bruce damer's talk on virtual worlds and simulating space for immersive education summit,...
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I. The Virtual World
Bruce DamerBruce@Damer.com
Contact Consortium, DigitalSpace
II. Simulating Space
Immersive Education Initiative's London Summit at the London School of Economics (May 23-24th):
I. The Virtual World
Virtual Worlds: The New Medium for the 21st Century
So where did (digital) virtual worlds come from?We first learned to play together in a digital world
in Spacewar! in 1962 (on a PDP-1)
…and in 1974, the first 3D virtual worlds in Maze War
And then we learned how to imagine and describe worlds, players and objects in text-
based worlds: MUDs, Adventure, Plato, LambdaMOO & etc (70s-80s)
…then in 1986 affordable personal computers are connected to dial-up networks
And Lucasfilm’s Habitat (and avatars) were born
And then… Worlds Chat, 1995: where Avatars first teleported into the Internet
Also in that year Steven Spielberg created the marriage of virtual worlds and Hollywood with Starbright World
Followed by an explosion of worlds in the mid 1990s…
Platform, User, Company & Venture Landscape
The Mid 90s - The Early Adopter “Cambrian Explosion” period
Lets take a look at some of them…
Explosion of Social Virtual Worlds platforms(Book Avatars by Damer – 1997)
Case Study: Alphaworld
Ron Britvich’s design notes(Spring 1995)
Alphaworld 1995“first teleport”
And in-world building
And emergenceof community
And shared building
…learning to meet, greet, build in Summer 1995… 1997 and onwards
AlphaWorld “satellite map” 1995-96
Working out how to meet (talking circle) and working together to build-Sherwood Forest Towne (Jan ‘96).
Roles, Robin Hood, Town Crier, old towne layout,
new town, vandalism, first informal ethnographic
practice
1996-IRL
Building the CommunityThe Avatars Conferences - IRL and
InWorld
2004
19981999
2000
2001
2002 2003
1997-IRL
1996-2004
The Avatars IRL ConferencesEarth to Avatars 96(San Francisco)
Avatars 97(San Francisco)
Design of the first large scale event in avatar cyberspace: Avatars98 Inside Cyberspace
first CyberConference
AW-versionDesign elements: single large meeting space - avatars, chat, web cams,
streaming voice, bots
Visual and functional elements of Avatars98
Virtual Worlds Design enters outerspacein: Avatars 99 & 2000
…and through common media archetypes: Avatars2001
Preview the Dipity VWTimeline& Internet Archive Video Collection
Preview the Dipity VWTimeline& Internet Archive Video Collection
www.VWTimeline.org
II. Simulating Space
Learning Cases for Virtual Worlds www.DigitalSpace.com
Learning case study: Virtual Walk on the Moon with Apollo astronaut Rusty
Schweickart
Rusty Schweickart in Cyber Space - 1999
Rusty Schweickart in Outer Space - 1969
Rusty became our historical actor and narrator to commemorate the 30th
anniversary of the Apollo XI moon landing
DriveOnMars: DigitalSpace’s simulator/experience for the public (2004)
Lunar Rover Polar Ice Mission – DigitalSpace/NASA MSFC, ARC (RLEP2)
DigitalSpace “DSS”
modular plug-in
architecture – all Open Source!
Now lets jump into 2009.. NASA’s Educational Spacewalk Simulation, STS-125
(find it all at www.DigitalSpace.com)
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