “Strike”.

Call it!b) Exception: do not call a swinging strike--use the signal only.

Plate MechanicsCalling Balls and Strikes

3. Try and develop and stay in a rhythm.a) Don’t get into a hurry. Take your time.b) You will get yourself in trouble trying to call a pitch too fast.

4. Call every pitch!a) If the ball doesn’t hit the bat, it is either a “Ball” or a “Strike”.

Call it!b) Exception: do not call a swinging strike--signal only.c) Foul ball

Plate MechanicsCalling Balls and Strikes

3. Try and develop and stay in a rhythm.a) Don’t get into a hurry. Take your time.b) You will get yourself in trouble trying to call a pitch too fast.

4. Call every pitch!a) If the ball doesn’t hit the bat, it is either a “Ball” or a “Strike”.

Call it!b) Exception: do not call a swinging strike--signal only.c) Foul ball.d) Foul tip.

Plate MechanicsCalling Balls and Strikes

5. Periodically, say and display the count.

Plate MechanicsCalling Balls and Strikes

5. Periodically, say and display the count. (Suggestions:)a) After a 2-1 or 1-2 count.

Plate MechanicsCalling Balls and Strikes

5. Periodically, say and display the count. (Suggestions:)a) After a 2-1 or 1-2 count.b) The first time there are 3 balls.

Plate MechanicsCalling Balls and Strikes

5. Periodically, say and display the count. (Suggestions:)a) After a 2-1 or 1-2 count.b) The first time there are 3 balls.c) The first time the count is full (3-2)--No closed fists.

Plate MechanicsCalling Balls and Strikes

5. Periodically, say and display the count. (Suggestions:)a) After a 2-1 or 1-2 count.b) The first time there are 3 balls.c) The first time the count is full (3-2)--No closed fists.d) Anytime there is a delay in the action.

Plate MechanicsCalling Balls and Strikes

5. Periodically, say and display the count. (Suggestions:)a) After a 2-1 or 1-2 count.b) The first time there are 3 balls.c) The first time the count is full (3-2)--No closed fists.d) Anytime there is a delay in the action.

6. Check swings

Plate MechanicsCalling Balls and Strikes

5. Periodically, say and display the count. (Suggestions:)a) After a 2-1 or 1-2 count.b) The first time there are 3 balls.c) The first time the count is full (3-2)--No closed fists.d) Anytime there is a delay in the action.

6. Check swingsa) Allow an appeal only on a check swing that is called a ball.

Plate MechanicsCalling Balls and Strikes

5. Periodically, say and display the count. (Suggestions:)a) After a 2-1 or 1-2 count.b) The first time there are 3 balls.c) The first time the count is full (3-2)--No closed fists.d) Anytime there is a delay in the action.

6. Check swingsa) Allow an appeal only on a check swing that is called a ball.b) Never allow an appeal on a check swing that is called a strike.

Plate MechanicsCalling Balls and Strikes

5. Periodically, say and display the count. (Suggestions:)a) After a 2-1 or 1-2 count.b) The first time there are 3 balls.c) The first time the count is full (3-2)--No closed fists.d) Anytime there is a delay in the action.

6. Check swingsa) Allow an appeal only on a check swing that is called a ball.b) Never allow an appeal on a check swing that is called a strike.c) Although the rule book doesn’t require it, if the catcher or the

coach asks for an appeal, out of courtesy always ask your partner for help. Partner must always give an honest answer.

(End of presentation) .

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