chapter 1: the basics of ai in games - packt publishing · chapter 1: the basics of ai in games....

Post on 10-Apr-2019

243 Views

Category:

Documents

1 Downloads

Preview:

Click to see full reader

TRANSCRIPT

Chapter 1: The Basics of AI in Games

Chapter 2: Finite State Machines and You

Chapter 3: Implementing Sensors

Chapter 4: Finding Your Way

Chapter 5: Flocks and Crowds

Chapter 6: Behavior Trees

Chapter 7: Using Fuzzy Logic to Make Your AI Seem Alive

Chapter 8: How It All Comes Together

top related