blended, continuous learning in the 21st century military

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These are presentation slides shared by Wesley Fryer on April 12, 2011, at the Intellectual Warrior's Conference in Lawton, Oklahoma, at Fort Sill. The title of the presentation was, "Effective Uses of Educational Technology: Blended, Continuous Learning in the 21st Century Military." Contact information for Wesley is available on http://www.wesfryer.com/contact

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by Wesley Fryer

12 April 2011Ft Sill, OK

Effective Uses of Educational TechnologyBlended, Continuous Learning in the 21st

Century Military

www.speedofcreativity.orgwiki.wesfryer.com

IntellectualWarrior’s

Conference

1

by Juliana Coutinho

“Any sufficiently developed technology is indistinguishable from magic.” - Arthur C Clark

2

"The future is already here — it's just not very

evenly distributed."

- William Gibson

3

TXT WFRYER TO 50500

http://contxts.com

5

7

Goals Today

• provoke and challenge new thinking about the learning environment

• its challenges and opportunities

• the effective roles of educational technology

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Questions

• What is possible now?

• What does this mean for students?

• What does this mean for instructors

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<1>stories

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lecture based instruction is marginally effective

www.flickr.com/photos/krtribunal/5168442519

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www.flickr.com/photos/markgallagher/45242144

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Lesson #1:

training must involve more stories

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<2>HUDs &pedagogy

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www.flickr.com/photos/usarak/5151518261

Land Warrior Heads-up Display System(Nov 2010, Alaska, 1/25 Stryker Brigade Combat Team)

www.flickr.com/photos/kylemay/1573158163

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navigate multiple sources of competing information(under stress)

www.flickr.com/photos/barkbud/4140020420

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2001 revision of Bloom's Taxonomy23

Lesson #2:

most effective learningis active

& creative

(training must include multiple, competing inputs)

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<3>keys

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Framework Keys:

• mobile learning

• blended learning

• individualized assessment

• virtual environments

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mobile learning27

blended learning28

individualized assessment (portfolios)29

Gaming tends to be regarded as a harmless diversion at best, a vile corruptor of youth at worst. But the usual critiques fail to recognize its potential for experiential learning. Unlike education acquired through textbooks, lectures, and classroom instruction, what takes place in

massively multiplayer online games is what we call accidental learning. It's learning to be - a natural byproduct

of adjusting to a new culture - as opposed to learning about. Where traditional learning is based on the execution of carefully graded challenges, accidental learning relies on failure. Virtual environments are safe platforms for trial and error. The chance of failure is high, but the cost is low and

the lessons learned are immediate.

www.wired.com/wired/archive/14.04/learn.html

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Lessons

• Blended Curriculum Required

• Multimedia Class Preparation

• Multiple Assessments (including sims)

• Continuous Digital Learning Portfolio

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homework

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“The only way of discovering the limits of the possible is to venture a little way past them into the impossible.”

- Arthur C Clark

http://en.wikipedia.org/wiki/Clarke's_three_laws

ww

w.flickr.com

/photos/johne777/4138895285

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by Wesley Fryer

12 April 2011Ft Sill, OK

Effective Uses of Educational TechnologyBlended, Continuous Learning in the 21st

Century Military

www.speedofcreativity.orgwiki.wesfryer.com

IntellectualWarrior’s

Conference

38

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