bhargav..augmented reality ppt

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AUGMENTED REALITY Department of Electronics and communication engineering

UNDER THE GUIDANCE OF Mr.A.M.GUNASEKHAR,M.E,MISTE.,

Associate Professor&HOD Department of ECE

Presented ByD.BHARGAV

134C1A0416

Introduction:

AR provides a real time world environment and allows the viewers to interact with live. This happens with the help of various augmented factors such as audio, visual, computer graphics and even global positioning input. Augmented reality synchronizes the environment with the graphical structure to provide an ultimate virtual reality experience.

Stage 1 •Definition •AR vs VR

Stage 2 •AR Devices•AR Technologies And Platforms

Stage 3 •Feeling And Sensing•Applications

Stage 4

• Conclusion

Stage1

• DefinitionREAL

VIRTUAL

AR

VR vs AR

Completely Immersive

UserCan see the Real

world, withvirtual objects

Stage2• AR Devices

↘ HMD’s↘ SMART GLASSES

↘ GESTURE BASED SOLUTIONS

AR Technologies And

Platforms

• Marker Based Tracking• Marker Less Tracking• Location Based Tracking• Travel Guide

Marker Based

Marker Less

Location Based

Travel Guide

AR Platforms

• Eon Reality• Hoppala• Jaunt• OnVert• OpenHybrid• String• Total Immersion• Vuforia

Step3• Feeling And sensing

• Applications

Applications Examples

• Interior Design• Medical Applications • Education • Lenskart • Pokemon GO • INK Hunter

Advantages• Enriches Content• Increases sales• Decreases Hardware Cost• Identification purpose• Performance and accuracy • Designing

Drawbacks• Security • Openness• Uses Always GPS

• Conclusion Human factors have been studied in order to know the information

representation in such a way that the users are able to distinguish between what is real and what is virtual information. It describes the AR technologies that are applied in medical, manufacturing, visualization, entertainment and education applications.

THANK YOU FOR

LISTENING…

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