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Design Document for:
Fatal Codes
Chimichangas™
CS 43 – ELECTIVE 4
GAME DESIGN & DEVELOPMENT Final Requirements
Submitted by Buca, Jenalyn
Deoduco, Sheena
Molas, Ryan
Pinangay, Samuel
Po, Jerson
Ty, Henry
Submitted to ROZALDY A. GUTIERREZ
GDD Adviser
Version # 2.0
Monday, March 4, 2013
All work Copyright ©2013 by Chimichangas™
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Confidential Page 3/4/2013
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Table of Contents
NAME OF GAME ____________________________________ ERROR! BOOKMARK NOT DEFINED.
DESIGN HISTORY __________________________________________________________________ 4
VERSION 1.0 ________________________________________________________________________ 4
VERSION 2.0 ________________________________________________________________________ 4
VERSION 2. 65 ______________________________________________________________________ 4
GAME OVERVIEW __________________________________________________________________ 5
PHILOSOPHY ________________________________________________________________________ 5
Philosophical point #1 ______________________________________________________________ 5
Philosophical point #2 ______________________________________________________________ 5
Philosophical point #3 ______________________________________________________________ 5
COMMON QUESTIONS _________________________________________________________________ 5
What is the game? _________________________________________________________________ 5
Why create this game? ______________________________________________________________ 5
Where does the game take place? _____________________________________________________ 5
What do I control? _________________________________________________________________ 5
How many characters do I control? ___________________________________________________ 5
What is the main focus? _____________________________________________________________ 6
What’s different? __________________________________________________________________ 6
FEATURE SET ______________________________________________________________________ 7
GENERAL FEATURES _________________________________________________________________ 7
EDITOR ____________________________________________________________________________ 7
GAME PLAY ________________________________________________________________________ 7
THE GAME WORLD _________________________________________________________________ 8
OVERVIEW _________________________________________________________________________ 8
WORLD FEATURE #1 _________________________________________________________________ 8
WORLD FEATURE #2 _________________________________________________________________ 8
THE PHYSICAL WORLD _______________________________________________________________ 8
Overview ________________________________________________________________________ 8
Key Locations ____________________________________________________________________ 8
Travel __________________________________________________________________________ 8
Objects __________________________________________________________________________ 8
Time ____________________________________________________________________________ 9
RENDERING SYSTEM _________________________________________________________________ 9
Overview ________________________________________________________________________ 9
2D/3D Rendering__________________________________________________________________ 9
GAME ENGINE ________________________________________________________________________ 9
Overview ________________________________________________________________________ 9
LIGHTING MODELS ___________________________________________________________________ 9
Overview ________________________________________________________________________ 9
THE WORLD LAYOUT _____________________________________________________________ 10
OVERVIEW ________________________________________________________________________ 10
WORLD LAYOUT DETAIL #1 ___________________________________________________________ 10
WORLD LAYOUT DETAIL #2 ___________________________________________________________ 10
WORLD LAYOUT DETAIL #3 ___________________________________________________________ 10
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GAME CHARACTERS ______________________________________________________________ 11
OVERVIEW ________________________________________________________________________ 11
CREATING A CHARACTER _____________________________________________________________ 11
ENEMIES AND MONSTERS_____________________________________________________________ 11
USER INTERFACE _________________________________________________________________ 12
OVERVIEW ________________________________________________________________________ 12
WEAPONS _________________________________________________________________________ 12
OVERVIEW ________________________________________________________________________ 12
WEAPONS DETAILS _________________________________________________________________ 12
SINGLE PLAYER GAME ____________________________________________________________ 12
OVERVIEW ________________________________________________________________________ 12
STORY ___________________________________________________________________________ 12
HOURS OF GAME-PLAY ______________________________________________________________ 13
CHARACTER RENDERING _____________________________________________________________ 14
OVERVIEW ________________________________________________________________________ 14
WORLD EDITING __________________________________________________________________ 14
OVERVIEW ________________________________________________________________________ 14
PROJECT TEAM ____________________________________________________________________16
Development Team ___________________________________________________________________16
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Confidential Page 3/4/2013
4
Design History
This document will help the user know about the status of our game and what is all about. Our
game is entitled Fatal Codes, it is used by a software named Mugen. It is a free 2D fighting game engine
designed by Elecbyte, written in C programming which originally used by Allegro library.
Our game is a 2D fighting game which the player install the application in his personal computer.
The player can used what he wants and use in his characters. In each character, has unique abilities and
powers, some use weapons as they fight their opponents.
Version 1.0
6 Usuable Characters
6 Hidden Characters
7 Stages
Version 2.0
Changed Character Onslaught to Shuma Gora
Added new stages
Character Balancing
Version 2.65
Added new 7 stages
Character Balancing
Stage Modifications
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Game Overview
Philosophy
Philosophical point #1 Fatal Codes is a fighting game which can be played by two players at the same time. This game is
more on the competition side since players have to pour all their skills in order to beat the enemy and win.
The players of the game are bound to choose a character, the characters available in the game are high
school students that are ready to fight the marvel villains. The goal of the developers of this game is for the
players to enjoy and be entertained by this game.
Philosophical point #2
The game is playable in any computers or laptops. However, fatal codes cannot be installed or
played in a mobile phone.
Philosophical point #3
In playing Fatal Codes, the player of the game is allowed to do aside from the story mode. He can
also choose to configure buttons to improve his efficiency in playing, a player versus player game where in
he can play with his buddy, training, and a lot more.
Common Questions
What is the game?
Fatal codes is a fighting 2D game which the player can choose any mode he wants or comfortable
with, it can be a player versus player or player versus computer.
Why create this game?
The game was created by the designers because of the love and passion that they have for the
fighting games. Plus it is less time consuming to develop such fighting games. Many people enjoy this kind
of genre with their friends so it’s easy to understand what the players want for a game.
Where does the game take place?
The game or specifically the fighting scenes of the game was taken place in a town the students
lived in. The town undergoes changes as the VR(Virtual Recreation) system begins to go haywire.
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What do I control?
The player of the game can control and use any playable characters in the game.
How many characters do I control?
The game allows players to select one of the 6 playable characters. There are 3 main character
attack controls and 1 control button which can be used to counter enemy moves.
What is the main focus?
The main objective of the game is for the player to find out the anomalies that are happening in the
game by defeating the enemies one by one.
What’s different?
The game is a parody of 2 very different universes combined into one. The 2 universes that were
combined were Nasuverse and Marvel (Comic Universe).
The game is similar to the famous Marvel versus Capcom but the difference is in the characters
that the player is able to choose and play since the characters are high school students and not the typical
Marvel or Capcom heroes.
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Feature Set
General Features
Side-scrolling Stages
Mutant fiddle players
2D graphics
32-bit color
Multiplayer Features
Up to 2 players
Easily configurable game controls
Editor Fighting Factory Ultimate
vSelect
Notepad++
Gameplay
Versus Playstyle
Best of 3 default format
Team Battle (2 versus 2)
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The Game World
Overview
The story takes place in the Nagoya, Japan. The city had the a breakthrough on the VR (Virtual
Reconstruction) technology. But suddenly there was a major outbreak of VR characters destroying the city.
To put a stop to this the head company of the VR development sent their lead developer Kayaba G. to help
resolve the chaos.
Kayaba G. had developed a new technology in which a person may obtain the abilities of a VR.
The compatibility for this new technology requires that of people within the ages of 18 to 25. The best
option he had was to head to the local university in search of those qualified to use it. He was able to find 6
students which were able to use his new technology. The orders were to find the source of the anomalies
and stop him. What awaits them at the end of the road.
World Feature #1
The enemies or villains in the game are the typical villain that is seen in the game. The developers
were able to balance them since the first release of the villains was not properly developed and the villains
were ridiculously strong which the player would have a hard time in defeating it.
World Feature #2
The main characters of the game are composed of 6 high school characters.
The Physical World
Overview
The scenario of the game is based on Japan which was stated at the game overview above. Villains
that came from VR technology usually attacks on the City, University, and streets of Japan. The battle
between the players character and the villain is located at the three places that were discussed.
Key Locations
The key locations are the University, City, and the streets of Japan.
Travel
Since the game is a fighting game, the player of the game does not move on a certain map. The
player of the game only needs to choose what mode to play. Also, the player proceeds to next stage of the
game by defeating his opponent.
Objects
Fists
Knives
Ammo
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Time
A time limit is given in every battle and stage that the player is playing. Each stage is given a
maximum time of 99 seconds. The player of the game should defeat his opponent before reaching the
maximum limit, when a battles time limit reaches 0 in the time limit, the game will automatically calculate
and compare the health of both characters, the character that contain the highest health bar wins the game.
Rendering System
Overview
The rendering system used was 2D rendering. The user interface, sprite systems, and text engines
of the game are made up of 2D images.
2D/3D Rendering
The Gamemaker game engine allows users to create games without any prior knowledge of
programming languages. The developers have chosen the said game engine also for it allows users to create
games much faster.
Game Engine
Overview
M.U.G.E.N is a 2D fighting game engine, originally released in 1999. M.U.G.E.N was originally
designed for users to create games that matched the technology level of 2D fighters. With M.U.G.E.N the
developer is able to customize the number of buttons the player can use, up to 7 buttons for a character.
Game Engine Detail #1
M.U.G.E.N is more of a fighting game, which means the player of is capable of doing a special
moves or any kind of moves just by using clicking the buttons that were configured. Special moves done by
the player would trigger the special effects and sound effects of the game.
Lighting Models
The team did not use lighting effects on the game environment.
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The World Layout
Overview
The character in the game has to defeat battling enemies over five levels of gameplay, each in
different stages.
World Layout Detail #1 The layout of the game in the first level is the players will battle against an easy AI enemy.
World Layout Detail #2
The next 3 stages the player will fight even more challenging AI opponents.
World Layout Detail #2
The last stage involves the battle against a very difficult opponent.
Game Characters
Overview
The characters are basically sprites.
Creating a Character
The character sprites can be edited or converted using the software Fighter Factory.
Enemies and Monsters
For single player you battle out the other characters of the game as AI controlled, depending on
your character of choice.
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User Interface
Overview
The user interface was fairly designed in a way that the player would be able to easily manage or
learn the controls and the mechanics of the game. The developers made the screen layout that is
aesthetically pleasing.
Weapons
Overview
Gun
Knives
Fists
Weapons Details
In this game, the player can choose any player he wants and each player has different capabalities,
special powers or weapons. And each of them, has unique abilities against their opponents.
User Interface Detail #1
The player can choose any type he wants. This is the menu.
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User Interface Detail #2
This is the characters that can choose by the player.
User Interface Detail #3
This the interface when the fight begins.
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Single-Player Game
Overview
The player can play any character he wants but he can only accommodate only single character
and he can fight any characters in this game. It may be fight a character control by other player or in a
computer.
Story
The story takes place in the Nagoya, Japan. The city had the a breakthrough on the VR (Virtual
Reconstruction) technology. But suddenly there was a major outbreak of VR characters destroying the city.
To put a stop to this the head company of the VR development sent their lead developer Kayaba G. to help
resolve the chaos. Kayaba G. had developed a new technology in which a person may obtain the abilities of
a VR. The compatibility for this new technolgy requires that of people within the ages of 18 to 25. The best
option he had was to head to the local university in search of those qualified to use it. He was able to find 6
students which were able to use his new technology. The orders were to find the source of the anomalies
and stop him. What awaits them at the end of the road.
Hours of Gameplay
When playing in arcade mode you basically play till you finish beating the final
boss, lose along the way, or give up trying. But, if you are on practice mode you can basically play as long
as you wish, most especially if you want to practice character combos and such. A player can spend hours
mastering moves or discovering new moves which he can utilize later on in the game.
Victory Conditions
The player wins a single player mode by defeating the opponent AI’s.
The player wins when the timer runs out and his health percentage is higher than the enemy.
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Multiplayer Game
Overview
Versus Mode
Max Players
The game can be played by 2 players max in a 1 on 1 versus match.
Servers
The game is client based.
Customization
Describe how the players can customize the multiplayer experience.
Internet
A copy of the client can be upload to the internet which can be downloaded by others who wish to
play the game.
Gaming Sites
Describe what gaming sites you want to support and what technology you intend to use to achieve
this. Perhaps Dplay or TCP/IP or whatever. It is probably a good idea to break the tech stuff out into a
separate area, you decide.
Saving and Loading
Multplayer games ingame happen for players during the versus mode, but as mugen does not
support this. Mugen only saves the settings for configurations. In terms of loading time the game takes just
a really small amount of time for so.
Copyright (C) 2000 Your Company Name – All rights reserved – Run away!
Confidential Page 3/4/2013
15
PROJECT TEAM
Development Team
Jerson Po
Fitzgerald Ryan Molas
Sheena Seoduco
Jenalyn Buca
Samuel Pinangay
Henry Ty
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