computer science 490.006/582.001
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COMPUTER SCIENCE 490.006/582.001ADVANCED COMPUTER
GRAPHICSINSTRUCTOR: BILL WHITE
ENGINEERING BUILDING 3041(618)650-3483
WWHITE@SIUE.EDUOFFICE HOURS:
MW 11:00 AM - 12:30 PM,
TR 1:00 PM - 4:00 PM,AND BY
APPOINTMENT!
MOTION PERCEPTION
CS 490.006/582.001COMPUTER
ANIMATION HISTORYPAGE 2
MULTI-PLANE CAMERA
CS 490.006/582.001COMPUTER
ANIMATION HISTORYPAGE 3
DISNEY’S MULTIPLANE
CAMERA•11 FEET HIGH•7 FOOT PLATES OF GLASS•5 BACKGROUND/FOREGROUND LEVELS
TRADITIONAL ANIMATION PROCESS
CS 490.006/582.001COMPUTER
ANIMATION HISTORYPAGE 4
1.STORYBOARDS
2.DIALOGUE
3.SKETCHING
4.IN-BETWEENI
NG
5.INKING 6.PAINTING
7.BACKGROUNDS
8.PHOTOGRAPHING
9.EDITING
COMPUTER ANIMATION PROCESS
CS 490.006/582.001COMPUTER
ANIMATION HISTORYPAGE 5
1.STORYBOARDS 2.STAGING 3.SET MODELING
4.KEYFRAMING 5.SHADING 6.EFFECTS
7.LIGHTING
PRINCIPLES OF FILMMAKING
CS 490.006/582.001COMPUTER
ANIMATION HISTORYPAGE 6
THREE-POINT LIGHTING
180-DEGREE RULE
RULE OF THIRDS
DIGITAL VIDEO COMPOSITING
CS 490.006/582.001COMPUTER
ANIMATION HISTORYPAGE 7
SPATIOTEMPORAL DOMAINS
CS 490.006/582.001COMPUTER
ANIMATION HISTORYPAGE 8
COMPUTER ANIMATION HISTORY
CS 490.006/582.001COMPUTER
ANIMATION HISTORYPAGE 9
JOHN WHITNEYMOTION CONTROL
PHOTOGRAPHY
WILLIAM FETTER
WIREFRAME ANIMATION
IVAN SUTHERLANDGRAPHICAL USER
INTERFACE
DAVID C. EVANSCOMPUTER GENERATED
IMAGERY
CHARLES CSURIDIGITAL ART
ALAN KITCHINGGRAPHICAL
INTERPOLATION
COMPUTER ANIMATION HISTORY
CS 490.006/582.001COMPUTER
ANIMATION HISTORYPAGE 10
RICHARD SHOUPFRAME BUFFER
JAMES BLINN
SHADING
JAMES CLARK
GPU
CRAIG REYNOLDS
FLOCKING BEHAVIOR
TOM CALVERT
MOTION CAPTURE
SIGGRAPH 1974
FIRST CONFERENC
E
NELSON MAXSCIENTIFIC
VISUALIZATION
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