b.sc. multimedia computingmedia technologies 3d modelling & animation

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B.Sc. Multimedia ComputingMedia Technologies

3D Modelling & Animation

Agenda

Features of Modelling Environments Principal components Modelling characteristics Animation Character Animation Effects

Typical Features of 3D Modelling Environments

Interface with several orthographic views + perspective view Creation of mesh primitives Applying materials and textures Creation of lights and cameras Animation of models, lights , cameras Character construction and animation Integration of sound and other media ( video) Importing de-facto standard mesh models e.g .3ds Exporting to de-facto formats e.g. .3dsm .VRML, .W3D Application of cinematic effects and physics modelling

Animation

Keyframe Animation Key (important) frames are set in model scene Animation is interpolated between set keyframes

Inverse Kinematics Animated components have inverted hierarchy which respond to

each connected components movement in a predefined expected way.

Motion Capture Motion is recorded by optical systems attached to people carrying

out particular human movement and activities. Motion capture data is digitised and then applied to characters in

the modelling environment via popular motion capture file formats such as .bvh

Motion Capture

Character Studio in 3D Studio MAX using the Biped animation technology

Maya uses an external environment called Motion Builder to apply motion capture data to characters. Animated characters then taken back into the Maya environment for integration and editing

Particle and Motion Effects

Particle systems Smoke and vapour Combustion Waves Hair and cloth

3D Software Applications

Maya ( cross platform) 3D Studio Max (PC) Softimage ( PC & Linux) Cinema4D (PC & Mac) Life Forms ( PC) Others including Truespace

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