asl 101: l earning a dvanced s quad l eader session 2: personnel units with russ gifford
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ASL 101: LASL 101: LEARNINGEARNING AADVANCED DVANCED SSQUADQUAD LLEADEREADER
SessionSession 2: Personnel Units2: Personnel Units
with Russ Giffordwith Russ Gifford
ASL 101: Personnel UnitsASL 101: Personnel Units
You will become familiar with:You will become familiar with:
•Types of counters in ASL gamesTypes of counters in ASL games
•Recognizing and understanding basic counter symbolsRecognizing and understanding basic counter symbols
•Special rules for Multi-Man Counters (Special rules for Multi-Man Counters (MMC) MMC) andand Single Man Counters (Single Man Counters (SMCSMC).).
Goals for this SessionGoals for this Session
ASL 101: LASL 101: LEARNINGEARNING AADVANCED DVANCED SSQUADQUAD LLEADEREADER
Squad Leader
MMC SMC
ASL 101: Personnel UnitsASL 101: Personnel Units
ASL battles are fought ASL battles are fought with many types of with many types of
counters. counters.
Personnel UnitsPersonnel Units
ASL 101: Personnel UnitsASL 101: Personnel Units
ASL battles are fought ASL battles are fought with many types of with many types of
counters. counters.
This module examines This module examines Infantry Infantry units and units and
their their LeadersLeaders
Personnel UnitsPersonnel Units
ASL 101: Personnel UnitsASL 101: Personnel Units
In ASL, there are:In ASL, there are:
• Personnel Units (1/2” counters)Personnel Units (1/2” counters)
These areThese are Leaders, Heroes, Squads, HS and Crews. Leaders, Heroes, Squads, HS and Crews.
• Squad Weapons (1/2” counters)Squad Weapons (1/2” counters)
These areThese are MGs, ATRs, MTRs, Bazookas, etc. MGs, ATRs, MTRs, Bazookas, etc.
•Guns and Vehicles/AFVs (5/8” counters – later!)Guns and Vehicles/AFVs (5/8” counters – later!)
• We looked at some of the Information counters last time.We looked at some of the Information counters last time.
CountersCounters
ASL 101: Personnel UnitsASL 101: Personnel Units
LeadersLeaders
ASL 101: Personnel UnitsASL 101: Personnel Units
SquadsSquads
ASL 101: Personnel UnitsASL 101: Personnel Units
Weapon CountersWeapon Counters
ASL 101: Personnel UnitsASL 101: Personnel Units
There are two types of Personnel counters in ASL games:There are two types of Personnel counters in ASL games:
• Single Man Counters (SMC)Single Man Counters (SMC)
These areThese are Leaders Leaders andand Heroes Heroes
• Multi-Man Counters (MMC)Multi-Man Counters (MMC)
These areThese are Squads, Half-Squads Squads, Half-Squads andand Crews. Crews.
CountersCounters
ASL 101: Personnel UnitsASL 101: Personnel Units
Multi-Man Counters Multi-Man Counters
SquadsSquads
Personnel Units - MMCPersonnel Units - MMC
ASL 101: Personnel UnitsASL 101: Personnel Units
Infantry SquadInfantry Squad
• FirepowerFirepower
•Normal RangeNormal Range
• MoraleMorale
Personnel Units - MMCPersonnel Units - MMC
Infantry SquadInfantry Squad
Three silhouettes Three silhouettes means this is ameans this is a
squadsquad
ASL 101: Personnel UnitsASL 101: Personnel Units
Personnel Units - MMCPersonnel Units - MMC
Infantry SquadInfantry Squad
We use the front We use the front facing to show a facing to show a
squad is squad is unbrokenunbroken
Squad - Front
ASL 101: Personnel UnitsASL 101: Personnel Units
Personnel Units - MMCPersonnel Units - MMC
Infantry SquadInfantry Squad
We use the front We use the front facing to show a facing to show a personnel unit is personnel unit is
unbrokenunbroken
Squad - Front
Squad - Back
When broken, When broken, a unit cannot a unit cannot function until it function until it rallies.rallies.
ASL 101: Personnel UnitsASL 101: Personnel Units
Special Rules for Special Rules for SquadsSquads::• 4 movement factors (4 movement factors (MFMF) for normal ) for normal
movement.movement.• They can They can double timedouble time for 1 or 2 additional MF. for 1 or 2 additional MF.• Squads may carry 3 portage points of SWs. Squads may carry 3 portage points of SWs.
Anything greater reduces their MFs.Anything greater reduces their MFs.• Squads may fire their Squads may fire their inherentinherent FP and a SW, FP and a SW,
or they may fire two SWs and forfeit their FP.or they may fire two SWs and forfeit their FP.
Notes on Personnel UnitsNotes on Personnel Units
ASL 101: Personnel UnitsASL 101: Personnel Units
Multi-Man Counters Multi-Man Counters
Half SquadsHalf Squads
Personnel Units - MMCPersonnel Units - MMC
ASL 101: Personnel UnitsASL 101: Personnel Units
Infantry SquadInfantry Squad
• FirepowerFirepower
•Normal RangeNormal Range
• MoraleMorale
Personnel Units - MMCPersonnel Units - MMC
Infantry SquadInfantry Squad
Two silhouettes Two silhouettes means this is ameans this is a
halfhalf squadsquad
ASL 101: Personnel UnitsASL 101: Personnel Units
Special Rules for Special Rules for HalfHalf Squads (HS)Squads (HS)::• 4 movement factors (4 movement factors (MFMF) for normal ) for normal
movement.movement.• They can They can double timedouble time for 1 or 2 additional MF. for 1 or 2 additional MF.• They may fire their They may fire their inherentinherent FP, FP, oror a SW. a SW. • HS may also carry 3 PPs. HS may also carry 3 PPs.
These same rules apply to crews as well.These same rules apply to crews as well.
Notes on Personnel UnitsNotes on Personnel Units
ASL 101: Personnel UnitsASL 101: Personnel Units
Multi-Man Counters Multi-Man Counters
CrewsCrews
Personnel Units - MMCPersonnel Units - MMC
ASL 101: Personnel UnitsASL 101: Personnel Units
Quick quiz: What’s this Quick quiz: What’s this unit’s morale? The FP? unit’s morale? The FP?
And the range?And the range?
Personnel Units - CrewsPersonnel Units - Crews
Crew - Front
Same order as Same order as other MMCs:other MMCs:
FirepowerFirepower
Normal RangeNormal Range
MoraleMorale
ASL 101: Personnel UnitsASL 101: Personnel Units
Crews fail a Morale Crews fail a Morale Check and break the Check and break the
same as other personnel same as other personnel units.units.
Personnel Units - CrewsPersonnel Units - Crews
Crew - Back
Crew - Front
The box around a The box around a broken morale broken morale
means the unit maymeans the unit may self rally.self rally.
ASL 101: Personnel UnitsASL 101: Personnel Units
Special Rules for Special Rules for Crews:Crews:In addition to the HS rules, crews are also:In addition to the HS rules, crews are also:• highly trained, so they are considered highly trained, so they are considered eliteelite
units. units. • have have self rallyself rally capacity. capacity.• are immune to are immune to Heat of Battle (HOB)Heat of Battle (HOB) and and ELRELR. .
Notes on Personnel UnitsNotes on Personnel Units
ASL 101: Personnel UnitsASL 101: Personnel Units
Single Man Counters Single Man Counters
LeadersLeaders
Personnel Units - SMCPersonnel Units - SMC
ASL 101: Personnel UnitsASL 101: Personnel Units
SMC - LeaderSMC - Leader
•Single SilhouetteSingle Silhouette
• Leader’s nameLeader’s name
Personnel Units - SMCPersonnel Units - SMC
Leader - Front
ASL 101: Personnel UnitsASL 101: Personnel Units
SMC - LeaderSMC - Leader
•Leadership ratingLeadership rating
• MoraleMorale
Personnel Units - SMCPersonnel Units - SMC
Leader - Front
ASL 101: Personnel UnitsASL 101: Personnel Units
In ASL, when a Leader In ASL, when a Leader fails a Morale Check they fails a Morale Check they
are flipped over like a are flipped over like a squad. They are broken.squad. They are broken.
Personnel Units - SMCPersonnel Units - SMC
Leader - Back
Leader - Front
The box around a The box around a broken morale broken morale
means the unit maymeans the unit may self rally.self rally.
ASL 101: Personnel UnitsASL 101: Personnel Units
Special Rules for Special Rules for LeadersLeaders::
• Leaders affect other units in their same Leaders affect other units in their same locationlocation. (Prevents . (Prevents coweringcowering, gives MF bonus), gives MF bonus)
• Leaders use their leadership # as a Leaders use their leadership # as a DRMDRM to influence other personnel units in their to influence other personnel units in their location. location.
Examples: Leaders modify fire attacks, morale Examples: Leaders modify fire attacks, morale checks, task checks, rally attempts, and more! checks, task checks, rally attempts, and more!
Notes on Personnel UnitsNotes on Personnel Units
ASL 101: Personnel UnitsASL 101: Personnel Units
Single Man Counters Single Man Counters
HeroesHeroes
Personnel Units - SMCPersonnel Units - SMC
ASL 101: Personnel UnitsASL 101: Personnel Units
Heroes are special types of Heroes are special types of SMCs.SMCs.
Unlike Leaders, they have:Unlike Leaders, they have:
• inherent firepowerinherent firepower
• -1 leadership to modify fire-1 leadership to modify fire
• they can modify their they can modify their ownown fire! fire!
Personnel Units - SMCPersonnel Units - SMC
SMC HeroSMC Hero
Morale
Range
Firepower
ASL 101: Personnel UnitsASL 101: Personnel Units
Another special point for Another special point for heroes – they do NOT break!heroes – they do NOT break!
Heroes that fail an MC are Heroes that fail an MC are wounded!wounded!
If they live, they have reduced If they live, they have reduced abilities.abilities.
Personnel Units - SMCPersonnel Units - SMC
Wounded HeroWounded Hero
Reduced MFs
Reduced Morale
Reduced Range
ASL 101: Personnel UnitsASL 101: Personnel Units
Special Rules for Special Rules for HeroesHeroes::• Heroes use their -1 DRM to affect the fire Heroes use their -1 DRM to affect the fire
attacks of other units in the same attacks of other units in the same fire groupfire group..• Heroes are NOT Leaders! They do NOT prevent Heroes are NOT Leaders! They do NOT prevent
coweringcowering, nor do they give MF bonuses., nor do they give MF bonuses.• When heroes fail a morale check, they When heroes fail a morale check, they
Casualty Reduce (CR)Casualty Reduce (CR) meaning they are meaning they are wounded. (And might die!)wounded. (And might die!)
Notes on Personnel UnitsNotes on Personnel Units
ASL 101: WeaponsASL 101: Weapons
Squad Weapons Squad Weapons
Reading the CountersReading the Counters
Squad WeaponsSquad Weapons
ASL 101: WeaponsASL 101: Weapons
Squad Weapons Squad Weapons
Squad WeaponsSquad Weapons
FPFP Normal RangeNormal Range
Unit TypeUnit Type
ROFROF
ASL 101: WeaponsASL 101: Weapons
Squad Weapons Squad Weapons
Squad WeaponsSquad Weapons
Repair #Repair #
Permanent BreakdownPermanent Breakdown
MMG BackMMG Back MTR BackMTR Back
ASL 101: Personnel UnitsASL 101: Personnel Units
Some special Rules for Some special Rules for Squad Weapons (SW)Squad Weapons (SW)::
• SW are on ½” counters. SW are on ½” counters.
• SW must be possessed by the squad to be SW must be possessed by the squad to be fired.fired.
• Any squad may fire a squad weapon Any squad may fire a squad weapon AND their AND their inherentinherent FP, or 2 SWs if they FP, or 2 SWs if they forfeit their inherent FP.forfeit their inherent FP.
Notes on WeaponsNotes on Weapons
ASL 101: Personnel UnitsASL 101: Personnel Units
What type of unit is What type of unit is this?this?
QuizQuiz
ASL 101: Personnel UnitsASL 101: Personnel Units
QuizQuiz
What type of unit is What type of unit is this?this?
ASL 101: Personnel UnitsASL 101: Personnel Units
QuizQuiz
What type of unit is What type of unit is this?this?
ASL 101: Personnel UnitsASL 101: Personnel Units
For further details, For further details,
Read Read Section 1.0Section 1.0 (all), (all), 10.4,10.4, 10.7 to 10.72 and 15.2 to 15.24 10.7 to 10.72 and 15.2 to 15.24 in the in the
AADVANCED DVANCED SSQUAD QUAD LLEADER EADER rule bookrule book..
For Further InformationFor Further Information
ASL 101: Personnel UnitsASL 101: Personnel Units
Ready to learn more? Ready to learn more?
Well, the heavy lifting starts now, so before you Well, the heavy lifting starts now, so before you start Module 3, read Section A4.0 – A5.0 (all). start Module 3, read Section A4.0 – A5.0 (all).
See you at See you at
Module 3 – Infantry Movement Module 3 – Infantry Movement
Coming Next ModuleComing Next Module
ASL 101ASL 101 was created by: was created by:
• Russell Gifford Learning the Great Battles of the American Civil War(CD Rom learning series, 2005)
Mass Media and Big Government (Multi-media lecture series, 2006)
Spectacular Voyage: Lewis and Clark in Iowa, Nebraska and South Dakota (2002)
Additional InformationAdditional Information
Advanced Squad Leader, ASL, and all artwork © MMP, 2007
This Presentation is
© 2007 by Russell Gifford
May be used with permission
Write to rgifford@russgifford.net
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