cs 691b computational photography instructor: gianfranco doretto image warping

Post on 17-Jan-2016

214 Views

Category:

Documents

0 Downloads

Preview:

Click to see full reader

TRANSCRIPT

CS 691B Computational Photography

Instructor: Gianfranco DorettoImage Warping

Image Transformations

Image Filtering: change range of imageg(x) = T(f(x))

f

x

Tf

x

f

x

Tf

x

Image Warping: change domain of imageg(x) = f(T(x))

Image Transformations

T

T

f

f g

g

Image Filtering: change range of imageg(x) = T(f(x))

Image Warping: change domain of imageg(x) = f(T(x))

Parametric (global) warping

Examples of parametric warps:

translation rotation aspect

affineperspective

cylindrical

Parametric (global) warping

Transformation T is a coordinate-changing machine:p’ = T(p)

What does it mean that T is global?Is the same for any point pcan be described by just a few numbers (parameters)

Let’s represent T as a matrix: p’ = Mp

T

p = (x,y) p’ = (x’,y’)

Scaling• Scaling a coordinate means multiplying each of its

components by a scalar• Uniform scaling means this scalar is the same for all

components:

x 2

• Non-uniform scaling: different scalars per component:•

Scaling

X x 2,Y x 0.5

Scaling

Scaling operation:

Or, in matrix form:

byy

axx

'

'

y

x

b

a

y

x

0

0

'

'

scaling matrix S

What’s inverse of S?

2-D Rotation

θ

(x, y)

(x’, y’)

x’ = x cos(θ) - y sin(θ)y’ = x sin(θ) + y cos(θ)

2-D Rotation

x = r cos (ϕ)y = r sin (ϕ)x’ = r cos (ϕ + θ)y’ = r sin (ϕ + θ)

Trig Identity…x’ = r cos(ϕ) cos(θ) – r sin(ϕ) sin(θ)y’ = r sin(ϕ) cos(θ) + r cos(ϕ) sin(θ)

Substitute…x’ = x cos(θ) - y sin(θ)y’ = x sin(θ) + y cos(θ)θ

(x, y)

(x’, y’)

ϕ

2-D Rotation•This is easy to capture in matrix form:

•Even though sin(θ) and cos(θ) are nonlinear functions of θ,– x’ is a linear combination of x and y– y’ is a linear combination of x and y

•What is the inverse transformation?– Rotation by –θ– For rotation matrices

y

x

y

x

cossin

sincos

'

'

TRR 1

R

2x2 Matrices

What types of transformations can be represented with a 2x2 matrix?

2D Identity?

yyxx

''

yx

yx

1001

''

2D Scale around (0,0)?

ysy

xsx

y

x

*'

*'

y

x

s

s

y

x

y

x

0

0

'

'

2x2 Matrices

What types of transformations can be represented with a 2x2 matrix?

2D Rotate around (0,0)?

yxyyxx

*cos*sin'*sin*cos'

y

x

y

x

cossin

sincos

'

'

2D Shear?

yxshy

yshxx

y

x

*'

*'

y

x

sh

sh

y

x

y

x

1

1

'

'

2x2 Matrices

What types of transformations can be represented with a 2x2 matrix?

2D Mirror about Y axis?

yyxx

''

yx

yx

1001

''

2D Mirror over (0,0)?

yyxx

''

yx

yx

1001

''

2x2 Matrices

What types of transformations can be represented with a 2x2 matrix?

2D Translation?

y

x

tyy

txx

'

'

Only linear 2D transformations can be represented with a 2x2 matrix

NO!

All 2D Linear Transformations

• Linear transformations are combinations of …– Scale,– Rotation,– Shear, and– Mirror

• Properties of linear transformations:– Origin maps to origin– Lines map to lines– Parallel lines remain parallel– Ratios are preserved– Closed under composition

y

x

dc

ba

y

x

'

'

yx

lkji

hgfe

dcba

yx

''

Consider a different Basisv =(vi,vj)

u=(ui,uj)

puv

j =(0,1)

i =(1,0)

pij

pij=5i+4j = (5,4) puv = 4u+3v = (4,3)

Linear Transformations as Change of Basis

Any linear transformation is a change of basis!!!

j =(0,1)

i =(1,0)

pij = 4u+3v = (pi,pj) ?

pi = 4ui+3vi

pj = 4uj+3vj

v =(vi,vj)

u=(ui,uj)

puv pij

puv = (4,3)

puvpij ==jj

ii

jj

ii

vuvu

vuvu

34

What’s the inverse transform?

• How can we change from any basis to any basis?• What if the basis are orthonormal? And orthogonal?

v =(vi,vj)

u=(ui,uj)

puv

j =(0,1)

i =(1,0)

pij = (5,4)

pij

puv = (pu,pv) = ?= puu + pvv

pijpuv ==jj

ii

jj

ii

vuvu

vuvu

45

-1-1

Projection onto orthonormal basisv =(vi,vj)

u=(ui,uj)

puv

j =(0,1)

i =(1,0)

pij = (5,4)

pij

puv = (u·pij, v·pij)

pijpuv ==ji

ji

ji

ji

vvuu

vvuu

45

NOTE: The inverse is just the transpose!

Homogeneous Coordinates

• Q: How can we represent translation as a 3x3 matrix?

y

x

tyy

txx

'

'

Homogeneous Coordinates

Represent coordinates in 2 dimensions with a 3-vector

1

coords shomogeneou y

x

y

x

Homogeneous Coordinates• Add a 3rd coordinate to every 2D point

– (x, y, w) represents a point at location (x/w, y/w)

– (x, y, 0) represents a point at infinity or a vector

– (0, 0, 0) is not allowed

Convenient coordinate system to represent many useful transformations

1 2

1

2(2,1,1) or (4,2,2) or (6,3,3)

x

y

Homogeneous Coordinates

• Q: How can we represent translation as a 3x3 matrix?

• A: Using the rightmost column:

100

10

01

y

x

t

t

ranslationT

y

x

tyy

txx

'

'

Translation

Example of translation

11100

10

01

1

'

'

y

x

y

x

ty

tx

y

x

t

t

y

x

tx = 2ty = 1

Homogeneous Coordinates

Basic 2D Transformations

Basic 2D transformations as 3x3 matrices

1100

0cossin

0sincos

1

'

'

y

x

y

x

1100

10

01

1

'

'

y

x

t

t

y

x

y

x

1100

01

01

1

'

'

y

x

sh

sh

y

x

y

x

Translate

Rotate Shear

1100

00

00

1

'

'

y

x

s

s

y

x

y

x

Scale

Matrix Composition

Transformations can be combined by matrix multiplication

wyx

sysx

tytx

wyx

1000000

1000cossin0sincos

1001001

'''

p’ = T(tx,ty) R(Q) S(sx,sy) p

Does the order of multiplication matter?

Affine Transformations

• Affine transformations are combinations of …– Linear transformations, and– Translations

• Properties of affine transformations:– Origin does not necessarily map to origin– Lines map to lines– Parallel lines remain parallel– Ratios are preserved– Closed under composition– Model change of basis

• Will the last coordinate w always be 1?

wyx

fedcba

wyx

100''

Projective Transformations

• Projective transformations …– Affine transformations, and– Projective warps

• Properties of projective transformations:– Origin does not necessarily map to origin– Lines map to lines– Parallel lines do not necessarily remain parallel– Ratios are not preserved– Closed under composition– Models change of basis

wyx

ihgfedcba

wyx

'''

2D image transformations

These transformations are a nested set of groups• Closed under composition and inverse is a member

Recovering Transformations

• What if we know f and g and want to recover the transform T?– willing to let user provide

correspondences• How many do we need?

x x’

T(x,y)y y’

f(x,y) g(x’,y’)

?

Translation: # correspondences?

• How many Degrees of Freedom?• How many correspondences needed for translation?• What is the transformation matrix?

x x’

T(x,y)y y’

?

100

'10

'01

yy

xx

pp

pp

M

Euclidian: # correspondences?

• How many DOF?• How many correspondences needed for

translation+rotation?

x x’

T(x,y)y y’

?

Affine: # correspondences?

• How many DOF?• How many correspondences needed

for affine?

x x’

T(x,y)y y’

?

Projective: # correspondences?

• How many DOF?• How many correspondences needed for

projective?

x x’

T(x,y)y y’

?

Slide Credits

• This set of sides also contains contributionskindly made available by the following authors– Alexei Efros– Richard Szelisky

top related