build vr websites with oculus and three.js
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Building VR Websites with Oculus and Three.jsJustin Holdstock & Tim Strah
5 March 2014
JustinDeveloper Evangelist, Verold.com
Hi!
TimGame Dev Intern, Verold & TriOS
Verold is building the tools and media platform to power 3D interactive content on the web
App Designer
CG Artist
App publishedto the Web, Mobile,Console, SmartTV
With Verold’s visual online tools, your creative teams build and immediately publish interactive content
Verold Publishing Solution
● Verold brings the power of a game engine to web design, unlocking the latest features of modern browsers
● Verold is online and collaborative - powering an ecosystem of creators
● Verold integrates seamlessly with web publishing pipelines
● Verold allows you to scale effortlessly
Revolutionizing Web Publishing
Some basics:
● primitive creation● prefab objects● models (OBJ, FBX, COLLADA, etc.)● audio (ANY FORMAT, CONVERTED FOR USE!)● textures● lighting● materials(skin, iridescent )● scripts/script editor● skyboxes
Let’s get started...
There’s a full component-entity model behind Verold, with tonnes of advanced features:
● FPS Controls● Oculus● Leap● Lens Flare Shader● Glass Materials● AI● Box2D● ...
Extensible through Components
How awesome would it be if you could:
1. Visit a webpage2. Put on your Oculus3. Get a VR experience
Let’s make that real...
Demo time!
Grab the Oculus bridge from Here
Step 1: Install Oculus Bridge
Click the Publish button, put on your headset, and enjoy!
Step 3: Tweak and Publish
Justin HoldstockDeveloper Evangelist, Veroldjustin.holdstock@verold.com@JimmyKillem
Tim StrahGame Dev Intern, Verold & TriOStim@strah.com@TimStrah
Publish Interactive 3D to the Web
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