cascade ux day sf 2013

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Slides from my talk on about UX prototyping.

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UX Toolkit: Rapid Design and Prototyping

Megan O’RorkeUX/Product

@leggomymego

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Understand the Problem

QuantitativeQualitative

2

History of User Research

Long lead timesHigh costOpaque

Real time

3

Low Fidelity

Rapid iterationParticipatory design

4

The Power of Paper

5

Prototypes

interactionsbehaviorslimitations

6

Digital Tools

7

Open Platforms

cross-devicepair prototype

high fidelity8

Test with Customers

Partial functionalityFake landing pages

Workarounds

9

Shared Understanding

Actionable insightsEmpathy

Context awarenessNimble team

10

Adaptability

New featuresMurphy’s law

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Findability

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voicecloudvideo

biosensors - body as medium3D printing

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MoreHTML/CSS: Anna Debenham http://www.netmagazine.com/tutorials/building-prototypes-html-and-css

Cross-device design: Future Friendly futurefriend.ly

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Thank You

Continue the conversation:@leggomymego

megororke@gmail.com

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commons.wikimedia.org/wiki/File:Amelia_Earhart_-_GPN-2002-000211.jpgflickr.com/photos/thespeedphreak/2900037739/flickr.com/photos/arielwaldman/3270565396northsocial.com/images/app-images/html-editor/apps-iframe-editor-top-image.jpgflickr.com/photos/rampix/3258014594chrome.blogspot.com/2013/02/the-chromebook-pixel-for-whats-next.htmlflickr.com/photos/cubagallery/5893139857flickr.com/photos/uon/2346414058

Photo Credits

flickr.com/photos/21218849@N03/2879940363flickr.com/photos/51282757@N05/5476194210flickr.com/photos/15016964@N02/5695813527

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