cildc13 engaging teens in libraries b_pichman_final

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ENGAGING TEENS IN

LIBRARIESBrian Pichman of the Evolve Project

Computers in Libraries 2013

Innovation

• Innovation must be an

original disruptive act.

• Sphero Balls

• Small Robotic Balls that

can be driven by any

device with bluetooth

(Android or Apple OS)

Interaction

• Through interaction

teens and kids will

learn and grow.

• Sifteo Cubes

• Small LCD screens that

can sense when nearby

cubes and react

accordingly

• Spelling, Sorting,

Puzzles, Math

Discovery

• Through the idea of an

open play

environment; teens

and kids will discovery

new and exciting

things on their own.

• Music Chairs

• Allow teens and kids to

discovery music as well

as listen to audio books

in a “cool” environment

Invention

• Allow kids and teens to play through building…leads to the invention of new concepts and ideas.

• Lego WeDo’s• Robotic legos that move;

teaches how to program through a GUI interface

• Little Bits• Small “bits” that connect

and interact

Collaboration

• Teens and kids will

collaborate naturally if

it is centered around

something fun!

• Smart Tables

• Interactive touch screen

tables where up to 8

people my play!

Interactive Book Ends

• Wall with Dry-Erase Paint

• Allows children and teens to draw and record

themselves doing a book review

• Book Reviews turned into QR codes and placed

on books.

• The interactive book ends allow for:

• The viewing of the book reviews

• Checking in/out Books

• Card Catalog Search

Other Fun Programs

• Laser Tag In Library

• Menargi-e (Digital Petting Zoo)

• Gesture Based Computing

Blending All These Into An Environment

• Bright Colors – make things pop

• Books are cover facing, not spine facing

• Google Virtual Tour

http://tinyurl.com/Evolve-VirtualTour

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