big ideas in digital pedagogy

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Digital pedagogy is here; it’s just unevenly distributed--at least in the world of colleges and universities. What would higher education look like if we designed not only individual learning experiences but also an entire curriculum to mirror and prepare students for life and work in a globally networked world? How could the convergence of new digital scholarly tools and methodologies, new delivery mediums, and digitally networked culture transform higher education? This session will situate the development of digital pedagogy in the current discourse about higher education--including calls for quality, completion, jobs, and access--offer a vision for transformative digital pedagogy, suggest both barriers to and strategies for achieving that vision, and engage participants in a thought experiment to design an integrated curriculum articulated by digital pedagogy.

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Big Ideas in Digital Pedagogy!Digital Pedagogy and the Undergraduate Experience!11 August 2014!

Slides and References!•  http://rebeccafrostdavis.wordpress.com/!•  Twitter: @frostdavis!

I  Found  a  Diamond:  h.p://youtu.be/XaVDspBuEmM    Make  a  Cake:  h.p://youtu.be/efmmm_B46ls    

Minecraft as Digital Pedagogy!•  Scale and networks!•  Gamification and motivation!•  Digital culture and learning !!

Digital Pedagogy in the Humanities: Concepts Models & Experiments !

Ma.  Gold  

Kathy  Harris  

Jentery  Sayers  

Rebecca  Davis  

MLA  2012  

SCALE AND NETWORKS!

“Going  the  Distance:  Online  EducaTon  in  the  United  States”  (2011),  p.  7.  

         100%                                    MOOC                            Massive  Open  Online  Course  

Higher Ed Under Pressure!•  Completion Imperative!•  Efficiency Imperative!•  Talent Development Imperative!

Degree Gap!

0  10  20  30  40  50  60  70  80  90  

100  

%  Jobs  Requiring  Degrees  

%  adults  with  2-­‐  &  4-­‐year  degrees  (2011)  

h.p://www.luminafoundaTon.org/advantage/document/goal_2025/2013-­‐Lumina_Strategic_Plan.pdf        

Networked Courses!•  Local classes in a Larger Network!–  Sunoikisis intercampus courses (ICCs) in advanced

Greek & Latin!–  FemTechNet: Distributed Online Collaborative Course

(DOCC)!–  History Harvest!

•  Aggregate Expertise!•  Share local resources!•  Share local perspective!

Sunoikisis  Network,  Fall  2006  

GAMING AND MOTIVATION!

Intrinsic Motivation!•  Efficacy!•  Control!•  Community!

National Survey of Student Engagement (NSSE)!

h.p://nsse.iub.edu/html/engagement_indicators.cfm    

•  First-­‐Year  Seminars  and  Experiences  

•  Common  Intellectual  Experience  

•  Learning  CommuniTes  •  WriTng-­‐Intensive  Courses  

•  CollaboraTve  Assignments  and  Projects  

•  Undergraduate  Research  

•  Diversity/Global  Learning  

•  Service  Learning,  Community-­‐Based  Learning  

•  Internships  •  Capstone  Courses  and  Projects  

High  Impact  Prac.ces    

technology  ≠  engagement  

The  Venutus  A  manuscript  

The Homer Multitext Project!

Undergraduate Research!•  Student-faculty collaborative research!•  Tasks in expertise range of students!•  Meaningful contributions!

!Chris  Blackwell  &  Tom  MarTn,  “Technology,  CollaboraTon,  and  Undergraduate  Research.”  Digital  Humani0es  Quarterly  3,  no.  1  (2009).      

Higher Order Thinking!

DIGITAL CULTURE & LEARNING!

Participatory Culture!•  Low barriers to artistic expression and civic

engagement !•  Strong support for creating and sharing one’s

creations!•  Informal mentorship by most experienced for

novices!•  Members believe their contributions matter!•  Some degree of social connection!Henry Jenkins, Confronting the Challenges of Participatory

Culture: Media Education for the 21st Century!!

Scarcity! Abundance!

Demands of 21st Century College Degree !

•  Talent Development Imperative!•  Liberal Education as Lifelong Learning!•  Multiliteracies!•  Networked Learning!

h.p://tsummit2014.org/t    

Increasing Expertise!

Using  Digital  Resources  

ContribuTng  to  Digital  Resources  

Producing  Digital  Resources  

Barriers !•  Isolation!•  Structures!•  Learning cultures!•  Changing Faculty Roles & Retraining!

Consider  yourself  in  creaTve  mode  in  Minecral.    You  all  have  all  the  resources  you  need  and  none  of  the  current  barriers.    

You  have  a  blank  world.        

Design  a  place  of  learning  that  uses  digital  pedagogies  to  produce  T-­‐Shaped  Professionals  who  can  partner  with  machines  to  solve  complex  problems.    

What  would  that  look  like?  

Image  from  h.p://www.planetminecral.com/project/huge-­‐island-­‐-­‐-­‐designed-­‐for-­‐buildings/    

Thank you!St. Edward’s University!

Thank you.!St. Edward’s University!

Thank you.!St. Edward’s University!

Thank you.!St. Edward’s University!

Thank you.!St. Edward’s University!

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